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server.js
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server.js
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const express = require('express');
const app = express();
const path = require('path');
const fetch = require('node-fetch');
const bodyParser = require('body-parser');
const parse = require("pg-connection-string");
const { Pool } = require ('pg');
var TOKEN = process.env.brawlhallaKEY;
//const bh = require('brawlhalla-api')(`${TOKEN}`);
console.log("DATABASE_URL: ", process.env.DATABASE_URL3);
//console.log("Database URL Parse = ", process.env.DATABASE_URL.parse);
const cn = {
connectionString: process.env.DATABASE_URL3,
port: 5432,
// host: process.env.dbHost,
// user: process.env.dbUserName,
// password: process.env.dbPassword,
// database: process.env.db,
// ssl: true,
}
const pool = new Pool(cn);
pool.connect(err => {
if(err) console.log(err);
console.log('Connected to PostgresSQL3!');
});
app.get('/', function(req, res) {
res.sendFile(path.join(__dirname, 'index.html'));
});
app.use(express.static(__dirname + '/public'))
app.use(bodyParser.urlencoded({ extended: true }));
app.use(bodyParser.json());
var router = express.Router();
// ROUTES FOR OUR API
// =============================================================================
router.get('/', function(req, res) {
//res.json({ message: 'hooray! welcome to our api!'});
console.log("here");
});
// middleware to use for all requests
router.use(function(req, res, next) {
// do logging
console.log('Something is happening.');
next(); // make sure we go to the next routes and don't stop here
});
// more routes will happen here
// async function showStatsByID(id, req, res){
// var keys = [];
// keys.push(id);
// console.log(`showStatsByID:\nkeys[0] = ${keys[0]}`);
// if (!keys[0]){
// return null;
// }
// //Data for global stats!
// let searchGlobalQueryData = `SELECT * FROM scooterdata`;
// const globalData = await new Promise((res, rej) => pool.query(searchGlobalQueryData, (err, globalData) => err ? rej(err) : res(globalData)));
// var previousGlobalDamage = parseInt(globalData.rows[0].totaldamage);
// var previousGlobalGames = parseInt(globalData.rows[0].totalgames);
// var previousGlobalTime = parseInt(globalData.rows[0].totaltime);
// var afterGlobalDamage = 0;
// var afterGlobalGames = 0;
// var afterGlobalTime = 0;
// let searchQueryData = `SELECT * FROM brawlhalla WHERE brawlhallaid = $1`;
// let searchQueryValues = [keys[0]];
// const data = await new Promise((res, rej) => pool.query(searchQueryData, searchQueryValues, (err, data) => err ? rej(err) : res(data)));
// let searchQueryData2 = `SELECT * FROM brawlhalla WHERE brawlhallaid = $1`;
// let searchQueryValues2 = ['totals'];
// const data2 = await new Promise((res, rej) => pool.query(searchQueryData2, searchQueryValues2, (err, data2) => err ? rej(err) : res(data2)));
// //console.log("Data = ", data);
// let numLookups;
// let totalLookups;
// totalLookups = data2.rows[0].lookups*1;
// totalLookups += 1;
// let updateTotalQueryData = `UPDATE brawlhalla SET lookups = $1 WHERE brawlhallaid = $2`;
// let updateTotalQueryValues = [totalLookups, 'totals'];
// var previousDamage = 0;
// var previousGames = 0;
// var previousTime = 0;
// var damageDifference = 0;
// var gamesDifference = 0;
// var timeDifference = 0;
// pool.query(updateTotalQueryData, updateTotalQueryValues, err => {
// if (err) console.log("Failed to update total lookups! ", err);
// else {
// console.log("Update totals success!");
// }
// });
// if (data.rows.length == 0){
// inserted = 1;
// let insertQueryData = `INSERT INTO brawlhalla (brawlhallaid, brawlhallaname, lookups) VALUES ($1, $2, $3)`;
// let insertQueryValues = [keys[0], 'default', 1];
// pool.query(insertQueryData, insertQueryValues, err => {
// if (err) console.log("Failed to insert player into database!");
// else {
// console.log("Insert success!");
// }
// });
// }
// else {
// inserted = 0;
// numLookups = data.rows[0].lookups*1;
// numLookups += 1;
// previousDamage = data.rows[0].totaldamage;
// previousGames = data.rows[0].totalgames;
// previousTime = data.rows[0].totaltime;
// let updateQueryData = `UPDATE brawlhalla SET lookups = $1 WHERE brawlhallaid = $2`;
// let updateQueryValues = [numLookups, data.rows[0].brawlhallaid];
// pool.query(updateQueryData, updateQueryValues, err => {
// if (err) console.log("Failed to update upon lookup! ", err);
// else {
// console.log("Update success!");
// }
// });
// }
// // let searchQueryData3 = `SELECT * FROM brawlhalla WHERE brawlhallaid = $1`;
// // let searchQueryValues3 = [keys[0]];
// // const data3 = await new Promise((res, rej) => pool.query(searchQueryData3, searchQueryValues3, (err, data3) => err ? rej(err) : res(data3)));
// var jsonRanked;
// await fetch(`https://api.brawlhalla.com/player/${keys[0]}/ranked?api_key=${TOKEN}`)
