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Description
In .net8, when I send messages to Unity, I can only trigger the NetworkReceiveEvent event of Unity, but there is no such bug in. net6
//Some c# code if needed
//.net8
serverPeer.Send(writer, DeliveryMethod.ReliableOrdered)
//unity
listener.ConnectionRequestEvent += request =>
{
Debug.Log("aaaa");
request.Accept();
};
//output
//aaaa
Library version: [release version (1.2.0)]
Framework: [Mono, Unity, dotnetcore, .NET Framework]
OS: [Windows]
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