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Mud client protocols #76
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MCCP ! https://en.wikipedia.org/wiki/MCCP (Because that's the one the Discworld client uses; I don't really know the On Sat, Sep 27, 2014 at 9:09 PM, Blecki [email protected] wrote:
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Okay... But for what? Mccp just says how. Sent from my HTC One on the Verizon Wireless 4G LTE network ----- Reply message ----- MCCP ! https://en.wikipedia.org/wiki/MCCP (Because that's the one the Discworld client uses; I don't really know the others). On Sat, Sep 27, 2014 at 9:09 PM, Blecki [email protected] wrote:
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I mean, it's a compression protocol for the data transmission. Given that you talked about ANSI color, I'm now not sure I know what you mean now. |
Oh okay.. I was thinking of mcp. Compression will be good. Sent from my HTC One on the Verizon Wireless 4G LTE network ----- Reply message ----- I mean, it's a compression protocol for the data transmission. Given that you talked about ANSI color, I'm now not sure I know what you mean now. — |
ANSI is fine, since it's supported across the board, as far as I know...unless someone is using some obscure or ancient client. I'm of the mind to keep things as simple as possible, but are we considering sound for visually impaired players? Seems pretty hit or miss in the community, and I've yet to play a MUD with sound, so I don't know how useful it actually is. |
If it's anything like the interactive fiction community, they much prefer their own screen readers and have only a few demands. A) A 'brief' option to turn off room descriptions |
What about supporting a web interface? GZip is a nice standard way to compress too. |
I've used websockets before. However, I'm not a web developer. There's no way I could produce a client that doesn't suck. I can handle it server side, though. |
I dont want to volunteer for too much at once, especially considering my current contribution pace, But this is something that I feel strongly toward. We could likely draw from existing interactive fiction clients. Depending on hiw everyone else feels about a web client, I will plan on working on it after user accounts and server persistence. |
A part of me wants a websocket-based client, but based on what I've read of On Wed, Oct 15, 2014 at 1:15 AM, Michael Brewer [email protected]
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The server is setup to accept connections from multiple sources. I actually have a websocket solution ready to go. Sent from my HTC One on the Verizon Wireless 4G LTE network ----- Reply message ----- A part of me wants a websocket-based client, but based on what I've read of them, they're kinda cool and kinda hell. On Wed, Oct 15, 2014 at 1:15 AM, Michael Brewer [email protected] wrote:
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There's a lot of competing special mud client protocols floating around. What would you like to see supported? I was going to start with ansi color, but I'd like to know what else you guys want too.
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