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TEXTURES.SMG
174 lines (145 loc) · 2.84 KB
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TEXTURES.SMG
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Sprite RIFFA0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_FireA.png", 0, 0
Offset 1, 0
}
Sprite RIFFB0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_FireB.png", 0, 0
Offset 2, 0
}
Sprite RIFGA0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_Idle.png", 0, 0
Offset 2, 0
}
Sprite RIFJA0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_Idle.png", 0, 0
Offset 2, -1
}
Sprite RIFJB0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_Idle.png", 0, 0
Offset 4, -2
}
Sprite RIFJC0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_Idle.png", 0, 0
Offset 7, -3
}
Sprite RIFLA0, 39, 16
{
Patch "Patches/Weapons/SMG/SMG_Pickup.png", 0, 0
Offset 12, 16
}
Sprite RIFRA0, 202, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadA.png", 0, 0
Offset -56, 8
}
Sprite RIFRB0, 202, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadA.png", 0, 0
Offset -66, 12
}
Sprite RIFRC0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadB.png", 0, 0
Offset -18, 10
}
Sprite RIFRD0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadC.png", 0, 0
Offset -26, 10
}
Sprite RIFRE0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadD.png", 0, 0
Offset -40, 9
}
Sprite RIFRF0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadE.png", 0, 0
Offset -40, 8
}
Sprite RIFRG0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadF.png", 0, 0
Offset -35, 12
}
Sprite RIFRH0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadG.png", 0, 0
Offset -17, 12
}
Sprite RIFRI0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadH.png", 0, 0
Offset -17, 12
}
Sprite RIFRK0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadI.png", 0, 0
Offset -18, 12
}
Sprite RIFRL0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadJ.png", 0, 0
Offset -19, 12
}
Sprite RIFRM0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadK.png", 0, 0
Offset -23, 10
}
Sprite RIFRN0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadK.png", 0, 0
Offset -23, 1
}
Sprite RIFRO0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadK.png", 0, 0
Offset -25, -11
}
Sprite RIFRP0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadL.png", 0, 0
Offset -40, 12
}
Sprite RIFRQ0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadM.png", 0, 0
Offset -40, 10
}
Sprite RIFRR0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadN.png", 0, 0
Offset -26, 9
}
Sprite RIFRS0, 288, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadO.png", 0, 0
Offset -18, 8
}
Sprite RIFRT0, 202, 180
{
Patch "Patches/Weapons/SMG/SMG_ReloadP.png", 0, 0
Offset -56, 12
}
Sprite RIFSA0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_Idle.png", 0, 0
Offset 50, -32
}
Sprite RIFSB0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_Idle.png", 0, 0
Offset 40, -20
}
Sprite RIFSC0, 320, 168
{
Patch "Patches/Weapons/SMG/SMG_Idle.png", 0, 0
Offset 23, -6
}