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In c3m5_b, this i-beam is too small compared to the others.
Normal size:
The text was updated successfully, but these errors were encountered:
With your small one, I got a big one ...
And here is the code from scripts\actors.debris.zs from line 425
class DebrisGirder : DebrisBase { Default { //$Title Debris - Girder Radius 116; Mass 300; DebrisBase.VariantCount 3; DistanceCheck "boa_scenelod"; }
override void PostBeginPlay() { Super.PostBeginPlay(); if (!bWasCulled) { scale *= FRandom[Debris](0.5, min(maxscale, 2.5)); } }
}
If I understand this correctly, an I'm no coder, is that the girder can be half size or 2.5 times the size. Random.
Then there is this from line 402 ...
class DebrisBeam : DebrisBase { Default { //$Title Debris - Wooden Beam Radius 128; Mass 150; DebrisBase.VariantCount 5; DistanceCheck "boa_scenelod"; }
override void PostBeginPlay() { Super.PostBeginPlay(); if (!bWasCulled) { scale.x *= FRandom[Debris](0.75, maxscale); scale.y *= FRandom[Debris](0.5, maxscale); } }
... makes me wonder ...
Sorry, something went wrong.
Maybe limiting it to 0.8 - 1.6 is a bit more viable ?
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In c3m5_b, this i-beam is too small compared to the others.
Normal size:
The text was updated successfully, but these errors were encountered: