From f8dd9776c71b3c137278709ce05b0959f33191a2 Mon Sep 17 00:00:00 2001 From: Duke-M-commits Date: Fri, 6 Oct 2023 11:58:00 +0200 Subject: [PATCH] (german) 39e99518e1729d379952bc894aaa8d6149bf516a --- .../resource/reactivedrop_german.txt | 380 +++++++++--------- 1 file changed, 190 insertions(+), 190 deletions(-) diff --git a/addons/RiskOfRain/resource/reactivedrop_german.txt b/addons/RiskOfRain/resource/reactivedrop_german.txt index 3329c0320..61e3c75c5 100644 --- a/addons/RiskOfRain/resource/reactivedrop_german.txt +++ b/addons/RiskOfRain/resource/reactivedrop_german.txt @@ -3,195 +3,195 @@ "Language" "german" "Tokens" { - "ror_translationCredit" "English translations by ModdedMarionette." - "[english]ror_translationCredit" "English translations by ModdedMarionette." - "ror_translationVersion" "Translation Version: v1.2" - "[english]ror_translationVersion" "Translation Version: v1.2" - "rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." - "ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" - "ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." - "ror_itemPickup" "%s1You have picked up %s2: %s3" - "[english]ror_itemPickup" "%s1You have picked up %s2: %s3" - "ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" - "ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." - "ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." - "ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." - "ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." - "ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." - "ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." - "ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." - "ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." - "ror_totalKills" "%s1A total of %s2 kills within this run." - "[english]ror_totalKills" "%s1A total of %s2 kills within this run." - "ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." - "ror_loadedInv" "Loaded %s1's inventory." - "[english]ror_loadedInv" "Loaded %s1's inventory." - "ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." - "ror_currentCarnage" "%s1Current carnage level: %s2" - "[english]ror_currentCarnage" "%s1Current carnage level: %s2" - "ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." - "ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." - "ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." - "ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." - "ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." - "ror_invDivider" "%s1===== %s2's Inventory =====" - "[english]ror_invDivider" "%s1===== %s2's Inventory =====" - "ror_noItems" "=== No items to inspect. ===" - "[english]ror_noItems" "=== No items to inspect. ===" - "ror_invItem" "%s1: %s2" - "[english]ror_invItem" "%s1: %s2" - "ror_seeConsole" "See console for full view." - "[english]ror_seeConsole" "See console for full view." - "ror_queenObj" "Eliminate all Queens" - "[english]ror_queenObj" "Eliminate all Queens" - "ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." - "ror_keyObj" "Escort the Boss Key" - "[english]ror_keyObj" "Escort the Boss Key" - "ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." - "ror_bossObj" "Defeat the Boss" - "[english]ror_bossObj" "Defeat the Boss" - "ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." - "ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." - "ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." - "ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." - "ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." - "ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." - "ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." - "ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." - "ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." - "ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." - "ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." - "ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