// .then(res => res.json())
// .then(json => {
// jsonRanked = json;
// });
// await fetch(`https://api.brawlhalla.com/player/${keys[0]}/stats?api_key=${TOKEN}`)
// .then(res => res.json())
// .then(json => {
// //console.log("This json = ", json);
// //console.log("json Ranked = ", jsonRanked);
// var json2 = json;
// let newLookups;
// var damageDealt = 0;
// var timeSpentInGame = 0;
// if (json == undefined || typeof json === 'undefined' || typeof json.legends === 'undefined'){ //checking to see if json exists or contains anything
// json = {error: {code: 404}};
// console.log("jsonRanked is not found.\njson: ", json);
// res.json(json);
// return;
// }
// else {
// //console.log("json is found!");
// //console.log("type of json = ", typeof json);
// //console.log(json);
// }
// gamesDifference = json.games*1 - previousGames;
// for (var i = 0; i < json.legends.length; i++){
// damageDealt += parseInt(json.legends[i].damagedealt);
// timeSpentInGame += parseInt(json.legends[i].matchtime);
// }
// damageDifference = damageDealt*1 - previousDamage;
// timeDifference = timeSpentInGame*1 - previousTime;
// afterGlobalDamage = previousGlobalDamage + damageDifference;
// afterGlobalGames = previousGlobalGames + gamesDifference;
// afterGlobalTime = previousGlobalTime + timeDifference;
// let updateGlobalQueryData = `UPDATE globalstats SET totaldamage = $1, totalgames = $2, totaltime = $3`;
// let updateGlobalQueryValues = [afterGlobalDamage, afterGlobalGames, afterGlobalTime];
// pool.query(updateGlobalQueryData, updateGlobalQueryValues, err => {
// if (err) console.log("Failed to update global stats! ", err);
// else {
// console.log("Updated global stats successfully!");
// }
// });
// let updatePlayerQueryData = `UPDATE brawlhalla SET totaldamage = $1, totalgames = $2, totaltime = $3 WHERE brawlhallaid = $4`;
// let updatePlayerQueryValues = [damageDealt, json.games, timeSpentInGame, keys[0]];
// pool.query(updatePlayerQueryData, updatePlayerQueryValues, err => {
// if (err) console.log("Failed to update player total stats!");
// else {
// console.log("Successfully updated player total damage and total games!");
// }
// });
// if (inserted){
// newLookups = 1;
// let updateNameQueryData = `UPDATE brawlhalla SET brawlhallaname = $1 WHERE brawlhallaid = $2`;
// let updateNameQueryValues = [json.name, keys[0]];
// pool.query(updateNameQueryData, updateNameQueryValues, err => {
// if (err) console.log("Failed to update name! ", err);
// else {
// console.log("Update Name success!");
// }
// });
// }
// else {
// newLookups = numLookups;
// let updateNameQueryData = `UPDATE brawlhalla SET brawlhallaname = $1 WHERE brawlhallaid = $2`;
// let updateNameQueryValues = [json.name, keys[0]];
// pool.query(updateNameQueryData, updateNameQueryValues, err => {
// if (err) console.log("Failed to update name! ", err);
// else {
// console.log("Update Name success!");
// }
// });
// }
// json2.lookups = newLookups;
// // json.playerRating = jsonRanked.rating;
// // json.playerPeakRating = jsonRanked.peak_rating;
// // json.playerTier = jsonRanked.tier;
// // json.playerWins = jsonRanked.wins;
// // json.playerGames = jsonRanked.games;
// json.playerRanked = jsonRanked;
// //console.log("Json2 = ", json2);
// //console.log("json returns in showStatsByID(), json looks like: ", json);
// console.log("json.lookups = ", json.lookups);
// console.log("json2.lookups = ", json2.lookups);
// //onsole.log("json.playerRating = ", json.playerRanked);
// res.json(json);
// });
// }
router.get('/getData', async function(req, res){
console.log("Search submitted");
console.log("Req = ", req.query.player);
var x = req.query.player;
let searchGlobalQueryData = `SELECT * FROM scooterdata`;
const globalData = await new Promise((res, rej) => pool.query(searchGlobalQueryData, (err, globalData) => err ? rej(err) : res(globalData)));
res.json(obj);
});
// REGISTER OUR ROUTES -------------------------------
// all of our routes will be prefixed with /api
app.use('/api', router);
app.get('/submit-form', async function( req, res) {
console.log("Form submitted");
console.log("req = ", req.query.player);
var x = req.query.player;
let jsonn;
await fetch(`https://api.brawlhalla.com/player/${x}/stats?api_key=${TOKEN}`)
.then(res => res.json())
.then(json => {
// console.log("JSON = ", json.error.code);
if ((json.error) && (json.error.code == 404) ){
res.send('User not found!');
//jsonn = json;
}
else {
jsonn = json;
//res.send('User not found!');
}
});
});
app.listen(process.env.PORT || 4000, function(){
console.log('Your node js server is running');
});
function getInput(){
var res = "";
res = document.formxml.player.value;
return res;
}
function clickButton(){
console.log("Running clickButton");
var x = getInput();
console.log("x = " + x);
fetch(`https://api.brawlhalla.com/player/${x}/stats?api_key=${TOKEN}`)
.then(res => res.json())
.then(json => console.log(json));
}