diff --git a/src/common/textures/animtexture.cpp b/src/common/textures/animtexture.cpp index 36e523e923d..38b2b1bbfe5 100644 --- a/src/common/textures/animtexture.cpp +++ b/src/common/textures/animtexture.cpp @@ -48,7 +48,7 @@ void AnimTexture::SetFrameSize(int format, int width, int height) { pixelformat = format; FTexture::SetSize(width, height); - Image.Resize(width * height * (format == Paletted ? 1 : format == RGB ? 3 : 4)); + Image.Resize(width * height * (format == Paletted ? 1 : 4)); memset(Image.Data(), 0, Image.Size()); } @@ -68,15 +68,16 @@ static inline void YUVtoRGB(uint8_t yi, uint8_t ui, uint8_t vi, uint8_t * rgb) (rgb)[3] = 255; } -void AnimTexture::SetFrame(const uint8_t* palette, const void* data_) +void AnimTexture::SetFrame(const uint8_t* Palette, const void* data_) { - if (palette) memcpy(Palette, palette, 768); if (data_) { + auto dpix = Image.Data(); + if (pixelformat == YUV) { - auto spix = (const uint8_t*)data_; - auto dpix = Image.Data(); + const uint8_t * spix = reinterpret_cast(data_); + for (int i = 0; i < Width * Height; i++) { YUVtoRGB(spix[0], spix[1], spix[2], dpix); @@ -97,8 +98,6 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_) const int ustride = img->stride[VPX_PLANE_U]; const int vstride = img->stride[VPX_PLANE_V]; - auto dpix = Image.Data(); - if(img->fmt == VPX_IMG_FMT_I420) { for (unsigned int y = 0; y < Height; y++) @@ -165,9 +164,34 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_) } } } - else + else if(pixelformat == RGB) { - memcpy(Image.Data(), data_, Width * Height * (pixelformat == Paletted ? 1 : 3)); + const uint8_t *img = reinterpret_cast(data_); + + for (int i = 0; i < Width * Height; i++) + { + dpix[0] = data[2]; + dpix[1] = data[1]; + dpix[2] = data[0]; + dpix[3] = 255; + + dpix += 4; + } + } + else if (pixelformat == Paletted) + { + assert(Palette); + + for (int i = 0; i < Width * Height; i++) + { + int index = data_[i]; + dpix[0] = Palette[index * 3 + 2]; + dpix[1] = Palette[index * 3 + 1]; + dpix[2] = Palette[index * 3]; + dpix[3] = 255; + + dpix += 4; + } } } } @@ -180,42 +204,7 @@ void AnimTexture::SetFrame(const uint8_t* palette, const void* data_) FBitmap AnimTexture::GetBgraBitmap(const PalEntry* remap, int* trans) { - if(pixelformat == YUV || pixelformat == VPX) - { - return FBitmap(Image.Data(), Width * 4, Width, Height); - } - - FBitmap bmp; - bmp.Create(Width, Height); - - auto spix = Image.Data(); - auto dpix = bmp.GetPixels(); - - if (pixelformat == Paletted) - { - for (int i = 0; i < Width * Height; i++) - { - int p = i * 4; - int index = spix[i]; - dpix[p + 0] = Palette[index * 3 + 2]; - dpix[p + 1] = Palette[index * 3 + 1]; - dpix[p + 2] = Palette[index * 3]; - dpix[p + 3] = 255; - } - } - else if (pixelformat == RGB) - { - for (int i = 0; i < Width * Height; i++) - { - int p = i * 4; - int q = i * 3; - dpix[p + 0] = spix[q + 2]; - dpix[p + 1] = spix[q + 1]; - dpix[p + 2] = spix[q]; - dpix[p + 3] = 255; - } - } - return bmp; + return FBitmap(Image.Data(), Width * 4, Width, Height); } //========================================================================== diff --git a/src/common/textures/animtexture.h b/src/common/textures/animtexture.h index a51b39cde59..dafa5e6334a 100644 --- a/src/common/textures/animtexture.h +++ b/src/common/textures/animtexture.h @@ -5,7 +5,6 @@ class AnimTexture : public FTexture { - uint8_t Palette[768]; TArray Image; int pixelformat; public: