-
Notifications
You must be signed in to change notification settings - Fork 28
/
Copy pathsndinfo.steps
125 lines (113 loc) · 3.28 KB
/
sndinfo.steps
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
/////////
//STEPS//
/////////
//Carpet - soft ground
floor/carpet01 dscarp1
floor/carpet02 dscarp2
floor/carpet03 dscarp3
$random floor/carpet { floor/carpet01 floor/carpet02 floor/carpet03 }
$limit floor/carpet 2
$volume floor/carpet 0.4
//Dirt
floor/dirt01 dsdirt1
floor/dirt02 dsdirt2
floor/dirt03 dsdirt3
floor/dirt04 dsdirt4
floor/dirt05 dsdirt5
floor/dirt06 dsdirt6
$random floor/dirt { floor/dirt01 floor/dirt02 floor/dirt03 floor/dirt04 floor/dirt05 floor/dirt06 }
$limit floor/dirt 2
$volume floor/dirt 0.4
//Gravel - loose crunchy surface
floor/grav01 dsgrav1
floor/grav02 dsgrav2
floor/grav03 dsgrav3
floor/grav04 dsgrav4
$random floor/gravel { floor/grav01 floor/grav02 floor/grav03 floor/grav04 }
$limit floor/gravel 2
$volume floor/gravel 0.4
//Metal - hard metal
floor/metl01 dsmet01
floor/metl02 dsmet02
floor/metl03 dsmet03
floor/metl04 dsmet04
floor/metl05 dsmet05
floor/metl06 dsmet06
$random floor/metal { floor/metl01 floor/metl02 floor/metl03 floor/metl04 floor/metl05 floor/metl06 }
$limit floor/metal 2
$volume floor/metal 0.4
//Metal2 - clanky metal
floor/met201 dsmet201
floor/met202 dsmet202
floor/met203 dsmet203
floor/met204 dsmet204
$random floor/met2 { floor/met201 floor/met202 floor/met203 floor/met204 }
$limit floor/met2 2
$volume floor/met2 0.4
//Rock - Hard outdoor type floor
floor/rock01 dsrock1
floor/rock02 dsrock2
floor/rock03 dsrock3
floor/rock04 dsrock4
floor/rock05 dsrock5
floor/rock06 dsrock6
floor/rock07 dsrock7
floor/rock08 dsrock8
$random floor/rock { floor/rock01 floor/rock02 floor/rock03 floor/rock04 floor/rock05 floor/rock06 floor/rock07 floor/rock08 }
$limit floor/rock 2
$volume floor/rock 0.4
//Snow
floor/snow01 dssnow1
floor/snow02 dssnow2
floor/snow03 dssnow3
floor/snow04 dssnow4
floor/snow05 dssnow5
floor/snow06 dssnow6
$random floor/snow { floor/snow01 floor/snow02 floor/snow03 floor/snow04 floor/snow05 floor/snow06 }
$limit floor/snow 2
$volume floor/snow 0.4
//Tile - Hard indoor floor
floor/tile01 dstile01
floor/tile02 dstile02
floor/tile03 dstile03
floor/tile04 dstile04
floor/tile05 dstile05
floor/tile06 dstile06
$random floor/tile { floor/tile01 floor/tile02 floor/tile03 floor/tile04 floor/tile05 floor/tile06 }
$limit floor/tile 2
$volume floor/tile 0.4
//Tile2 - More echoey traditional tile
floor/tile201 dstile21
floor/tile202 dstile22
floor/tile203 dstile23
floor/tile204 dstile24
floor/tile205 dstile25
floor/tile206 dstile26
floor/tile207 dstile27
floor/tile208 dstile28
$random floor/tile2 { floor/tile201 floor/tile202 floor/tile203 floor/tile204 floor/tile205 floor/tile206 floor/tile207 floor/tile208 }
$limit floor/tile2 2
$volume floor/tile2 0.4
//Wood
floor/wood01 dswood1
floor/wood02 dswood2
floor/wood03 dswood3
floor/wood04 dswood4
$random floor/wood { floor/wood01 floor/wood02 floor/wood03 floor/wood04 }
$limit floor/wood 2
$volume floor/wood 0.4
//Slimy - for the Doom snake floors
floor/slimy01 dsslimy1
floor/slimy02 dsslimy2
floor/slimy03 dsslimy3
floor/slimy04 dsslimy4
$random floor/slimy { floor/slimy01 floor/slimy02 floor/slimy03 floor/slimy04 }
$limit floor/slimy 2
$volume floor/slimy 0.4
//Heavy - boss footsteps
floor/heavy1 STEPHVY1
floor/heavy2 STEPHVY2
floor/heavy3 STEPHVY3
floor/heavy4 STEPHVY4
$random floor/heavy { floor/heavy1 floor/heavy2 floor/heavy3 floor/heavy4 }
$rolloff floor/heavy 128 750