." - "ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." - "ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." - "ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." - "ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." - "ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." - "ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." - "ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." - "ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." - "ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." - "ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." - "ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." - "ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." - "ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." - "ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." - "ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." - "ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." - "ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." - "ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." - "ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." - "ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." - "ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." - "ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." - "ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." - "ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." - "ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." - "ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." - "ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." - "ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." - "ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." - "ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." - "ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." - "ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." - "ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." - "ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." - "ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." - "ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." - "ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." - "ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." - "ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." - "ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." - "ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." - "ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." - "ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." - "ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." - "ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." - "ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." - "[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." +"ror_translationCredit" "Englische Übersetzungen von ModdedMarionette." +"[english]ror_translationCredit" "English translations by ModdedMarionette." +"ror_translationVersion" "Version der Übersetzung: v1.2" +"[english]ror_translationVersion" "Translation Version: v1.2" +"rd_challenge_desc_ror" "Eine Roguelike-Herausforderung, bei der du dich auf eine Reise begibst, um den Boss zu besiegen, ohne neu zu starten, während du Gegenstände sammelst, die du durch die Einsätze bringen kannst, um dir zu helfen." +"[english]rd_challenge_desc_ror" "A roguelike challenge where you take on a journey to defeat the Boss without restarting while collecting items that you can bring across maps to assist you." +"ror_mapOnCooldown" "Dieser Einsatz ist derzeit in der Abkühlphase. Bitte wähle eine anderen." +"[english]ror_mapOnCooldown" "This map is currently on cooldown. Please select another map!" +"ror_howToInv" "%s1Tippe %s2 um das Inventar des Soldaten du du spielst oder zuschaust anzuzeigen." +"[english]ror_howToInv" "%s1Type %s2 to inspect the inventory of the marine you are playing as or spectating." +"ror_itemPickup" "%s1Du hast aufgenommen %s2: %s3" +"[english]ror_itemPickup" "%s1You have picked up %s2: %s3" +"ror_itemPickupOther" "%s1 hat aufgenommen %s2: %s3" +"[english]ror_itemPickupOther" "%s1 has picked up %s2: %s3" +"ror_newItemCount" "%s1Du hast %s2 Stapel von %s3." +"[english]ror_newItemCount" "%s1You now have %s2 stacks of %s3." +"ror_newItemCount_1" "%s1Du hast jetzt %s2 Stapel von %s3." +"[english]ror_newItemCount_1" "%s1You now have %s2 stack of %s3." +"ror_bossKeyDropped" "Der Boss-Schlüssel wurde gefunden. Trage ihn zum Ende der Etappe, um den Boss auf der nächsten Etappe erscheinen zu lassen." +"[english]ror_bossKeyDropped" "The Boss Key has been dropped. Carry it to the end of the stage to spawn the Boss on the next stage." +"ror_bossKilled" "Der Boss wurde besiegt. Beende die aktuelle Etappe, um den Lauf mit einem Sieg zu beenden." +"[english]ror_bossKilled" "The boss has been defeated. Complete the current stage to end the run with a victory." +"ror_everyInvListed" "Das Inventar jedes Soldaten wurde oben aufgelistet. Siehe Konsole für eine vollständige Ansicht." +"[english]ror_everyInvListed" "Every marine's inventory has been listed above. See console for full view." +"ror_progressReport_gameOver" "%s1Game over: %s2 Etappen in %s3 auf Schwierigkeitsgrad %s4 abgeschlossen." +"[english]ror_progressReport_gameOver" "%s1Game over: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_gameOver_1" "%s1Game over: %s2 Etappe in %s3 auf Schwierigkeitsgrad %s4 abgeschlossen." +"[english]ror_progressReport_gameOver_1" "%s1Game over: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_victory" "%s1SIEG: %s2 Etappen in %s3 auf Schwierigkeitsgrad %s4 abgeschlossen." +"[english]ror_progressReport_victory" "%s1VICTORY: Completed %s2 stages in %s3 on %s4 difficulty." +"ror_progressReport_victory_1" "%s1SIEG: Etappe %s2 in %s3 auf Schwierigkeitsgrad %s4 abgeschlossen." +"[english]ror_progressReport_victory_1" "%s1VICTORY: Completed %s2 stage in %s3 on %s4 difficulty." +"ror_progressReport_load" "Gespeicherter Fortschritt geladen: %s1 in Etappe %s2 auf Schwierigkeitsgrad %s3 abgeschlossen." +"[english]ror_progressReport_load" "Loaded saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_progressReport_save" "Fortschritt gespeichert: %s1 in Etappe %s2 auf Schwierigkeitsgrad %s3 abgeschlossen." +"[english]ror_progressReport_save" "Saved progress: %s1 at Stage %s2 on %s3 difficulty." +"ror_totalKills" "%s1Insgesamt %s2 Tötungen in diesem Lauf." +"[english]ror_totalKills" "%s1A total of %s2 kills within this run." +"ror_diffNotMatch" "Der aktuelle Schwierigkeitsgrad stimmt nicht mit dem gespeicherten Fortschritt überein. Schwierigkeitsgrad wird gewechselt..." +"[english]ror_diffNotMatch" "Current difficulty does not match saved progress. Changing difficulty..." +"ror_loadedInv" "%s1's Inventar geladen." +"[english]ror_loadedInv" "Loaded %s1's inventory." +"ror_deleteInv" "%s1 ist inaktiv. %s1's Inventar wird gelöscht..." +"[english]ror_deleteInv" "%s1 is inactive. Deleting %s1's inventory..." +"ror_currentCarnage" "%s1Aktuelles Gemetzel-Level: %s2" +"[english]ror_currentCarnage" "%s1Current carnage level: %s2" +"ror_outlierAssist" "%s1Ausreißerhilfe: Du hast %s2 zufällige Gegenstände erhalten, um den Fortschritt des Teams aufzuholen." +"[english]ror_outlierAssist" "%s1Outlier assist: You have been given %s2 random items to catch up with the team's progress." +"ror_outlierAssistOther" "%s1Ausreißerhilfe: %s2 hat %s3 zufällige Gegenstände erhalten, um den Fortschritt des Teams aufzuholen." +"[english]ror_outlierAssistOther" "%s1Outlier assist: %s2 has been given %s3 random items to catch up with the team's progress." +"ror_bossSpawned" "%s1Der Boss wurde auf dieser Etappe gespawnt. Wenn du die Etappe beendest, nachdem du den Boss besiegt hast, wird der Lauf mit einem Sieg beendet. Wenn du die Etappe beendest, ohne den Boss zu besiegen, wird der Lauf fortgesetzt." +"[english]ror_bossSpawned" "%s1The