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sndinfo.weapons
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///////////
//WEAPONS//
///////////
//Astrostein
astrostein/hitler_act1 ashtac01
astrostein/hitler_act2 ashtac02
astrostein/hitler_act3 ashtac03
$random astrostein/hitler_act {astrostein/hitler_act1 astrostein/hitler_act2 astrostein/hitler_act3}
$rolloff astrostein/hitler_act 1280 1600
DSPAPR1 DSPAPR1
DSPAPR2 DSPAPR2
DSPAPR3 DSPAPR3
$random pickup/papers {DSPAPR1 DSPAPR2 DSPAPR3}
weapons/rezfull DSREZFUL
weapons/rezhit DSREZHIT
weapons/rezidle DSREZIDL
$pitchshift weapons/rezidle 0 //mxd
weapons/rezup dsrezup
astrochaingun/fire dslasgun
astrohitflesh astrohf
astrolauncher/bounce dslasgn3
astrolauncher/explode dslsfirx
astrolauncher/fire dslsfir
astroplasmaexplode dsasexpl
astroricochet astroric //---------------------------------------------------------
astroricochet dsasrico //these two have same name but sounds are different - ozy81
astroshotgun/fire dslasgn2
astrostein/explosion ASTEXP02
astrowhiz astrowz
pickup/armorshard AMRSHRD
pickup/bandage DSBANDG
pickup/radiopk DSRADPK
pickup/mealfood DSFDPCK
pickup/uniform DSUNIF
pickup/item DSITEMUP
pickup/generic pickup
activate/gier chaching
activate/macht SPIRDI3
//Shell Casings
bcase1 bcase1
bcase2 bcase2
bcase3 bcase3
bcase4 bcase4
$random bulletcasing/bounce {bcase1 bcase2 bcase3 bcase4}
$rolloff bulletcasing/bounce 64 512
scases1 scases1
scases2 scases2
scases3 scases3
$random shellcasing/stop {scases1 scases2 scases3}
scasesb1 scasesb1
scasesb2 scasesb2
$random shellcasing/bounce {scasesb1 scasesb2}
$rolloff shellcasing/bounce 64 512
//Weapon select sounds
select/bazooka bazoosel
select/heavywpn hwpnsel
select/mg mgsel
select/mp44 mp44sel
select/pistol pstlsel
select/rifle riflesel
select/shotgun shotsel
select/smg smgsel
select/knife knifesel
select/shovel shovlsel
dsammup1 dsammup1
dsammup2 dsammup2
$random misc/ammo_pkup {dsammup1 dsammup2}
//Dryfire
weapon/dryfire click
//Kick
kick/hit KICKHIT
//Knife
knife/hit KNHITB
$alias knife/select select/knife
knife/swing KNSWNG
knife/stone KNSTON
$random knife/random { knife/swing knife/stone }
//Shovel
shovel/impact1 dsshvi1
shovel/impact2 dsshvi2
$random shovel/impact {shovel/impact1 shovel/impact2}
shovel/wall dsshvi3
$alias shovel/select select/shovel
shovel/miss1 dsshvw1
shovel/miss2 dsshvw2
shovel/miss3 dsshvw3
$random shovel/miss {shovel/miss1 shovel/miss2 shovel/miss3}
//Luger P-08
luger/fire lugrfire
luger/reload lugrload
$alias luger/select select/pistol
//Walther P-38
walther/fire waltfir
walther/reload loadp38
$alias walther/select select/pistol
//M1897 Trenchgun
shotgun/fire SHOTFIRE
shotgun/load SHOTLOAD
shotgun/pump SHOTPUMP
$alias shotgun/select select/shotgun
//Browning Auto-5
browning/fire ba5fire
browning/load ba5load
browning/cock ba5cock
$alias browning/select select/shotgun
//MP-40
mp40/fire mp40fire
mp40/reload loadmp40
$alias mp40/select select/mp44
//Sten Mk-II
sten/fire STENFIRE
sten/reload STENLOAD
sten/reload1 STENLD1
sten/reload2 STENLD2
$alias sten/select select/smg
//Gewehr 43
g43/fire m1fire
g43/reload loadg43
$alias g43/select select/rifle
//Karabiner 98k
