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Error with Defined Events in Builds #73
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Oh ok I will fix this thanks!
In the newest version i am working on does not use Newtonsoft anymore so it will not be needed. |
Can you replace the DefinedEventNode script with this: using Unity.VisualScripting.Community.Utility;
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace Unity.VisualScripting.Community
{
/// <summary>
/// Listens for an event by type, rather than by name. In other respects, it acts similar to the built-in Custom Unit
/// </summary>
[UnitCategory("Events/Community")]
[UnitTitle("Defined Event")]
[RenamedFrom("Bolt.Addons.Community.DefinedEvents.Units.DefinedEvent")]
[RenamedFrom("Bolt.Addons.Community.DefinedEvents.Units.DefinedEventUnit")]
public class DefinedEventNode : GameObjectEventUnit<DefinedEventArgs>, IDefinedEventNode
{
const string EventName = "OnDefinedEvent";
#region Previous Event Type Handling (for backward compatibility)
[SerializeAs(nameof(eventType))]
private System.Type _eventType;
[DoNotSerialize]
//[InspectableIf(nameof(IsNotRestricted))]
public System.Type eventType
{
get {
return _eventType; }
set
{
_eventType = value;
}
}
[DoNotSerialize]
//[UnitHeaderInspectable]
//[InspectableIf(nameof(IsRestricted))]
public System.Type restrictedEventType
{
get
{
return _eventType;
}
set
{
_eventType = value;
}
}
#endregion
#region New Event Type Handling
[SerializeAs(nameof(NeweventType))]
private IDefinedEventType New_eventType;
[DoNotSerialize]
public IDefinedEventType NeweventType
{
get { return New_eventType; }
set { New_eventType = value; }
}
[DoNotSerialize]
[UnitHeaderInspectable]
[InspectableIf(nameof(IsRestricted))]
public IDefinedEventType NewrestrictedEventType
{
get { return New_eventType; }
set { New_eventType = value; }
}
public bool IsRestricted
{
get { return CommunityOptionFetcher.DefinedEvent_RestrictEventTypes; }
}
public bool IsNotRestricted
{
get { return !IsRestricted; }
}
#endregion
[DoNotSerialize]
public List<ValueOutput> outputPorts { get; } = new List<ValueOutput>();
[DoNotSerialize]
private ReflectedInfo Info;
public override Type MessageListenerType => null;
protected override string hookName => EventName;
protected override bool ShouldTrigger(Flow flow, DefinedEventArgs args)
{
return args.eventData.GetType() == NeweventType.type;
}
protected override void Definition()
{
base.Definition();
// For backward compatibility, convert the Type to IDefinedEventType
if (restrictedEventType != null)
{
NewrestrictedEventType = new IDefinedEventType(restrictedEventType);
restrictedEventType = null;
}
if (NewrestrictedEventType == null)
{
NewrestrictedEventType = new IDefinedEventType();
}
BuildFromInfo();
}
private void BuildFromInfo()
{
outputPorts.Clear();
if (NeweventType.type == null)
return;
Info = ReflectedInfo.For(NeweventType.type);
foreach (var field in Info.reflectedFields)
{
outputPorts.Add(ValueOutput(field.Value.FieldType, field.Value.Name));
}
foreach (var property in Info.reflectedProperties)
{
outputPorts.Add(ValueOutput(property.Value.PropertyType, property.Value.Name));
}
}
protected override void AssignArguments(Flow flow, DefinedEventArgs args)
{
for (var i = 0; i < outputPorts.Count; i++)
{
var outputPort = outputPorts[i];
var key = outputPort.key;
if (Info.reflectedFields.ContainsKey(key))
{
var reflectedField = Info.reflectedFields[key];
flow.SetValue(outputPort, reflectedField.GetValue(args.eventData));
}
else if (Info.reflectedProperties.ContainsKey(key))
{
var reflectedProperty = Info.reflectedProperties[key];
flow.SetValue(outputPort, reflectedProperty.GetValue(args.eventData));
}
}
}
public override EventHook GetHook(GraphReference reference)
{
var refData = reference.GetElementData<Data>(this);
return ConstructHook(refData.target, New_eventType.type);
}
private static EventHook ConstructHook(GameObject target, Type eventType)
{
EventHook hook;
if (DefinedEventSupport.IsOptimized())
hook = new EventHook(EventName, target, eventType.GetTypeInfo().FullName);
else
hook = new EventHook(EventName, target);
return hook;
}
public static void Trigger(GameObject target,object eventData)
{
var eventHook = ConstructHook(target, eventData.GetType());
EventBus.Trigger(eventHook, new DefinedEventArgs(eventData));
}
public static IDisposable RegisterListener<T>(GameObject target, Action<T> onEvent)
{
var eventHook = ConstructHook(target, typeof(T));
Action<DefinedEventArgs> action = (x) => {
if (x.eventData.GetType() == typeof(T))
onEvent((T)x.eventData);
};
EventBus.Register<DefinedEventArgs>(eventHook, action);
return Disposable.Create(() => { EventBus.Unregister(eventHook, action); });
}
}
} This should fix the error. |
This does seem to fix it, thanks! |
Any chance this fix will be added to the github relatively soon, so I can use the git url to add the package in my project again? |
Mmm not sure because the C# Generators might take awhile to finish, If you do really need it i can add the fix by its self now. |
It doesn't have to be really soon. I just wondered if it's something I could get within the next week or 2 or if it'd be months. |
the same issue with the newtonsoft namespace exists in the methoddeclaration script |
You can replace the script with this: using Unity.VisualScripting;
using System;
using UnityEngine;
using System.Collections.Generic;
using Unity.VisualScripting.Community.Utility;
using Unity.VisualScripting.Community.Libraries.CSharp;
using System.Reflection;
namespace Unity.VisualScripting.Community
{
[Serializable]
[Inspectable]
[TypeIcon(typeof(Method))]
[RenamedFrom("Bolt.Addons.Community.Code.MethodDeclaration")]
public abstract class MethodDeclaration : Macro<FlowGraph>
{
[Inspectable]
public string methodName;
[Inspectable]
[TypeFilter(Abstract = true, Classes = true, Enums = true, Generic = false, Interfaces = true,
Nested = true, NonPublic = false, NonSerializable = true, Object = true, Obsolete = false, OpenConstructedGeneric = false,
Primitives = true, Public = true, Reference = true, Sealed = true, Static = false, Structs = true, Value = true)]
public Type returnType = typeof(Libraries.CSharp.Void);
[SerializeField]
[HideInInspector]
private string qualifiedReturnTypeName;
public int genericParameterCount = 0;
public ValueTuple<int, List<Type>> genericParameterConstraints = new ValueTuple<int, List<Type>>();
public ValueTuple<int, List<GenericParameterAttributes>> genericParameterAttributes = new ValueTuple<int, List<GenericParameterAttributes>>();
/// <summary>
/// Left this to not overwrite current methodParameters
/// and instead get the parameters from this and move it to the serializtion variable
/// </summary>
[SerializeField]
[HideInInspector]
private string serializedParams;
[SerializeField]
[HideInInspector]
private SerializationData serialization;
[Inspectable]
public ClassAsset classAsset;
[Inspectable]
public StructAsset structAsset;
[Serialize]
[InspectorWide]
public List<TypeParam> parameters = new List<TypeParam>();
[Serialize]
public List<AttributeDeclaration> attributes = new List<AttributeDeclaration>();
public AccessModifier scope = AccessModifier.Public;
public MethodModifier modifier = MethodModifier.None;
public Action OnSerialized;
#if UNITY_EDITOR
public bool opened;
public bool parametersOpened;
public bool attributesOpened;
#endif
public override FlowGraph DefaultGraph()
{
return new FlowGraph();
}
protected override void OnAfterDeserialize()
{
base.OnAfterDeserialize();
if (!(string.IsNullOrWhiteSpace(qualifiedReturnTypeName) || string.IsNullOrEmpty(qualifiedReturnTypeName)))
{
returnType = Type.GetType(qualifiedReturnTypeName);
}
foreach (var param in parameters)
{
param.OnAfterDeserialize();
}
OnSerialized?.Invoke();
}
protected override void OnBeforeSerialize()
{
base.OnBeforeSerialize();
if (returnType == null)
{
qualifiedReturnTypeName = string.Empty;
return;
}
qualifiedReturnTypeName = returnType.AssemblyQualifiedName;
foreach (var param in parameters)
{
param.OnBeforeSerialize();
}
}
}
/// <summary>
/// This is a empty class used for the typeIcon
/// it does not have any functionality
/// </summary>
public class Method
{
}
} if it gives you more errors then send them |
nice, that fixes it |
I recently updated to the newest release in my project and all of my graphs using Defined Events started throwing errors in build only (they work when played in editor still).
Here's more information as well: I tried release 3.1.2 and it still worked normally so the bug is in release 3.2, the project is in Unity Editor 2021.3.29f1, and here's the error stack.
My best guess on this cause of the problem is the eventType being left null after it's being replaced with NeweventType on the Defined Event node in the new version. Here's the json that changed in my ScriptGraphAsset for reference (I replaced my custom event class namespace with -mycustomeventclass-):
Old
New
P.S. I think you need to add
"com.unity.nuget.newtonsoft-json": "3.2.1"
to the package dependencies in the newest version as it's used in the MethodDeclaration.cs. Just something I ran into while testing.The text was updated successfully, but these errors were encountered: