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Services

What are Services?

Services are singleton classes that get attached to your primary plugin class as components (e.g. MyPlugin::getInstance()->serviceName).

They have two jobs:

  • They contain most of your plugin’s business logic.
  • They define your plugin’s API, which your plugin (and other plugins) can access.

For example, Craft’s field management code is located in craft\services\Fields, which is available at Craft::$app->fields. It has a getFieldByHandle() method that returns a field model by its handle. If that’s something you want to do, you can call Craft::$app->fields->getFieldByHandle('foo').

Creating a Service

To create a service class for your plugin, create a services/ subdirectory within your plugin’s src/ directory, and create a file within it named after the class name you want to give your service. If you want to name your service class Foo then name the file Foo.php.

Open the file in your text editor and use this template as its starting point:

<?php
namespace ns\prefix\services;

use yii\base\Component;

class Foo extends Component
{
    // ...
}

Once the service class exists, you can register it as a component on your primary plugin class by calling setComponents() from its init() method:

public function init()
{
    parent::init();

    $this->setComponents([
        'foo' => \ns\prefix\services\Foo::class,
    ]);

    // ...
}

Calling Service Methods

You can access your service from anywhere in the codebase using MyPlugin::getInstance()->serviceName. So if your service name is foo and it has a method named bar(), you could call it like this:

MyPlugin::getInstance()->foo->bar()

If you need to call a service method directly from your primary Plugin class, you can skip MyPlugin::getInstance() and just use $this:

$this->foo->bar()

Model Operation Methods

Many service methods perform some sort of operation for a given model, such as a CRUD operation.

There are two common types of model operation methods in Craft:

  1. Methods that accept a specific model class (e.g. craft\services\Categories::saveGroup(), which saves a category group represented by the given craft\models\CategoryGroup model). We call these class-oriented methods.

  2. Methods that accept any class so long as it implements an interface (e.g. craft\services\Fields::deleteField(), which deletes a field represented by the given craft\base\FieldInterface instance, regardless of its actual class). We call these interface-oriented methods.

Both types of methods should follow the same general control flow, with one difference: interface-oriented methods should trigger callback methods on the model before and after the action is performed, giving the model a chance to run its own custom logic.

Here’s an example: craft\services\Elements::saveElement() will call beforeSave() and afterSave() methods on the element model before and after it saves a record of the element to the elements database table. Entry elements (craft\elements\Entry) use their afterSave() method as an opportunity to save a row in the entry-specific entries database table.

Class-Oriented Methods

Here’s a control flow diagram for class-oriented methods:

╔════════════════════════════╗
║ saveRecipe(Recipe $recipe) ║
╚════════════════════════════╝
               │
               ▼
  ┌────────────────────────┐
  │ beforeSaveRecipe event │
  └────────────────────────┘
               │
               ▼
               Λ
              ╱ ╲
             ╱   ╲              ┏━━━━━━━━━━━━━━┓
          validates? ─── no ───▶┃ return false ┃
             ╲   ╱              ┗━━━━━━━━━━━━━━┛
              ╲ ╱
               V
               │
              yes
               │
               ▼
     ┌───────────────────┐
     │ begin transaction │
     │      (maybe)      │
     └───────────────────┘
               │
               ▼
      ┌─────────────────┐
      │ save the recipe │
      └─────────────────┘
               │
               ▼
      ┌─────────────────┐
      │ end transaction │
      │     (maybe)     │
      └─────────────────┘
               │
               ▼
   ┌───────────────────────┐
   │ afterSaveRecipe event │
   └───────────────────────┘
               │
               ▼
        ┏━━━━━━━━━━━━━┓
        ┃ return true ┃
        ┗━━━━━━━━━━━━━┛

{note} It’s only necessary to wrap the operation in a database transaction if the operation encompasses multiple database changes.

Here’s a complete code example of what that looks like:

public function saveRecipe(Recipe $recipe, $runValidation = true)
{
    // Fire a 'beforeSaveRecipe' event
    $this->trigger(self::EVENT_BEFORE_SAVE_RECIPE, new RecipeEvent([
        'recipe' => $recipe,
        'isNew' => $isNewRecipe,
    ]));

    if ($runValidation && !$recipe->validate()) {
        \Craft::info('Recipe not saved due to validation error.', __METHOD__);
        return false;
    }

    $isNewRecipe = !$recipe->id;

    // ... Save the recipe here ...

    // Fire an 'afterSaveRecipe' event
    $this->trigger(self::EVENT_AFTER_SAVE_RECIPE, new RecipeEvent([
        'recipe' => $recipe,
        'isNew' => $isNewRecipe,
    ]));

    return true;
}

Interface-Oriented Methods

Here’s a control flow diagram for interface-oriented methods:

╔═════════════════════════════════════════════════╗
║ saveIngredient(IngredientInterface $ingredient) ║
╚═════════════════════════════════════════════════╝
                         │
                         ▼
          ┌────────────────────────────┐
          │ beforeSaveIngredient event │
          └────────────────────────────┘
                         │
                         ▼
                         Λ
                        ╱ ╲
                       ╱   ╲                        ┏━━━━━━━━━━━━━━┓
             $ingredient->beforeSave() ── false ───▶┃ return false ┃
                       ╲   ╱                        ┗━━━━━━━━━━━━━━┛
                        ╲ ╱
                         V
                         │
                        true
                         │
                         ▼
                         Λ
                        ╱ ╲
                       ╱   ╲              ┏━━━━━━━━━━━━━━┓
                    validates? ─── no ───▶┃ return false ┃
                       ╲   ╱              ┗━━━━━━━━━━━━━━┛
                        ╲ ╱
                         V
                         │
                        yes
                         │
                         ▼
               ┌───────────────────┐
               │ begin transaction │
               └───────────────────┘
                         │
                         ▼
              ┌─────────────────────┐
              │ save the ingredient │
              └─────────────────────┘
                         │
                         ▼
           ┌──────────────────────────┐
           │ $ingredient->afterSave() │
           └──────────────────────────┘
                         │
                         ▼
                ┌─────────────────┐
                │ end transaction │
                └─────────────────┘
                         │
                         ▼
           ┌───────────────────────────┐
           │ afterSaveIngredient event │
           └───────────────────────────┘
                         │
                         ▼
                  ┏━━━━━━━━━━━━━┓
                  ┃ return true ┃
                  ┗━━━━━━━━━━━━━┛

Here’s a complete code example of what that looks like:

public function saveIngredient(IngredientInterface $ingredient, $runValidation = true)
{
    /** @var Ingredient $ingredient */

    // Fire a 'beforeSaveIngredient' event
    $this->trigger(self::EVENT_BEFORE_SAVE_INGREDIENT, new IngredientEvent([
        'ingredient' => $ingredient,
        'isNew' => $isNewIngredient,
    ]));

    if (!$ingredient->beforeSave()) {
        return false;
    }

    if ($runValidation && !$ingredient->validate()) {
        \Craft::info('Ingredient not saved due to validation error.', __METHOD__);
        return false;
    }

    $isNewIngredient = !$ingredient->id;

    $transaction = \Craft::$app->getDb()->beginTransaction();
    try {
        // ... Save the ingredient here ...

        $ingredient->afterSave();

        $transaction->commit();
    } catch (\Exception $e) {
        $transaction->rollBack();
        throw $e;
    }

    // Fire an 'afterSaveIngredient' event
    $this->trigger(self::EVENT_AFTER_SAVE_INGREDIENT, new IngredientEvent([
        'ingredient' => $ingredient,
        'isNew' => $isNewIngredient,
    ]));

    return true;
}