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Wearable items #50
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I hadn't thought of it, but I like the idea of not being able to see everything. Is it possible to still allow players to create some of their own description, for the sake of RP? Or should we just avoid that? |
FluffOS does this - some items get put below other items. For instance you $ wear underwear I think it's a great idea. Nick - for RP descriptions, do you mean of the clothing? On Tue, Sep 23, 2014 at 12:07 AM, Nick [email protected] wrote:
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Yeah, more or less. I read @Blecki's comment as the description other players see when they use a 'look x/look me' type command. On an RP server I play on now and again, they combine a full gear list with a blurb written by the player, so it looks something like this: (Player created part) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing. He is nervous, but ready, as his sword arm tremors almost imperceptibly, ready to defend. It shows all equipment, even stuff you'd think would be hidden, but I could do without that format in general. What I was thinking about when I asked was something more like this: (Player created) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing... Or whatever, but I imagine you get the idea. In my example, it would be safe to assume the necklace is worn under the shirt (since, who wants to be hung up by a necklace in combat) or if they had a cloth shirt on under the chainmail one, you wouldn't really see much of it worth mentioning. Totally up to you guys, though, as it's not going to make or break a game for me. Just a minor style detail, to be honest. |
The second example nails what I was thinking of. Sent from my HTC One on the Verizon Wireless 4G LTE network ----- Reply message ----- Yeah, more or less. I read @Blecki's comment as the description other players see when they use a 'look x/look me' type command. On an RP server I play on now and again, they combine a full gear list with a blurb written by the player, so it looks something like this: (Player created part) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing. He is nervous, but ready, as his sword arm tremors almost imperceptibly, ready to defend. (Then the eq list) worn on head: shiny silver helm worn on neck: gold necklace with unidentified charm worn on body: silver chainmail shirt etc... It shows all equipment, even stuff you'd think would be hidden, but I could do without that format in general. What I was thinking about when I asked was something more like this: (Player created) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing... (Game created) He is wearing a chainmail shirt with cloth sleeves and leather leggings, and capped with a silver helm Or whatever, but I imagine you get the idea. In my example, it would be safe to assume the necklace is worn under the shirt (since, who wants to be hung up by a necklace in combat) or if they had a cloth shirt on under the chainmail one, you wouldn't really see much of it worth mentioning. Totally up to you guys, though, as it's not going to make or break a game for me. Just a minor style detail, to be honest. — |
Second example is also what I was thinking of :) On Tue, Sep 23, 2014 at 12:58 PM, Blecki [email protected] wrote:
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Dwarf fortress has an interesting way of recording layers of clothing/armor which describes the order things were put on and what parts of the body are covered. Something like that with a flag for "hides layers underneath" |
The Discworld MUD, which is based on FluffOS, does the same thing. If you wear a cloak, for instance, people will only see the cloak, the On Thu, Sep 25, 2014 at 3:10 PM, Michael Brewer [email protected]
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I think the dwarf fortress example is more complicated than we want. We could actually probably group them into just two categories. One for minor items (like a necklace) and another for major ones (like a coat). Each article of clothing would have a body part tagged (Torso, Legs, Head, etc). Then some simple rules...
We could rank them. EG, a coat is over a shirt is over a tatoo, and only display the top most. What I certainly don't want to do is keep track of the order they were worn. Or even make the player take off the coat to put on a shirt - we know what they want, just put the shirt in there. |
Wear, remove commands, associated IWearRules decorator for making things wearable. Of course worn items should affect the player's description, but I want to avoid the list-everything-being-worn thing.
Some worn items should hide others (eg, if they are wearing a coat, you can't see their shirt.)
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