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TEXTURES.SSG
306 lines (255 loc) · 5.28 KB
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TEXTURES.SSG
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Sprite DESSA0, 68, 20
{
Patch "Patches/Weapons/SSG/SSG_Pickup.png", 0, 0
Offset 34, 20
}
Sprite DSSED0, 86, 36
{
Patch "Patches/Weapons/SSG/SSG_OpenOnlyRightA.png", 0, 0
Offset -88, -132
}
Sprite DSSEE0, 74, 22
{
Patch "Patches/Weapons/SSG/SSG_OpenOnlyRightB.png", 0, 0
Offset -73, -146
}
Sprite DSSEF0, 88, 46
{
Patch "Patches/Weapons/SSG/SSG_EjectOnlyRightA.png", 0, 0
Offset -70, -122
}
Sprite DSSEG0, 170, 39
{
Patch "Patches/Weapons/SSG/SSG_EjectOnlyRightB.png", 0, 0
Offset -69, -129
}
Sprite DSSEH0, 61, 20
{
Patch "Patches/Weapons/SSG/SSG_OpenEmpty.png", 0, 0
Offset -67, -148
}
Sprite DSSEN0, 142, 55
{
Patch "Patches/Weapons/SSG/SSG_LoadOnlyRightA.png", 0, 0
Offset -67, -113
}
Sprite DSSEO0, 127, 43
{
Patch "Patches/Weapons/SSG/SSG_LoadOnlyRightB.png", 0, 0
Offset -67, -125
}
Sprite DSSEP0, 124, 40
{
Patch "Patches/Weapons/SSG/SSG_LoadOnlyRightC.png", 0, 0
Offset -67, -128
}
Sprite DSSEQ0, 112, 40
{
Patch "Patches/Weapons/SSG/SSG_LoadOnlyRightD.png", 0, 0
Offset -66, -130
}
Sprite DSSER0, 122, 22
{
Patch "Patches/Weapons/SSG/SSG_LoadOnlyRightE.png", 0, 0
Offset -65, -149
}
Sprite DSSES0, 61, 20
{
Patch "Patches/Weapons/SSG/SSG_CloseOnlyRightA.png", 0, 0
Offset -66, -150
}
Sprite DSSET0, 74, 22
{
Patch "Patches/Weapons/SSG/SSG_OpenOnlyRightB.png", 0, 0
Offset -69, -146
}
Sprite DSSEU0, 68, 27
{
Patch "Patches/Weapons/SSG/SSG_CloseOnlyRightC.png", 0, 0
Offset -97, -141
}
Sprite DSSFA0, 71, 87
{
Patch "Patches/Weapons/SSG/SSG_FireBothA.png", 0, 0
Offset -118, -81
}
Sprite DSSFB0, 74, 93
{
Patch "Patches/Weapons/SSG/SSG_FireBothB.png", 0, 0
Offset -119, -90
}
Sprite DSSFC0, 74, 92
{
Patch "Patches/Weapons/SSG/SSG_FireBothC.png", 0, 0
Offset -119, -84
}
Sprite DSSFD0, 71, 87
{
Patch "Patches/Weapons/SSG/SSG_FireRightA.png", 0, 0
Offset -118, -81
}
Sprite DSSFE0, 74, 93
{
Patch "Patches/Weapons/SSG/SSG_FireRightB.png", 0, 0
Offset -119, -85
}
Sprite DSSFF0, 74, 92
{
Patch "Patches/Weapons/SSG/SSG_FireRightC.png", 0, 0
Offset -119, -79
}
Sprite DSSFG0, 71, 87
{
Patch "Patches/Weapons/SSG/SSG_FireLeftA.png", 0, 0
Offset -118, -81
}
Sprite DSSFH0, 74, 93
{
Patch "Patches/Weapons/SSG/SSG_FireLeftB.png", 0, 0
Offset -119, -85
}
Sprite DSSFI0, 74, 92
{
Patch "Patches/Weapons/SSG/SSG_FireLeftC.png", 0, 0
Offset -119, -79
}
Sprite DSSFJ0, 70, 74
{
Patch "Patches/Weapons/SSG/SSG_FireD.png", 0, 0
Offset -119, -94
}
Sprite DSSGA0, 71, 75
