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init_game.cpp
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/*
0 - empty sapce |
1 - my pawn = PAWN_M | 11 - enemy pawn = PAWN_E
2 - my rook = ROOK_M | 12 - enemy rook = ROOK_E
3 - my knight = KNIGHT_M | 13 - enemy knight = KNIGHT_E
4 - my black bishop = BLACK_BISHOP_M | 14 - enemy black bishop = BLACK_BISHOP_E
5 - my white bishop = WHITE_BISHOP_M | 15 - enemy white bishop = WHITE_BISHOP_E
6 - my queen = QUEEN_M | 16 - enemy queen = QUEEN_E
7 - my king = KING_M | 17 - enemy king = KING_E
color: 0 - white = WHITE
1 - black = BLACK
*/
#include "init_game.h"
// the matrix that is the actual board
std::vector<std::vector<char>> get_initial_board_matrix(char _color) {
std::vector<std::vector<char>> v(BOX_LENGTH,
std::vector<char>(BOX_LENGTH, 0));
// put the pawns
for (int i = 0; i < BOX_LENGTH; ++i) {
v[1][i] = PAWN_M;
v[6][i] = PAWN_E;
}
// put the rooks
v[0][0] = ROOK_M; // mine
v[0][7] = ROOK_M; // mine
v[7][0] = ROOK_E; // enemy's
v[7][7] = ROOK_E; // enemy's
// put the knights
v[0][1] = KNIGHT_M; // mine
v[0][6] = KNIGHT_M; // mine
v[7][1] = KNIGHT_E; // enemy's
v[7][6] = KNIGHT_E; // enemy's
// put the bishops
v[0][2] = BLACK_BISHOP_M; // mine black
v[0][5] = WHITE_BISHOP_M; // mine white
v[7][2] = WHITE_BISHOP_E; // enemy's white
v[7][5] = BLACK_BISHOP_E; // enemy's black
// the position of the king and queen depends on the color
if (_color == WHITE) { //play as white
v[0][3] = QUEEN_M; // my queen
v[0][4] = KING_M; // my king
v[7][3] = QUEEN_E; // enemy's queen
v[7][4] = KING_E; // enemy's king
} else { // play as black
v[0][3] = KING_M; // my king
v[0][4] = QUEEN_M; // my queen
v[7][3] = KING_E; // enemy's king
v[7][4] = QUEEN_E; // enemy's queen
}
return v;
}
// a vector with the pieces
std::vector<std::vector<char>> get_initial_positions(char _color) {
std::vector<std::vector<char>> p(NO_PIECES, std::vector<char>(NO_COORD + 1, 0));
// pawns positions
for (int i = 0; i < BOX_LENGTH; ++i) {
p[i][0] = 1; // mine
p[i][1] = i;
p[i][2] = PAWN_M;
// p[2 * BOX_LENGTH + i][0] = 6;
// p[2 * BOX_LENGTH + i][1] = i;
}
// rooks positions
p[BOX_LENGTH + 0][0] = 0;
p[BOX_LENGTH + 0][1] = 0;
p[BOX_LENGTH + 0][2] = ROOK_M;
p[BOX_LENGTH + 1][0] = 0;
p[BOX_LENGTH + 1][1] = 7;
p[BOX_LENGTH + 1][2] = ROOK_M;
// p[3 * BOX_LENGTH + 0][0] = 7;
// p[3 * BOX_LENGTH + 0][1] = 0;
// p[3 * BOX_LENGTH + 1][0] = 7;
// p[3 * BOX_LENGTH + 1][1] = 7;
// knights positions
p[BOX_LENGTH + 2][0] = 0;
p[BOX_LENGTH + 2][1] = 1;
p[BOX_LENGTH + 2][2] = KNIGHT_M;
p[BOX_LENGTH + 3][0] = 0;
p[BOX_LENGTH + 3][1] = 6;
p[BOX_LENGTH + 3][2] = KNIGHT_M;
// p[3 * BOX_LENGTH + 2][0] = 7;