boss has been spawned on this stage. Completing the stage after defeating the boss will end the run with a victory. Completing the stage without defeating the boss will continue the run." +"ror_bossSpawnFail" "Der Boss hat nicht gespawnt. Es wird ein weiteren Boss-Spawn für die nächste Etappe in die Warteschlange gestellt." +"[english]ror_bossSpawnFail" "The boss has failed to spawn. Queued another boss spawn for the next stage." +"ror_bossWillSpawn" "Der Boss wird in der folgenden Etappe gespawnt." +"[english]ror_bossWillSpawn" "The Boss will be spawned on the following stage." +"ror_invDivider" "%s1===== %s2's Inventar =====" +"[english]ror_invDivider" "%s1===== %s2's Inventory =====" +"ror_noItems" "=== Keine Gegenstände zu inspizieren. ===" +"[english]ror_noItems" "=== No items to inspect. ===" +"ror_invItem" "%s1: %s2" +"[english]ror_invItem" "%s1: %s2" +"ror_seeConsole" "Siehe Konsole für eine vollständige Ansicht." +"[english]ror_seeConsole" "See console for full view." +"ror_queenObj" "Eliminiere alle Königinnen" +"[english]ror_queenObj" "Eliminate all Queens" +"ror_queenObjDesc" "[Optional] Der Boss-Schlüssel wird benötigt, um den Boss auf der nächsten Etappe zu spawnen. Eliminiere alle Königinnen, um den Boss-Schlüssel zu erhalten, bevor du ihn zum Ende der Etappe trägst." +"[english]ror_queenObjDesc" "[Optional] The Boss Key is required for spawning the Boss on the following stage. Eliminate all Queens to obtain the Boss Key before carrying it to the end of the stage." +"ror_keyObj" "Eskortiere den Boss-Schlüssel" +"[english]ror_keyObj" "Escort the Boss Key" +"ror_keyObjDesc" "[Optional] Trage den Boss-Schlüssel bis zum Ende der Etappe, um den Boss auf der nächsten erscheinen zu lassen." +"[english]ror_keyObjDesc" "[Optional] Carry the Boss Key to the end of the stage in order to spawn the Boss on the following stage." +"ror_bossObj" "Besiege den Boss" +"[english]ror_bossObj" "Defeat the Boss" +"ror_bossObjDesc" "[Optional] Besiege den Boss, um den Lauf mit einem Sieg zu beenden." +"[english]ror_bossObjDesc" "[Optional] Defeat the Boss to conclude the run with a victory." +"ror_itemDesc_white_medkit" "Chance, beim Töten ein Heilungs-Kit fallen zu lassen. Stapelt die Chance." +"[english]ror_itemDesc_white_medkit" "Chance to drop Healing Kit on kill. Stacks chance." +"ror_itemDesc_white_welder" "Alle Teamkameraden in der Nähe erhalten +50% Schaden und +50% Resistenz während des Hacks. Stapelt Reichweite." +"[english]ror_itemDesc_white_welder" "All nearby teammates gain +50% damage and +50% resistance during hack. Stacks range." +"ror_itemDesc_white_flares" "Chance, den Gegner bei einem Treffer zu entzünden. Stapelt die Chance." +"[english]ror_itemDesc_white_flares" "Chance to ignite enemy on hit. Stacks chance." +"ror_itemDesc_white_laser_mines" "Erleide einmal Schaden durch Explosion. Lädt sich wieder auf, wenn du außer Gefahr bist. Stapelt Reichweite." +"[english]ror_itemDesc_white_laser_mines" "Explode taken damage once. Recharges when out of danger. Stacks range." +"ror_itemDesc_white_normal_armor" "+10% Resistenz. Stapelt diesen Effekt." +"[english]ror_itemDesc_white_normal_armor" "+10% resistance. Stacks said effect." +"ror_itemDesc_white_buff_grenade" "Erhöhter Schaden gegen Gegner mit mehr als 90% Gesundheit. Stapelt Schaden." +"[english]ror_itemDesc_white_buff_grenade" "Increased damage against enemies above 90% health. Stacks damage." +"ror_itemDesc_white_hornet_barrage" "Wenn du eine Taste zum ersten Mal drückst, werden Raketen abgefeuert. Stapelt die Anzahl der Raketen." +"[english]ror_itemDesc_white_hornet_barrage" "Using a button for the first time fires rockets. Stacks number of rockets." +"ror_itemDesc_white_freeze_grenades" "Chance, den Gegner bei einem Treffer einzufrieren. Stapelt die Chance." +"[english]ror_itemDesc_white_freeze_grenades" "Chance to freeze enemy on hit. Stacks chance." +"ror_itemDesc_white_stim" "Wenn du Schaden nimmst, heilst du 2 Sekunden, nachdem du nicht getroffen wurdest. Stapelt die Heilungsmenge." +"[english]ror_itemDesc_white_stim" "Upon taking damage, heal 2 seconds after not being hit. Stacks heal amount." +"ror_itemDesc_white_tesla_trap" "Chance, den Gegner bei einem Treffer zu betäuben. Stapelt die Chance." +"[english]ror_itemDesc_white_tesla_trap" "Chance to stun enemy on hit. Stacks chance." +"ror_itemDesc_white_electrified_armor" "Wehre einmal Schaden ab. Lädt sich wieder auf, wenn du außer Gefahr bist. Stapelt Resistenz." +"[english]ror_itemDesc_white_electrified_armor" "Resist damage once. Recharges when out of danger. Stacks resistance." +"ror_itemDesc_white_mines" "Getötete Feinde entzünden Feinde in der Nähe. Stapelt Reichweite." +"[english]ror_itemDesc_white_mines" "Killed enemies ignite nearby enemies. Stacks range." +"ror_itemDesc_white_fist" "Erhöhter Schaden im Nahkampf. Stapelt Schaden." +"[english]ror_itemDesc_white_fist" "Increased damage in close range. Stacks damage." +"ror_itemDesc_white_grenades" "Chance, bei einem Treffer eine Granate zu spawnen. Stapelt die Chance." +"[english]ror_itemDesc_white_grenades" "Chance to spawn a grenade on hit. Stacks chance." +"ror_itemDesc_white_night_vision" "+10% KRIT-Chance. Stapelt diesen Effekt." +"[english]ror_itemDesc_white_night_vision" "+10% CRIT chance. Stacks said effect." +"ror_itemDesc_white_smart_bomb" "Beim Start der Etappe beginnen die Ausrüstungen mit Zusatzkosten. Stapelt die Anzahl der Zusatzkosten." +"[english]ror_itemDesc_white_smart_bomb" "On stage start, equipments start with extra charges. Stacks number of extra charges." +"ror_itemDesc_white_gas_grenades" "Heilt, wenn du außer Gefahr bist. Stapelt die Heilungsmenge." +"[english]ror_itemDesc_white_gas_grenades" "Heal when out of danger. Stacks heal amount." +"ror_itemDesc_white_blink" "Wenn du getroffen wirst, besteht die Chance, erlittenen Schaden zu annullieren. Stapelt die Chance." +"[english]ror_itemDesc_white_blink" "Upon being hit, chance to nullify taken damage. Stacks chance." +"ror_itemDesc_white_jump_jet" "Erhöhter Schaden gegen große Aliens. Stapelt Schaden." +"[english]ror_itemDesc_white_jump_jet" "Increased damage against large aliens. Stacks damage." +"ror_itemDesc_green_medkit" "+5% KRIT-Chance. Heilung bei kritischen Treffern. Stapelt die Heilungsmenge." +"[english]ror_itemDesc_green_medkit" "+5% CRIT chance. Heal on critial hit. Stacks heal amount." +"ror_itemDesc_green_welder" "Chance, beim Töten einen Minigun-Wächter zu spawnen. Stapelt die Chance." +"[english]ror_itemDesc_green_welder" "Chance to drop bullet sentry on kill. Stacks chance." +"ror_itemDesc_green_flares" "Erhöhter Schaden gegen brennende Feinde. Stapelt Schaden." +"[english]ror_itemDesc_green_flares" "Increased damage against burning enemies. Stacks damage." +"ror_itemDesc_green_laser_mines" "Töte Elite-Feinde unter einer bestimmten Anzahl von Lebenspunkten sofort. Stapelt den Schwellenwert." +"[english]ror_itemDesc_green_laser_mines" "Instantly kill elite enemies below a certain amount of health. Stacks threshold." +"ror_itemDesc_green_normal_armor" "Das Töten von 4 Feinden in 1 Sekunde sorgt für +50% Resistenz und +80% Schaden. Stapelt die Effektdauer." +"[english]ror_itemDesc_green_normal_armor" "Killing 4 enemies in 1 second provides +50% resistance and +80% damage. Stacks effect duration." +"ror_itemDesc_green_buff_grenade" "+5% KRIT-Chance. Kritische Treffer übertragen 80% des Schadens auf Feinde in der Nähe des Ziels. Stapelt die Anzahl der Feinde, die betroffen sein können." +"[english]ror_itemDesc_green_buff_grenade" "+5% CRIT chance. Critical hits inherit 80% of the damage to target's nearby enemies. Stacks number of enemies that can be affected." +"ror_itemDesc_green_hornet_barrage" "10% Chance, bei einem Treffer eine Rakete abzufeuern. Stapelt Raketenschaden." +"[english]ror_itemDesc_green_hornet_barrage" "10% chance to