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Achievements.bb
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Achievements.bb
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;achievement menu & messages by InnocentSam
Const MAXACHIEVEMENTS=37
Dim Achievements%(MAXACHIEVEMENTS)
Const Achv008%=0, Achv012%=1, Achv035%=2, Achv049%=3, Achv055=4, Achv079%=5, Achv096%=6, Achv106%=7, Achv148%=8, Achv205=9
Const Achv294%=10, Achv372%=11, Achv420%=12, Achv427=13, Achv500%=14, Achv513%=15, Achv714%=16, Achv789%=17, Achv860%=18, Achv895%=19
Const Achv914%=20, Achv939%=21, Achv966%=22, Achv970=23, Achv1025%=24, Achv1048=25, Achv1123=26
Const AchvMaynard%=27, AchvHarp%=28, AchvSNAV%=29, AchvOmni%=30, AchvConsole%=31, AchvTesla%=32, AchvPD%=33
Const Achv1162% = 34, Achv1499% = 35
Const AchvKeter% = 36
Global UsedConsole
Global AchievementsMenu%
Global AchvMSGenabled% = GetINIInt("options.ini", "options", "achievement popup enabled")
Dim AchievementStrings$(MAXACHIEVEMENTS)
Dim AchievementDescs$(MAXACHIEVEMENTS)
Dim AchvIMG%(MAXACHIEVEMENTS)
For i = 0 To MAXACHIEVEMENTS-1
Local loc2% = GetINISectionLocation("Data\achievementstrings.ini", "s"+Str(i))
AchievementStrings(i) = GetINIString2("Data\achievementstrings.ini", loc2, "string1")
AchievementDescs(i) = GetINIString2("Data\achievementstrings.ini", loc2, "AchvDesc")
Local image$ = GetINIString2("Data\achievementstrings.ini", loc2, "image")
AchvIMG(i) = LoadImage_Strict("GFX\menu\achievements\"+image+".jpg")
AchvIMG(i) = ResizeImage2(AchvIMG(i),ImageWidth(AchvIMG(i))*GraphicHeight/768.0,ImageHeight(AchvIMG(i))*GraphicHeight/768.0)
Next
Global AchvLocked = LoadImage_Strict("GFX\menu\achievements\achvlocked.jpg")
AchvLocked = ResizeImage2(AchvLocked,ImageWidth(AchvLocked)*GraphicHeight/768.0,ImageHeight(AchvLocked)*GraphicHeight/768.0)
Function GiveAchievement(achvname%, showMessage%=True)
If Achievements(achvname)<>True Then
Achievements(achvname)=True
If AchvMSGenabled And showMessage Then
Local loc2% = GetINISectionLocation("Data\achievementstrings.ini", "s"+achvname)
Local AchievementName$ = GetINIString2("Data\achievementstrings.ini", loc2, "string1")
;Msg = "Achievement Unlocked - "+AchievementName
;MsgTimer=70*7
CreateAchievementMsg(achvname,AchievementName)
EndIf
EndIf
End Function
Function AchievementTooltip(achvno%)
Local scale# = GraphicHeight/768.0
AASetFont Font3
Local width = AAStringWidth(AchievementStrings(achvno))
AASetFont Font1
If (AAStringWidth(AchievementDescs(achvno))>width) Then
width = AAStringWidth(AchievementDescs(achvno))
EndIf
width = width+20*MenuScale
Local height = 38*scale
Color 25,25,25
Rect(ScaledMouseX()+(20*MenuScale),ScaledMouseY()+(20*MenuScale),width,height,True)
Color 150,150,150
Rect(ScaledMouseX()+(20*MenuScale),ScaledMouseY()+(20*MenuScale),width,height,False)
AASetFont Font3
AAText(ScaledMouseX()+(20*MenuScale)+(width/2),ScaledMouseY()+(35*MenuScale), AchievementStrings(achvno), True, True)
AASetFont Font1
AAText(ScaledMouseX()+(20*MenuScale)+(width/2),ScaledMouseY()+(55*MenuScale), AchievementDescs(achvno), True, True)
End Function
Function DrawAchvIMG(x%, y%, achvno%)
Local row%
Local scale# = GraphicHeight/768.0
Local SeparationConst2 = 76 * scale
; If achvno >= 0 And achvno < 4 Then
; row = achvno
; ElseIf achvno >= 3 And achvno <= 6 Then
; row = achvno-3
; ElseIf achvno >= 7 And achvno <= 10 Then
; row = achvno-7
; ElseIf achvno >= 11 And achvno <= 14 Then
; row = achvno-11
; ElseIf achvno >= 15 And achvno <= 18 Then
; row = achvno-15
; ElseIf achvno >= 19 And achvno <= 22 Then
; row = achvno-19
; ElseIf achvno >= 24 And achvno <= 26 Then
; row = achvno-24
; EndIf
row = achvno Mod 4
Color 0,0,0
Rect((x+((row)*SeparationConst2)), y, 64*scale, 64*scale, True)
If Achievements(achvno) = True Then
DrawImage(AchvIMG(achvno),(x+(row*SeparationConst2)),y)
Else
DrawImage(AchvLocked,(x+(row*SeparationConst2)),y)
EndIf
Color 50,50,50
Rect((x+(row*SeparationConst2)), y, 64*scale, 64*scale, False)
End Function
Global CurrAchvMSGID% = 0
Type AchievementMsg
Field achvID%
Field txt$
Field msgx#
Field msgtime#
Field msgID%
End Type
Function CreateAchievementMsg.AchievementMsg(id%,txt$)
Local amsg.AchievementMsg = New AchievementMsg
amsg\achvID = id
amsg\txt = txt
amsg\msgx = 0.0
amsg\msgtime = FPSfactor2
amsg\msgID = CurrAchvMSGID
CurrAchvMSGID = CurrAchvMSGID + 1
Return amsg
End Function
Function UpdateAchievementMsg()
Local amsg.AchievementMsg,amsg2.AchievementMsg
Local scale# = GraphicHeight/768.0
Local width% = 264*scale
Local height% = 84*scale
Local x%,y%
For amsg = Each AchievementMsg
If amsg\msgtime <> 0
x=GraphicWidth+amsg\msgx
y=(GraphicHeight-height)
For amsg2 = Each AchievementMsg
If amsg2 <> amsg
If amsg2\msgID > amsg\msgID
y=y-height
EndIf
EndIf
Next
DrawFrame(x,y,width,height)
Color 0,0,0
Rect(x+10*scale,y+10*scale,64*scale,64*scale,True)
DrawImage(AchvIMG(amsg\achvID),x+10*scale,y+10*scale)
Color 50,50,50
Rect(x+10*scale,y+10*scale,64*scale,64*scale,False)
Color 255,255,255
AASetFont Font1
RowText("Achievement Unlocked - "+amsg\txt,x+84*scale,y+10*scale,width-94*scale,y-20*scale)
If amsg\msgtime > 0.0 And amsg\msgtime < 70*7
amsg\msgtime = amsg\msgtime + FPSfactor2
If amsg\msgx > -width%
amsg\msgx = Max(amsg\msgx-4*FPSfactor2,-width%)
EndIf
ElseIf amsg\msgtime >= 70*7
amsg\msgtime = -1
ElseIf amsg\msgtime = -1
If amsg\msgx < 0.0
amsg\msgx = Min(amsg\msgx+4*FPSfactor2,0.0)
Else
amsg\msgtime = 0.0
EndIf
EndIf
Else
Delete amsg
EndIf
Next
End Function
;~IDEal Editor Parameters:
;~F#31#48
;~C#Blitz3D