{
Patch "Patches/Weapons/SSG/SSG_Idle.png", 0, 0
Offset -118, -93
}
Sprite DSSGB0, 72, 80
{
Patch "Patches/Weapons/SSG/SSG_OpenA.png", 0, 0
Offset -142, -88
}
Sprite DSSGC0, 73, 61
{
Patch "Patches/Weapons/SSG/SSG_OpenB.png", 0, 0
Offset -112, -107
}
Sprite DSSGD0, 86, 36
{
Patch "Patches/Weapons/SSG/SSG_OpenBothA.png", 0, 0
Offset -88, -132
}
Sprite DSSGE0, 74, 22
{
Patch "Patches/Weapons/SSG/SSG_OpenBothA.png", 0, 0
Offset -73, -146
}
Sprite DSSGF0, 61, 20
{
Patch "Patches/Weapons/SSG/SSG_OpenEmpty.png", 0, 0
Offset -70, -148
}
Sprite DSSGG0, 61, 20
{
Patch "Patches/Weapons/SSG/SSG_OpenEmpty.png", 0, 0
Offset -68, -148
}
Sprite DSSGH0, 61, 20
{
Patch "Patches/Weapons/SSG/SSG_OpenEmpty.png", 0, 0
Offset -67, -148
}
Sprite DSSGI0, 153, 48
{
Patch "Patches/Weapons/SSG/SSG_LoadBothA.png", 0, 0
Offset -67, -120
}
Sprite DSSGJ0, 128, 55
{
Patch "Patches/Weapons/SSG/SSG_LoadBothB.png", 0, 0
Offset -67, -113
}
Sprite DSSGK0, 111, 48
{
Patch "Patches/Weapons/SSG/SSG_LoadBothC.png", 0, 0
Offset -67, -120
}
Sprite DSSGL0, 98, 45
{
Patch "Patches/Weapons/SSG/SSG_LoadBothD.png", 0, 0
Offset -66, -125
}
Sprite DSSGM0, 114, 48
{
Patch "Patches/Weapons/SSG/SSG_LoadBothE.png", 0, 0
Offset -65, -123
}
Sprite DSSGN0, 133, 48
{
Patch "Patches/Weapons/SSG/SSG_LoadBothF.png", 0, 0
Offset -66, -122
}
Sprite DSSGO0, 127, 43
{
Patch "Patches/Weapons/SSG/SSG_LoadBothG.png", 0, 0
Offset -67, -125
}
Sprite DSSGP0, 124, 40
{
Patch "Patches/Weapons/SSG/SSG_LoadBothH.png", 0, 0
Offset -67, -128
}
Sprite DSSGQ0, 112, 40
{
Patch "Patches/Weapons/SSG/SSG_LoadBothI.png", 0, 0
Offset -66, -130
}
Sprite DSSGR0, 122, 22
{
Patch "Patches/Weapons/SSG/SSG_LoadBothJ.png", 0, 0
Offset -65, -149
}
Sprite DSSGS0, 61, 20
{
Patch "Patches/Weapons/SSG/SSG_CloseBothA.png", 0, 0
Offset -66, -150
}
Sprite DSSGT0, 74, 22
{
Patch "Patches/Weapons/SSG/SSG_OpenBothB.png", 0, 0
Offset -69, -146
}
Sprite DSSGU0, 68, 27
{
Patch "Patches/Weapons/SSG/SSG_CloseBothC.png", 0, 0
Offset -97, -141
}
Sprite DSSGV0, 61, 20
{
Patch "Patches/Weapons/SSG/SSG_EjectOnlyRight2_C.png", 0, 0
Offset -67, -148
}
Sprite DSSGW0, 142, 55
{
Patch "Patches/Weapons/SSG/SSG_LoadOnlyRight2_A.png", 0, 0
Offset -67, -113
}
Sprite DXSDA0, 88, 46
{
Patch "Patches/Weapons/SSG/SSG_EjectBothA.png", 0, 0
Offset -70, -122
}
Sprite DXSDB0, 170, 39
{
Patch "Patches/Weapons/SSG/SSG_EjectBothB.png", 0, 0
Offset -68, -129
}
Sprite DXSSA0, 88, 46
{
Patch "Patches/Weapons/SSG/SSG_EjectOnlyRight2_A.png", 0, 0
Offset -70, -122
}
Sprite DXSSB0, 170, 39
{
Patch "Patches/Weapons/SSG/SSG_EjectOnlyRight2_B.png", 0, 0
Offset -69, -129
}