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Make medics killable again? #1477
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For "realism" I guess they should be killable once surrendered. But I'm happy either way. |
The discussion on this is documented here: #322 They are unarmed medics wearing the Red Cross. Don't let the player do things that would be obvious war crimes in the real world. |
Fair enough. For consistency, and to not have BJ charged, all surrendered characters should not be killable then. |
Yeah… good point, I forgot the n but we made the decision for a reason. But I find it kinda distracting that they stay forever. Couldn’t we make them disappear after a while? E.g. fading them out after 10 seconds of surrendering? |
This is a discussion. I am playing through the mod again and kinda find it strange that medics are not killable. I know we had a huge flamewar on Doomworld regarding this, but ingame, it feels more unrealistic. I think the player should be given the decision what to do with them.
They can surrender, yes, but the player should still be able to deal with them how he wants it.
What do you think?
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