From c98bef6fdd9c518703fe53acbf2a06f2b85eabe6 Mon Sep 17 00:00:00 2001 From: RintaDev <93689788+RintaDev5792@users.noreply.github.com> Date: Tue, 20 Aug 2024 16:37:06 -0400 Subject: [PATCH] Update README.md --- README.md | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/README.md b/README.md index b509c73..119e292 100644 --- a/README.md +++ b/README.md @@ -47,6 +47,13 @@ In order to load a background image into FunnyOS, put an image file called `bg.p This image must be compiled with `pdc` from the playdate SDK, and must be a .pdi file. The image will be automatically scaled to 400x240 and used as the background behind the dither pattern in the launcher. +### Custom Icons +In order to load a custom icon into FunnyOS, put an image file called `icon.pdi` inside `/Shared/FunnyOS/Icons/` where `` is the name of a game you want to replace the icon of (like the `com.whoever.whatever`). +This image must be compiled with `pdc` from the playdate SDK, and must be a .pdi file. +The image will be automatically scaled to 64x64 and used as the icon for that game in the launcher. +You can add animations for the icon by making a folder called `icon-highlighted` inside of `/Shared/FunnyOS/Icons/`, and putting an `animation.txt` file and your numbered frame pdi files in it (`1.pdi`, `2.pdi`, etc). +See [here](https://sdk.play.date/2.5.0/Inside%20Playdate.html#pdxinfo) for instructions on `animation.txt` + ## FAQ > Q: how does FunnyOS import badges that aren't perfectly square or 64x64?