fire a rocket on hit. Stacks rocket damage." +"ror_itemDesc_green_freeze_grenades" "Wenn du befallen bist, frierst du alle Feinde in der Nähe ein. Stapelt Reichweite." +"[english]ror_itemDesc_green_freeze_grenades" "When infested, freeze all nearby enemies. Stacks range." +"ror_itemDesc_green_stim" "50% Chance, bei einem Treffer zu heilen. Stapelt die Heilungsmenge." +"[english]ror_itemDesc_green_stim" "50% chance to heal on hit. Stacks heal amount." +"ror_itemDesc_green_tesla_trap" "10% Chance bei einem Treffer, alle Gegner in der Nähe des Ziels zu betäuben. Stapelt die Reichweite." +"[english]ror_itemDesc_green_tesla_trap" "10% chance on hit to stun all enemies near target. Stacks range." +"ror_itemDesc_green_electrified_armor" "Füge einer bestimmten Anzahl von Feinden in der Nähe Schaden zu, wenn du getroffen wirst. Stapelt Reichweite und Anzahl der Feinde, die betroffen sein können." +"[english]ror_itemDesc_green_electrified_armor" "Deal damage to number of nearby enemies upon being hit. Stacks range and number of enemies that can be affected." +"ror_itemDesc_green_mines" "Wenn du unter 25% Gesundheit fällst, wird eine Brandgranate mit hohem Schaden erzeugt. Stapelt die Abklingzeitverkürzung." +"[english]ror_itemDesc_green_mines" "Falling below 25% health spawns a high damage incendiary grenade. Stacks cooldown reduction." +"ror_itemDesc_green_fist" "Entzieht den Gegnern in der Nähe die Gesundheit. Stapelt die Anzahl der Feinde, die betroffen sein können." +"[english]ror_itemDesc_green_fist" "Drain number of nearby enemies' health. Stacks number of enemies that can be affected." +"ror_itemDesc_green_grenades" "Getötete Feinde explodieren. Stapelt Reichweite und Schaden." +"[english]ror_itemDesc_green_grenades" "Killed enemies explode. Stacks range and damage." +"ror_itemDesc_green_night_vision" "Wenn du Feinden Schaden zufügst, die sowohl betäubt als auch brennend sind, sind sie für den Tod markiert. Markierte Feinde erhalten +50% GESAMTSCHADEN. Stapelt die Effektdauer." +"[english]ror_itemDesc_green_night_vision" "Dealing damage to enemies that are both stunned and burning marks them for death. Marked enemies receive +50% TOTAL damage. Stacks effect duration." +"ror_itemDesc_green_smart_bomb" "Chance, beim Töten Munition fallen zu lassen. Stapelt die Chance." +"[english]ror_itemDesc_green_smart_bomb" "Chance to drop ammo on kill. Stacks chance." +"ror_itemDesc_green_gas_grenades" "Heilt alle Teamkollegen in der Nähe während des Hacks. Stapelt die Heilungsmenge." +"[english]ror_itemDesc_green_gas_grenades" "Heal all nearby teammates during hack. Stacks heal amount." +"ror_itemDesc_green_blink" "Wenn du unter 25% Gesundheit fällst, frierst du alle Gegner in der Nähe ein. Stapelt Reichweite und Abklingzeitverkürzung." +"[english]ror_itemDesc_green_blink" "Falling below 25% health freezes all nearby enemies. Stacks range and cooldown reduction." +"ror_itemDesc_green_jump_jet" "Erhöhter Schaden, wenn du dich außer Gefahr befindest. Stapelt Schaden." +"[english]ror_itemDesc_green_jump_jet" "Increased damage when out of danger. Stacks damage." +"ror_itemDesc_red_medkit" "Wenn du unter 25% deiner Gesundheit fällst, werden 75% deiner maximalen Gesundheit geheilt. Stapelt die Abklingzeitverkürzung." +"[english]ror_itemDesc_red_medkit" "Falling below 25% health heals 75% of maximum health. Stacks cooldown reduction." +"ror_itemDesc_red_welder" "Chance, bei einem Treffer die Feinde in der Nähe des Ziels zu haken. Stapelt die Chance und die Anzahl der Feinde, die betroffen sein können." +"[english]ror_itemDesc_red_welder" "Chance on hit to hook target's nearby enemies. Stacks chance and number of enemies that can be affected." +"ror_itemDesc_red_flares" "Entzündet und betäubt alle Feinde in der Nähe während des Hacks. Stapelt Reichweite." +"[english]ror_itemDesc_red_flares" "Ignite and stun all nearby enemies during hack. Stacks range." +"ror_itemDesc_red_laser_mines" "Chance, bei