From 6f19ea9ba2fa3ccf8667b0ca537c2de4499026bc Mon Sep 17 00:00:00 2001 From: ReferenceType <109621184+ReferenceType@users.noreply.github.com> Date: Mon, 11 Sep 2023 00:13:15 +0200 Subject: [PATCH] Update README.md --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index cee768b..3e90a64 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # H264Sharp Cisco's OpenH264 C++/CLI wrapper with optimised image format conversion support. It is very suitable for realtime streaming over network. - Offers managed and unmanaged API. -- Tested on .NetFramework and NetCore(upto 7). +- Tested on .NetFramework and NetCore(up to 7). - Compatible with OpenCV.(i.e. OpenCVsharp) - Tested on WPF application with camera and screen capture (P2P Videocall). - No memory leaks or GC pressure with bitmaps. @@ -36,7 +36,7 @@ Cisco's OpenH264 C++/CLI wrapper with optimised image format conversion support. ### Decode -- You can decode with pointers or managed byte array as input. +- You can decode with pointers or with managed byte array as input. - You can decode into System.Drawing.Bitmaps or raw data format images (they are compatible with OpenCV Mats and any other standard image containers.). ```C# void Decode(IntPtr data, int length, FrameType type) @@ -67,7 +67,7 @@ A separate dll is provided for RGB <-> YUV conversions. Its compiled with clang - Enjoy # Remarks - Decode callbacks with raw image formats use cached back buffer, if you wont consume them immediately, make a copy or sync your system. -- Encoder output "EncodedFrame" uses cached back buffer if you wont consume them immediately, make a copy or sync your system. +- Encoder output "EncodedFrame" uses cached back buffer, if you wont consume them immediately, make a copy or sync your system. - .Net Core and .Net Framework releases are provided. - Use at least 2.3.1 version of openh264.(cisco has updated some data types, older versions might lead to stack buffer overflow).