mauser/fire DSMAUS
mauser/cock DSMCLACK
mauser/open DSPOP
mauser/insert DSINSERT
mauser/shut DSCLACK
mauser/scope KSCOPE1
$alias mauser/select select/rifle
//Pyrolight
flamer/fire dsfthrow
flamer/steam dssteam
flamer/napalm THERMFIR
flamer/reload THERMRLD
$alias flamer/select select/heavywpn
//Nebelwerfer
nebelwerfer/fire dsnebsht
nebelwerfer/xplode dsnebxpl
$alias nebelwerfer/select select/heavywpn
//Panzerschreck
panzer/fire panzfire
panzer/load panzload
panzer/fly panzfly
panzer/explode panzexpl
$alias panzer/select select/bazooka
$rolloff panzer/explode 1280 4096
//UMG43
chaingun/fire dscgun
chaingun/start chaingo
chaingun/loop chainlp
chaingun/stop chainstp
chaingun/get p_cgun
$alias chaingun/select select/heavywpn
chaingun/alt1 chnalt1
chaingun/alt2 chnalt2
chaingun/alt3 chnalt3
$random chaingun/altfire {chaingun/alt1 chaingun/alt2 chaingun/alt3}
grenthr1 grenthr1
grenthr2 grenthr2
grenthr3 grenthr3
$random grenade/throw { grenthr1 grenthr2 grenthr3 }
grenbnc1 grenbnc1
grenbnc2 grenbnc2
grenbnc3 grenbnc3
grenbnc4 grenbnc4
$random grenade/bounce { grenbnc1 grenbnc2 grenbnc3 grenbnc4 }
grenexp1 grenexp1
grenexp2 grenexp2
grenexp3 grenexp3
grenexp4 grenexp4
$random grenade/explode { grenexp1 grenexp2 grenexp3 grenexp4 }
grenade/pickup grenpick
//Flare
flare/light flarlite
flare/loop flarloop
$volume flare/light 0.5
$volume flare/loop 0.5
$limit flare/loop 5
//Cluster Nailbomc
clusterbomb/explode NAILFIRE
clusterbomb/debrisbounce NAILCLIK
clusterbomb/fire NAILSHOT
//Feuerbrand
sword1 DSSWDHT1
sword2 DSSWDHT2
sword3 DSSWDHT3
$random sword/hit { sword1 sword2 sword3 }
swordwall1 DSSWDWAL
swordwall2 DSSWDWL2
swordwall3 DSSWDWL3
swordwall4 DSSWDWL4
$random sword/wall { swordwall1 swordwall2 swordwall3 swordwall4 }
swordswing1 DSSHVW1
swordswing2 DSSHVW2
swordswing3 DSSHVW3
$random sword/swing { swordswing1 swordswing2 swordswing3 }
fsword1 DSFWDHT1
fsword2 DSFWDHT2
fsword3 DSFWDHT3
$random flamesword/hit { fsword1 fsword2 fsword3 }
sword/draw DSSWDUP
flamesword/swing DSFWDSWG
//Tesla
tesla/kill TESLA_KL
tesla/fire TESLA_LG
tesla/alt TESLA_SM
tesla/hum TESLA
tesla/raise TESLASEL
// Electrical Arc
$random electrical/shock { electrical/shock1 electrical/shock2 electrical/shock3 electrical/shock4 }
electrical/shock1 elec1
electrical/shock2 elec2
electrical/shock3 elec3
electrical/shock4 elec4
$limit electrical/shock 1 512
$volume electrical/shock 0.125
// Cleaver
DSPFWOOD DSPFWOOD
cleaver/crash CLEAVER
//Bullet Whizzes & Suchwise
rico1 trceric1
rico2 trceric2
rico3 trceric3
rico4 trceric4
rico5 trceric5
rico6 trceric6
rico7 trceric7
rico8 trceric8
rico9 trceric9
$random ricochet { rico1 rico2 rico3 rico4 rico5 rico6 rico7 rico8 rico9 }
whiz1 trcefly1
whiz2 trcefly2
whiz3 trcefly3
$random whiz { whiz1 whiz2 whiz3 }
hitflesh1 trcehit1
hitflesh2 trcehit2
hitflesh3 trcehit3
hitflesh4 trcehit4
hitflesh5 trcehit5
hitflesh6 trcehit6
hitflesh7 trcehit7
hitflesh8 trcehit8
hitflesh9 trcehit9
$random hitflesh { hitflesh1 hitflesh2 hitflesh3 hitflesh4 hitflesh5 hitflesh6 hitflesh7 hitflesh8 hitflesh9 }
grnx1 dsbarex1
grnx2 dsbarex2
grnx3 dsbarex3
grnx4 dsbarex4
$random world/barrelboom {grnx1 grnx2 grnx3 grnx4}
misc/mayan_pickup mayapick