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ato-race.cfg
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#textdomain wesnoth-Across_the_Ocean
[race]
id=carapace
male_name= _ "race^Carapace"
female_name= _ "race+female^Carapace"
plural_name= _ "race^Carapaces"
description= _ "Carapaces, that are organized by turtle and crab like monsters under lord carapace, are guards on the ocean, often appear in some river or swamps. All of them are covered by the hard shells that protect them as well during the battles.
The hands and legs of turtle like ones are short, and they move slower than the most of creatures, on the other hand, crab like ones move quickly and are mainly the charge of the scouting job in the race."
num_traits=2
undead_variation=saurian
ignore_global_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
{TRAIT_RESILIENT}
{TRAIT_HEALTHY}
male_names= _ "Amail,Axmail,Amprixta,Anexiraha,Anitratta,Arix,Blanaloss,Bloidatta,Gaxmoloss,Griaha,Flixta,Frikes,Hailoss,Hainoss,Harxoha,Huzel,Inaloss,Inexloss,Irixloss,Klezeloss,Kraska,Krezka,Kzapka,Lamailoss,Lexpeka,Maidatta,Malinoha,Nildloss,Pseloss,Psonka,Sekoloss,Siloss,Skell,Skepha,Slell,Snoloss,Soill,Sorkol,Srell,Trixoka,Turada,Vilail,Vlanis,Xabraka,Xamalel,Xinaha,Xnamoha,Zalha,Zleka,Zpseka,Zseka"
[/race]
[race]
id=talon
male_name= _ "race^Talon"
female_name= _ "race+female^Talon"
plural_name= _ "race^Talons"
description= _ "Monsters have hooked claws are called talons. Unlike the most of other monsters, they can communicate with other creatures. They are aggressive and cruel. Using their hooked claws, they attack other creatures to invade. Because of their behavior, they are sometimes allied with Orcs."
num_trait=1
ignore_global_traits=yes
{TRAIT_STRONG}
{TRAIT_RESILIENT}
#{TRAIT_DEXTROUS}
[/race]
[race]
id=ungulate
name= _ "race^Ungulate"
female_name= _ "race+female^Ungulate"
plural_name= _ "race^Ungulate"
description= _ "Ungulates are several groups of animals, most of which use the tips of their toes, usually hoofed, to sustain their whole body weight while moving. Animals that belong to this race are horse, cattle, rhinoceros, camel, hippopotamus, pig, sheep, deer, etc."
num_traits=0
[/race]
[movetype]
name=monsterfoot
[movement_costs]
deep_water=1
shallow_water=1
reef=1
swamp_water=1
flat=1
sand=1
forest=2
hills=2
mountains=3
village=1
castle=1
cave=2
frozen=2
fungus=2
[/movement_costs]
[defense]
deep_water=50
shallow_water=50
reef=40
swamp_water=40
flat=60
sand=50
forest=50
hills=50
mountains=50
village=40
castle=40
cave=50
frozen=70
fungus=60
[/defense]
[resistance]
blade=70
pierce=80
impact=70
fire=100
cold=120
arcane=120
[/resistance]
[/movetype]