einem Treffer großen Schaden in einem kleinen Bereich zu verursachen. Stapelt Schaden." +"[english]ror_itemDesc_red_laser_mines" "Chance to cause large damage within a small area on hit. Stacks damage." +"ror_itemDesc_red_normal_armor" "Elitetötungen gewähren +80% Resistenz und +100% KRIT-Chance. Stapelt die Effektdauer." +"[english]ror_itemDesc_red_normal_armor" "Elite kills grant +80% resistance and +100% CRIT chance. Stacks effect duration." +"ror_itemDesc_red_buff_grenade" "Erhöht den kritischen Schaden um 100%. Stapelt diesen Effekt." +"[english]ror_itemDesc_red_buff_grenade" "Increase critical damage by 100%. Stacks said effect." +"ror_itemDesc_red_hornet_barrage" "Tötet gespawnte Raketen. Stapelt Raketenschaden." +"[english]ror_itemDesc_red_hornet_barrage" "Kills spawn rockets. Stacks rocket damage." +"ror_itemDesc_red_freeze_grenades" "Gefrorene Gegner in der Nähe erleiden Schaden. Stapelt Reichweite." +"[english]ror_itemDesc_red_freeze_grenades" "Nearby frozen enemies take damage. Stacks range." +"ror_itemDesc_red_stim" "Chance, bei einem Kill einen Heilkreis abzuwerfen. Stapelt die Reichweite des Leuchtfeuers." +"[english]ror_itemDesc_red_stim" "Chance to drop a healing beacon on kill. Stacks beacon range." +"ror_itemDesc_red_tesla_trap" "Betäubt Feinde in der Nähe jede Sekunde. Stapelt die Anzahl der Feinde, die betroffen sein können." +"[english]ror_itemDesc_red_tesla_trap" "Stun nearby enemies every second. Stacks number of enemies that can be affected." +"ror_itemDesc_red_electrified_armor" "Wenn du Schaden nimmst, wird die elektrische Rüstung für 5 Sekunden aktiviert. Stapelt die Abklingzeitverkürzung." +"[english]ror_itemDesc_red_electrified_armor" "Taking damage activates Electric Armor for 5 seconds. Stacks cooldown reduction." +"ror_itemDesc_red_mines" "+5% KRIT-Chance. Verbrennende Feinde bei kritischen Treffern. Brennende Feinde explodieren beim Tod. Stapelt Schaden." +"[english]ror_itemDesc_red_mines" "+5% CRIT chance. Burn enemies on critical hit. Burning enemies explode on death. Stacks damage." +"ror_itemDesc_red_fist" "Alle Treffer explodieren und verursachen 60% GESAMTSCHADEN. Stapelt Reichweite." +"[english]ror_itemDesc_red_fist" "All hits explode, dealing 60% TOTAL damage. Stacks range." +"ror_itemDesc_red_grenades" "Wenn du 4 Gegner in 7 Sekunden tötest, wird eine Granate mit hohem Schaden auf den nächsten Gegner abgefeuert. Stapelt den Schaden." +"[english]ror_itemDesc_red_grenades" "Killing 4 enemies in 7 seconds fires a high damage grenade at the nearest enemy. Stacks damage." +"ror_itemDesc_red_night_vision" "Chance, getötete Feinde in Geisterverbündete wiederzubeleben. Stapelt die Lebensspanne von Geistern." +"[english]ror_itemDesc_red_night_vision" "Chance to reanimate killed enemies into ghost allies. Stacks ghost lifespan." +"ror_itemDesc_red_smart_bomb" "Alle gespawnten Raketen-Gegenständen + 2. Stapelt Bonusschaden auf Raketen." +"[english]ror_itemDesc_red_smart_bomb" "All item-spawned rockets spawn 2 more times. Stacks bonus damage to rockets." +"ror_itemDesc_red_gas_grenades" "Heile jede Sekunde. Parasitenbefall wird sofort geheilt, wenn du unter 50% Gesundheit hast. Stapelt die Heilungsmenge." +"[english]ror_itemDesc_red_gas_grenades" "Heal every second. Infestations are instantly cured when below 50% health. Stacks heal amount." +"ror_itemDesc_red_blink" "Alle Zufallseffekte werden erneut gewürfelt, um ein günstiges Ergebnis zu erzielen. Stapelt die Anzahl der Wiederholungswürfe." +"[english]ror_itemDesc_red_blink" "All random effects are rolled again for a favorable outcome. Stacks number of rerolls." +"ror_itemDesc_red_jump_jet" "Wenn du einen Gegner triffst, erhöht sich der Schaden, den der Gegner beim nächsten Mal erleidet. Stapelt erhöhten Schaden." +"[english]ror_itemDesc_red_jump_jet" "Hitting an enemy permanently increases the damage the enemy takes next time. Stacks increased damage." } }