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tnte3.txt
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tnte3.txt
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===========================================================================
Title : Torment and Torture : Classic Episode 3 - Fortress of Damnation
Filename : tnt3.pk3
Date Finished : April 5th, 2003 (v1.0)
January 20st, 2024 (v2.0)
Author : Daniel "Tormentor667" Gimmer
Web Page : https://www.realm667.com
Email Address : [email protected]
Description : The latest addition to the TNT series is here. Known for its
immersive experience, you can expect to encounter a multitude
of ZDoom effects, meticulously detailed areas, and, of course,
engaging scripting. Additionally, numerous surprises are strategically
placed throughout the map for an enhanced gaming experience.
Additional Info : For those who aren't fond of my signature brown style: it might
be best to skip this map, especially if you're familiar with the
"ikpack" texture set. This time, however, I've added some variety
to the brown hues, and you'll also find areas with white and black
color schemes. It's important to note that I've made a conscious
effort to shift away from the Quake-like style of TNT2, aiming for a
more classic Doom aesthetic. This change is intended to prevent the
feeling of being lost in a modern 3D game. I hope you find that I've
succeeded in this endeavor.
Story : Having battled valiantly through the formidable Ogro Steel Armory Grounds,
you now stand at the icy peak of the mountain. Before you lies the
treacherous path to the "Fortress of Damnation," the harbinger of doom,
where the final hell portal, Earth's last bastion of terror, awaits.
As tiny snowflakes drift from the heavens, your eyes pierce through the
dense fog, revealing glimpses of a security structure. But hold your
breath... there's movement... a groaning presence lurks within...
New Monster Info : Soul Harvester - On the war-torn battlefields of Earth, the undead remnants
of imps have endured, sustaining themselves by harvesting
the souls of their vanquished victims. These tormented spirits
now empower their hosts with formidable strength, all the
while desperately seeking liberation from their agonizing
existence. Aid them in their quest for freedom with your trusty
Super Shotgun. But beware, these dark imps possess a might
far greater than that of their ordinary brown counterparts.
Hell Warrior - Do not underestimate these foes. While they might not possess
the brute strength of a Baron of Hell, they are armed with robust
titanium shields. These shields not only provide them with
formidable protection but also have the unique ability to reflect
your projectile weapons, including the BFG, Plasma, and Rocket.
Additionally, these adversaries are capable of launching attacks
with their shields, adding a complex layer to their combat strategy.
Enh. Cacodemon - Fresh from the infernal depths, meet the new cacodemons on the icy
combat fields. These formidable foes have evolved to unleash three
fireballs simultaneously in your direction. This impressive display
of power, however, comes at a cost to their vital hellish energy,
rendering them more vulnerable to your attacks. Despite this susceptibility,
be warned: they remain a potent adversary, especially when they
swarm in numbers greater than ever before.
New Weapon Info : Flame Bomb - This weapon is a game-changer when wielded against a sizable group of demons,
whether they be of lesser or greater might. Its bombs detonate with an
expansive damage radius and a high rate of destruction. While not as
perilous to the user as the rocket launcher, nor quite as powerful, it
still stands as a formidable tool in your arsenal. Undoubtedly, you will
find this weapon to be an invaluable ally in your battles.
Thx goes to : Nick Baker for a few textures out of "Nightmare 1"
Perkristian for the hires Doom sound replacements
Ikka Ker nen for the "IK Textures Pack"
Gothic Team for some "Gothic Textures"
Doomworld and ZDoom.Notgod forums for technical support as always :)
Perkristian for the hires Doom sound replacements
Sigvatr for the new palette
Nash for nashgore
Authors of AltDeaths from https://realm667.com/index.php/en/component/docman/?task=doc_download&gid=766&Itemid=
NightFright for the black/white brightmaps and the statusbar code
The "Hellstorm Team" because they gave me the idea of creating a re-colored HellKnight with shield (check the "N'Garai Daemonites" @ www.doomworld.com/hellstorm/monsters.html)
Randy Heit for ZDoom 2.0
Special Thx goes to : Enjay for the "Snow Script" and not to forget for his
incredible good help with ZDoom 2.0 features, for his comment
on TNT2 and else!
Visit his site for amazing ZDoom scripts over
at http://members.lycos.co.uk/Enjay001/ :)
LilWhiteMouse for her amazing renderings and drawings
in my mining facilites (which I unfortunately didn't
need, for some scripting, for a lot of tipps, for the
flamethrower in vile.wad and also for maybe being the only
woman in our community :) Visit her site @
http://imechanation.deepdreams.net/ and check her
amazing ZDoom 2.0 projects!
My Beta Tester Team: Melfice Darkmage, Little Faith, iori, doomer,
especially Nanami & Cyrez for fixing up the level wads, helping me
with the floating fire-bomb fuel and removing unused textures
Special thanks to : Salahmander2 and Ozymandias81 for an amazing work
and help on the re-release version. Without your help,
this wouldn't be possible!
===========================================================================
* Play Information *
Map # : MAP01 - MAP02
Source Port : GZDoom 4.12+
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Difficulty Settings : No
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : Just from scratch!
Build Time : v1.0 - 4 months
v2.0 - 2 months on and off
Editor(s) used : Adobe Photoshop, ZETH, ACC, edit.com, WinTex, Deutex,
Slade, Ultimate Doom Builder, DALL-E, ChatGPT
Known Bugs : None
* Other Information *
Where to Get : www.realm667.com and ModDB
Copy Information : You can copy and edit everything in this map as long
as you keep my name and the contributors' names in
the txt file