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Wearable items #50

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Blecki opened this issue Sep 23, 2014 · 8 comments
Open

Wearable items #50

Blecki opened this issue Sep 23, 2014 · 8 comments

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@Blecki
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Blecki commented Sep 23, 2014

Wear, remove commands, associated IWearRules decorator for making things wearable. Of course worn items should affect the player's description, but I want to avoid the list-everything-being-worn thing.

Some worn items should hide others (eg, if they are wearing a coat, you can't see their shirt.)

@ghost
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ghost commented Sep 23, 2014

I hadn't thought of it, but I like the idea of not being able to see everything. Is it possible to still allow players to create some of their own description, for the sake of RP? Or should we just avoid that?

@Trevoke
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Trevoke commented Sep 23, 2014

FluffOS does this - some items get put below other items. For instance you
might see:

$ wear underwear
You remove the kilt, the thermal underwear and the pantyhose so you can put
on the underwear.

I think it's a great idea.

Nick - for RP descriptions, do you mean of the clothing?

On Tue, Sep 23, 2014 at 12:07 AM, Nick [email protected] wrote:

I hadn't thought of it, but I like the idea of not being able to see
everything. Is it possible to still allow players to create some of their
own description, for the sake of RP? Or should we just avoid that.


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#50 (comment).

@ghost
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ghost commented Sep 23, 2014

Yeah, more or less. I read @Blecki's comment as the description other players see when they use a 'look x/look me' type command. On an RP server I play on now and again, they combine a full gear list with a blurb written by the player, so it looks something like this:

(Player created part) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing. He is nervous, but ready, as his sword arm tremors almost imperceptibly, ready to defend.
(Then the eq list)
worn on head: shiny silver helm
worn on neck: gold necklace with unidentified charm
worn on body: silver chainmail shirt
etc...

It shows all equipment, even stuff you'd think would be hidden, but I could do without that format in general. What I was thinking about when I asked was something more like this:

(Player created) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing...
(Game created) He is wearing a chainmail shirt with cloth sleeves and leather leggings, and capped with a silver helm

Or whatever, but I imagine you get the idea. In my example, it would be safe to assume the necklace is worn under the shirt (since, who wants to be hung up by a necklace in combat) or if they had a cloth shirt on under the chainmail one, you wouldn't really see much of it worth mentioning.

Totally up to you guys, though, as it's not going to make or break a game for me. Just a minor style detail, to be honest.

@Blecki
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Blecki commented Sep 23, 2014

The second example nails what I was thinking of.

Sent from my HTC One on the Verizon Wireless 4G LTE network

----- Reply message -----
From: "Nick" [email protected]
To: "Reddit-Mud/RMUD" [email protected]
Cc: "Blecki" [email protected]
Subject: [RMUD] Wearable items (#50)
Date: Tue, Sep 23, 2014 10:27 AM

Yeah, more or less. I read @Blecki's comment as the description other players see when they use a 'look x/look me' type command. On an RP server I play on now and again, they combine a full gear list with a blurb written by the player, so it looks something like this:

(Player created part) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing. He is nervous, but ready, as his sword arm tremors almost imperceptibly, ready to defend.

(Then the eq list)

worn on head: shiny silver helm

worn on neck: gold necklace with unidentified charm

worn on body: silver chainmail shirt

etc...

It shows all equipment, even stuff you'd think would be hidden, but I could do without that format in general. What I was thinking about when I asked was something more like this:

(Player created) You see a young man of his first beard before you, eyes wandering about as though he's trying to pay attention to everything at once, giving you a sense that he trusts nothing...

(Game created) He is wearing a chainmail shirt with cloth sleeves and leather leggings, and capped with a silver helm

Or whatever, but I imagine you get the idea. In my example, it would be safe to assume the necklace is worn under the shirt (since, who wants to be hung up by a necklace in combat) or if they had a cloth shirt on under the chainmail one, you wouldn't really see much of it worth mentioning.

Totally up to you guys, though, as it's not going to make or break a game for me. Just a minor style detail, to be honest.


