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[3.2] Sprites which needs coop friendly rotations and fixes; Bosses and half-dead should be excluded #832
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SPRITES :new: Fixed Geist frame, Doomjedi found the original one :new: Fixed 2 allied soldiers sprites set for starters
I'll strikethrough frames completed. |
SPRITES :new: Another set of allied sprites fixed
SPRITES :new: Finished with camo-fixes for allied soldiers
Should I point Captain J towards this as well? |
I still wait for someone to explain the issue for me. |
@Tormentor667 yes, for the last point, I am taking care of the first @DoomJedi I think it is clear, I have made a list of frames which should require additional rotations if we go for multiplayer; frontal frame is the original one, made by you, and that must not be changed, while other additional frames (which could come in a set of 5 or 8 rotations) must come being as faithful as possible to such those frontal frames. |
SPRITES :new: Fixed frames for Afrika Korps enemies
Split dodge sprites from the MP list, now you have a proper idea of what is needed (check point 3). |
Only zombified Ryan frames fixes left, still didn't commit since I need to adjust offsets first |
SPRITES :new: As on issue #832 , fixed almost all frames with "camo" details, only zombiefied Ryan left
Did you have time yet to finish that @Ozymandias81 ? |
@Ozymandias81 any news on this? |
Ryan zombified sprites are not a biggie, so no need to fix them. We need a spriter to create then those missing rotations, if we need for 3.2 |
I wonder, can @DoomJedi take care of the missing sprites? @Ozymandias81 maybe you could organize what needs to be done and Maxim takes care. |
Well, making dropbox folder for those in need of rotations - would be a good start. I'm quite busy artwise currently with my new...project (need to finalize it artwise so mapping can start), but can look at those when I will have time and inspiration :) We are not on tight release schedule anyway as I understand. |
@Ozymandias81 do you think you can take care of that? I do not use Dropbox anymore |
Neither I use dropbox anymore, it used to mess my Windows stability. It is still a 32bit app. |
Maybe drop it here? |
Here we go guys, I have spent a lot of time cherry-picking frames to understand which ones should be important to point out to CJ or someone else. The fundamental thing is to stay necessarily faithfull to original frontal frame, and then have 5 or 8 rotations is up to artist choice. Let's see then:
Sprites to fix (camo remnants over legs):
ARH2F8-G8-H8-I8, ARMHF8-G8-H8-I8, MAH2F8-G8-H8-I8, MARHF8-G8-H8-J8, PARPF8-G8-H8-J8, PARSF8-G8-H8-J8, FLS2F8-G8-H8-I8, GARDE8-F8-G8-H8, MGRDE8-F8-G8-H8, OFFIE8-F8-G8-H8, RGRDE8-F8-G8-H8, SNIAE8, LOFRE8-F8-G8-H8, MNICE8-F8-G8-H8, SSMGE8-F8-G8-H8, SSOFE8-F8-G8-H8, SSPGE8-F8-G8-H8, FLSLF8-G8-H8-I8, GRD2E8-F8-G8-H8, MGR2E8-F8-G8-H8, OFR2E8-F8-G8-H8, RGR2E8-F8-G8-H8, SGR2E8-F8-G8-H8, SNW2E8, ASC2E8-F8-G8-H8, FREEF8-G8-H8-I8,RYAZF8-G8-H8-I8Sprites which would require an additional edit: GES2F0 (CJ was right about the Photoshop thing, since I had to include an additional frame between GES2E/G frames to make the ghost disappear fluently)
Sprites rotations needed for MP (for CJ): MTB1A-H, MTB2A-H, MLMTJ+Q-Y, MTNTK, SUPMF-H+P, ELTRO-R, SHIPA-C, NMDCE-G, SGNRA-D, GRDSA-D, MGR2O-R, SNIWB-D, WGRNA-D, RYAZO-R, KEENJ-L
Dodge sprites which needs rotations, in case we want them, on MP (for CJ): GADDA-E, MGDDA-E, OFFDA-E, RGDDA-E, SNRDA-E, SNWDA-E, ELDAA-E, ELDRA-E, GSADA-E, LOF2A-E, MNIDA-E, NMDDA-E, PARDA-E, SSMDA-E, SSOCA-E, SSODA-E, SSPDA-E, WAFDA-E, GRDDA-E, MDR2A-E, OFD2A-E, RGD2A-E, SGD2A-E, SCD2A-E, SCNDA-E, ATD1A-E, ATD2A-E, ATD3A-E, ATD4A-E, ATD5A-E
Brightmaps in this case might be needed only for additional Astrostein rotations, since Zombiefied Ryan fixes are only a matter of color adjustments (beside his flame/zyklon attacks); additional bmaps required for SSOccult attacks as well when ready.
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