// p[3 * BOX_LENGTH + 2][1] = 1;
// p[3 * BOX_LENGTH + 3][0] = 7;
// p[3 * BOX_LENGTH + 3][1] = 6;
// bishops positions
// mine black
p[BOX_LENGTH + 4][0] = 0;
p[BOX_LENGTH + 4][1] = 2;
p[BOX_LENGTH + 4][2] = BLACK_BISHOP_M;
// mine white
p[BOX_LENGTH + 5][0] = 0;
p[BOX_LENGTH + 5][1] = 5;
p[BOX_LENGTH + 5][2] = WHITE_BISHOP_M;
// // enemy's black
// p[3 * BOX_LENGTH + 4][0] = 7;
// p[3 * BOX_LENGTH + 4][1] = 5;
// // enemy's white
// p[3 * BOX_LENGTH + 5][0] = 7;
// p[3 * BOX_LENGTH + 5][1] = 2;
// king & queen positions
// the position of the king and queen depends on the color
if (_color == 0) { //play as white
p[BOX_LENGTH + 6][0] = 0; // my queen
p[BOX_LENGTH + 6][1] = 3; // my queen
p[BOX_LENGTH + 6][2] = QUEEN_M; // my queen
p[BOX_LENGTH + 7][0] = 0; // my king
p[BOX_LENGTH + 7][1] = 4; // my king
p[BOX_LENGTH + 7][2] = KING_M; // my king
// p[3 * BOX_LENGTH + 6][0] = 7; // enemy's queen
// p[3 * BOX_LENGTH + 6][1] = 3; // enemy's queen
// p[3 * BOX_LENGTH + 7][0] = 7; // enemy's king
// p[3 * BOX_LENGTH + 7][1] = 4; // enemy's king
} else { // play as black
p[BOX_LENGTH + 6][0] = 0; // my queen
p[BOX_LENGTH + 6][1] = 4; // my queen
p[BOX_LENGTH + 6][2] = QUEEN_M; // my queen
p[BOX_LENGTH + 7][0] = 0; // my king
p[BOX_LENGTH + 7][1] = 3; // my king
p[BOX_LENGTH + 7][2] = KING_M; // my king
// p[3 * BOX_LENGTH + 6][0] = 7; // enemy's queen
// p[3 * BOX_LENGTH + 6][1] = 4; // enemy's queen
// p[3 * BOX_LENGTH + 7][0] = 7; // enemy's king
// p[3 * BOX_LENGTH + 7][1] = 3; // enemy's king
}
return p;
}
// saves the made print board into the variable print_board
void make_print_board_matrix(Game &g, char color) {
std::vector<std::vector<char*>> p(BOX_LENGTH, std::vector<char*>(BOX_LENGTH));
// if color is different from -1, we are at the first run and do not free the memory
if (g.m_color != NO_COLOR) {
for (char i = 0; i < BOX_LENGTH; ++i) {
for (char j = 0; j < BOX_LENGTH; ++j) {
free(g._print_board[i][j]);
}
}
}
g.m_color = color;
if (color == WHITE) { // white
for (char number = '1'; number <= '8'; ++number) {
for (char letter = 'a'; letter <= 'h'; ++letter) {
p[number - '1'][letter - 'a'] = (char*)malloc(sizeof(char) * 3);
p[number - '1'][letter - 'a'][0] = letter;
p[number - '1'][letter - 'a'][1] = number;
p[number - '1'][letter - 'a'][2] = 0; // \0
}
}
} else { // black
for (char number = '8'; number >= '1'; --number) {
for (char letter = 'h'; letter >= 'a'; --letter) {
p['8' - number]['h' - letter] = (char*)malloc(sizeof(char) * 3);
p['8' - number]['h' - letter][0] = letter;
p['8' - number]['h' - letter][1] = number;
p['8' - number]['h' - letter][2] = 0; // \0
}
}
}
g._print_board = p;
}