diff --git a/mods/_fd/fd_assets/code/mobs/pureevil.dm b/mods/_fd/fd_assets/code/mobs/pureevil.dm index 5bba1d2833595..1f3fa4ce2d510 100644 --- a/mods/_fd/fd_assets/code/mobs/pureevil.dm +++ b/mods/_fd/fd_assets/code/mobs/pureevil.dm @@ -41,7 +41,7 @@ /mob/living/simple_animal/hostile/boss/prime_soul/proc/meet_player(mob/player) face_atom(player) - anchored = 1 + anchored = TRUE playsound(src, 'mods/_fd/fd_assets/sounds/prime_soul/Mp_intro2.ogg', 60, 0, extrarange = 13, falloff = 4) playsound(src, 'mods/_fd/fd_assets/sounds/prime_soul/intro_music.ogg', 60, 0, extrarange = 13, falloff = 4) ISay("Ah... Free... At last.") @@ -64,7 +64,7 @@ face_atom(player) ISay("And thy punishment... IS DEATH!") sleep(54) - anchored = 0 + anchored = FALSE face_atom(player) boss_theme = GLOB.sound_player.PlayLoopingSound(src, sound_id, 'mods/_fd/fd_assets/sounds/prime_soul/Heaven_Pierce_Her-ORDER.ogg', volume = 60, range = 20, falloff = 4, prefer_mute = TRUE) ai_holder.hostile = TRUE @@ -133,7 +133,7 @@ /mob/living/simple_animal/hostile/boss/prime_soul/proc/DIE(atom/movable/target) ai_holder.set_busy(TRUE) sleep(5) - density = 0 + density = FALSE forceMove(get_step(target,get_dir(target,src))) do_crush_animation(10, 160) sleep(6) @@ -141,7 +141,7 @@ ISay("DIE!") sleep(4) explosion(get_turf(src), 3, EX_ACT_LIGHT) - density = 1 + density = TRUE sleep(10) ai_holder.forget_path() ai_holder.set_busy(FALSE) @@ -149,14 +149,14 @@ /mob/living/simple_animal/hostile/boss/prime_soul/proc/CRUSH(atom/movable/target) ai_holder.set_busy(TRUE) - density = 0 + density = FALSE do_crush_animation(10, 160) sleep(6) playsound(src, 'mods/_fd/fd_assets/sounds/prime_soul/Mp_crush.ogg', 80, 0, extrarange = 17, falloff = 4) ISay("CRUSH!") sleep(4) explosion(get_turf(src), 3, EX_ACT_LIGHT) - density = 1 + density = TRUE sleep(10) ai_holder.forget_path() ai_holder.set_busy(FALSE) @@ -190,9 +190,9 @@ throw_at(target, get_dist(src,target), get_dist(src,target) / 6) face_atom(target) sleep(6) - anchored = 1 + anchored = TRUE explosion(get_step(src,dir), 3, EX_ACT_LIGHT) - anchored = 0 + anchored = FALSE sleep(2) dropckick = matrix(transform).Update(rotation = -rotation_angle) animate(src, transform = dropckick, time = 2) @@ -283,7 +283,7 @@ /mob/living/simple_animal/hostile/boss/prime_soul/death(gibbed, deathmessage, show_dead_message) if(gibbed) return - anchored = 1 + anchored = TRUE deathscene() ..(gibbed, deathmessage, show_dead_message) set_light(0)