diff --git a/src/playsim/p_map.cpp b/src/playsim/p_map.cpp index 4728af01197..e3c0e16f5f1 100644 --- a/src/playsim/p_map.cpp +++ b/src/playsim/p_map.cpp @@ -592,7 +592,7 @@ bool P_TeleportMove(AActor* thing, const DVector3 &pos, bool telefrag, bool modi thing->CheckSectorTransition(oldsec); } } - thing->CallReachedNode(thing->goal); + thing->ClearPath(); return true; }