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Some units like Thunder Lizards and Bronze Dragons have a chain lightning effect when attacking a unit. These units have a passive ability called Lightning Attack that do this lightning effect. In Warsmash, that ability is not yet defined so these units have a missing lightning effect in their attacks.
The text was updated successfully, but these errors were encountered:
In order to fix this issue, it will also be necessary to implement a Lightning Effect system into the render pipeline, which can spawn animated lightning art into the 3D scene based on Splats\LightningData.slk or whatever. The mathematics of a camera-centric geometric plane (or series of planes when using the 3D noise animation) that tilts along a particular axis to face the camera will most likely be similar to the mathematics of a ParticleEmitter2 that emits in TAIL mode, although the start and end point that form the axis are based on two designated locations instead of the particle outward velocity.
Some units like Thunder Lizards and Bronze Dragons have a chain lightning effect when attacking a unit. These units have a passive ability called Lightning Attack that do this lightning effect. In Warsmash, that ability is not yet defined so these units have a missing lightning effect in their attacks.
The text was updated successfully, but these errors were encountered: