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CVARINFO
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CVARINFO
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SERVER FLOAT sv_guided_rocket_max_follow_angle = 45;
SERVER BOOL sv_ssg_zombie_drop_ssg = true;
SERVER BOOL sv_plasmagun_extrafire = true;
SERVER INT sv_random_damage_mode = 2;
SERVER BOOL sv_no_casing_despawn = false;
SERVER BOOL sv_rocket_selfdamage = true;
SERVER BOOL sv_incremental_backpack = false;
SERVER INT sv_incremental_backpack_max_multiplier = 5;
SERVER BOOL sv_armorshard_full_refill = true;
SERVER BOOL sv_armorshard_requires_armor = true;
SERVER BOOL sv_player_start_pistol = true;
SERVER BOOL sv_player_start_smg = true;
SERVER BOOL sv_player_start_rifle = false;
SERVER BOOL sv_player_start_shotgun = false;
SERVER BOOL sv_player_start_extra_ammo = false;
SERVER INT sv_player_start_armor = 0;
SERVER INT sv_player_start_armor_amount = 50;
SERVER BOOL sv_player_start_portmed = false;
SERVER BOOL sv_magazine_weapon_ammo_auto_pickup = true;
SERVER BOOL sv_keep_empty_weapon_items = false;
USER BOOL cl_ssg_autoreload = true;
SERVER BOOL sv_shotgun_tracers = true;
SERVER BOOL sv_light_bullet_tracers = true;
SERVER BOOL sv_heavy_bullet_tracers = true;
SERVER BOOL sv_enemy_tracers = true;
USER BOOL cl_do_railgun_light_fx = true;
USER BOOL cl_simplified_railgun_light_fx = false;
USER BOOL cl_showrpm = true;
USER INT cl_rpm_x = 5;
USER INT cl_rpm_y = 170;
//weapon inertia
USER BOOL cl_weaponinertia_move_impulse = true;
USER BOOL cl_weaponinertia_old_movebob = false;
USER BOOL cl_weaponinertia_invert_x_look = false;
USER BOOL cl_weaponinertia_invert_y_look = false;
USER BOOL cl_weaponinertia_move_forward_back_bidirectional = false;
USER FLOAT cl_weaponinertia_scale = 0.25;
USER FLOAT cl_weaponinertia_movescale_x = 1;
USER FLOAT cl_weaponinertia_movescale_y = 1;
USER FLOAT cl_weaponinertia_y_offset = 5;
USER FLOAT cl_weaponinertia_min_y = 0;
USER FLOAT cl_weaponinertia_zbob_scale = 0.25;
USER FLOAT cl_weaponinertia_oldbob_scale_x = 1.0;
USER FLOAT cl_weaponinertia_oldbob_scale_y = 1.0;
USER INT cl_weaponinertia_max_memory = 5;
//EXTERNAL
// Tilt++ CVars
// Strafe tilting
server bool sv_strafetilt = true;
server bool sv_strafetiltinvert = false;
server float sv_strafetiltspeed = 1.0;
server float sv_strafetiltangle = 0.5;
// Movement tilting
server bool sv_movetilt = false;
server float sv_movetiltspeed = 15.000;
server float sv_movetiltangle = 0.015;
server float sv_movetiltscalar = 0.2;
// Turn tilting
server bool sv_turntilt = true;
server float sv_turntiltscalar = 1.5;
server bool sv_turntiltinvert = false;
// Underwater tilting
server bool sv_underwatertilt = true;
server float sv_underwatertiltspeed = 0.8;
server float sv_underwatertiltangle = 0.2;
server float sv_underwatertiltscalar = 1.0;
// Death tilting
server bool sv_deathtilt = true;