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{"@context":"http://schema.org","@type":"EmailMessage","description":"View this Issue on GitHub","action":{"@type":"ViewAction","url":"https://github.com/Reddit-Mud/RMUD/issues/50#issuecomment-56527778","name":"View Issue"}}

@Trevoke
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Trevoke commented Sep 23, 2014

Second example is also what I was thinking of :)

On Tue, Sep 23, 2014 at 12:58 PM, Blecki [email protected] wrote:

The second example nails what I was thinking of.

Sent from my HTC One on the Verizon Wireless 4G LTE network

----- Reply message -----
From: "Nick" [email protected]
To: "Reddit-Mud/RMUD" [email protected]
Cc: "Blecki" [email protected]
Subject: [RMUD] Wearable items (#50)
Date: Tue, Sep 23, 2014 10:27 AM

Yeah, more or less. I read @Blecki's comment as the description other
players see when they use a 'look x/look me' type command. On an RP server
I play on now and again, they combine a full gear list with a blurb written
by the player, so it looks something like this:

(Player created part) You see a young man of his first beard before you,
eyes wandering about as though he's trying to pay attention to everything
at once, giving you a sense that he trusts nothing. He is nervous, but
ready, as his sword arm tremors almost imperceptibly, ready to defend.

(Then the eq list)

worn on head: shiny silver helm

worn on neck: gold necklace with unidentified charm

worn on body: silver chainmail shirt

etc...

It shows all equipment, even stuff you'd think would be hidden, but I
could do without that format in general. What I was thinking about when I
asked was something more like this:

(Player created) You see a young man of his first beard before you, eyes
wandering about as though he's trying to pay attention to everything at
once, giving you a sense that he trusts nothing...

(Game created) He is wearing a chainmail shirt with cloth sleeves and
leather leggings, and capped with a silver helm

Or whatever, but I imagine you get the idea. In my example, it would be
safe to assume the necklace is worn under the shirt (since, who wants to be
hung up by a necklace in combat) or if they had a cloth shirt on under the
chainmail one, you wouldn't really see much of it worth mentioning.

Totally up to you guys, though, as it's not going to make or break a game
for me. Just a minor style detail, to be honest.


Reply to this email directly or view it on GitHub.
{"@context":"http://schema.org","@type":"EmailMessage","description":"View
this Issue on GitHub","action":{"@type":"ViewAction","url":"
https://github.com/Reddit-Mud/RMUD/issues/50#issuecomment-56527778","name":"View
Issue"}}


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#50 (comment).

@ConstableBrew
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Dwarf fortress has an interesting way of recording layers of clothing/armor which describes the order things were put on and what parts of the body are covered. Something like that with a flag for "hides layers underneath"

dwarf fortress layering example

@Trevoke
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Trevoke commented Sep 25, 2014

The Discworld MUD, which is based on FluffOS, does the same thing.

If you wear a cloak, for instance, people will only see the cloak, the
boots and the hat. In your inventory, you'll see what you're wearing and
what's underneath.

On Thu, Sep 25, 2014 at 3:10 PM, Michael Brewer [email protected]
wrote:

Dwarf fortress has an interesting way of recording layers of
clothing/armor which describes the order things were put on and what parts
of the body are covered. Something like that with a flag for "hides layers
underneath"


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#50 (comment).

@Blecki
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Blecki commented Sep 25, 2014

I think the dwarf fortress example is more complicated than we want. We could actually probably group them into just two categories. One for minor items (like a necklace) and another for major ones (like a coat). Each article of clothing would have a body part tagged (Torso, Legs, Head, etc). Then some simple rules...

For each body part (call the body part 'part'):
   If the number of major articles covering this body part is one or more,
       display the major articles only
   otherwise
       display the minor articles

We could rank them. EG, a coat is over a shirt is over a tatoo, and only display the top most. What I certainly don't want to do is keep track of the order they were worn. Or even make the player take off the coat to put on a shirt - we know what they want, just put the shirt in there.

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