-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathsnakegame.py
159 lines (116 loc) · 4.26 KB
/
snakegame.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
from tkinter import *
import random
GAME_WIDTH = 500
GAME_HEIGHT = 500
SPEED = 100
SPACE_SIZE = 40
BODY_PARTS = 3
SNAKE_COLOR = "#04d43c"
FOOD_COLOR = "#fc0000"
BACKGROUND_COLOR = "#000000"
class Snake:
def __init__(self):
self.body_size = BODY_PARTS
self.coordinates = []
self.squares = []
for i in range(0, BODY_PARTS):
self.coordinates.append([0, 0])
for x, y in self.coordinates:
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE,
fill=SNAKE_COLOR, outline='#000000', tag="snake")
self.squares.append(square)
class Food:
def __init__(self):
x = random.randint(0, int(GAME_WIDTH / SPACE_SIZE) - 1) * SPACE_SIZE
y = random.randint(0, int(GAME_HEIGHT / SPACE_SIZE) - 1) * SPACE_SIZE
self.coordinates = [x, y]
canvas.create_oval(x, y, x + SPACE_SIZE, y + SPACE_SIZE,
fill=FOOD_COLOR, outline='', tag="food")
def next_turn(snake, food):
global score, direction
x, y = snake.coordinates[0]
if direction == "up":
y -= SPACE_SIZE
elif direction == "down":
y += SPACE_SIZE
elif direction == "left":
x -= SPACE_SIZE
elif direction == "right":
x += SPACE_SIZE
snake.coordinates.insert(0, (x, y))
square = canvas.create_rectangle(x, y, x + SPACE_SIZE, y + SPACE_SIZE, fill=SNAKE_COLOR, outline='#000000')
snake.squares.insert(0, square)
if x == food.coordinates[0] and y == food.coordinates[1]:
score += 1
label.config(text=f"Score: {score}")
canvas.delete("food")
food = Food()
else:
del snake.coordinates[-1]
canvas.delete(snake.squares[-1])
del snake.squares[-1]
if check_collisions(snake):
game_over()
else:
window.after(SPEED, next_turn, snake, food)
def change_direction(new_direction):
global direction
if new_direction == 'left' and direction != 'right':
direction = new_direction
elif new_direction == 'right' and direction != 'left':
direction = new_direction
elif new_direction == 'up' and direction != 'down':
direction = new_direction
elif new_direction == 'down' and direction != 'up':
direction = new_direction
def check_collisions(snake):
x, y = snake.coordinates[0]
if x < 0 or x >= GAME_WIDTH or y < 0 or y >= GAME_HEIGHT:
return True
for body_part in snake.coordinates[1:]:
if x == body_part[0] and y == body_part[1]:
return True
return False
def game_over():
canvas.delete(ALL)
canvas.create_text(canvas.winfo_width() / 2, canvas.winfo_height() / 2 - 40,
font=('consolas', 70), text="GAME OVER", fill='red', tag='gameover')
play_again_button = Button(window, text="Play Again", command=reset_game, font=('consolas', 20))
play_again_button.pack()
canvas.create_window(canvas.winfo_width() / 2, canvas.winfo_height() / 2 + 40, window=play_again_button)
def reset_game():
global score, snake, food, direction
canvas.delete(ALL)
score = 0
label.config(text=f"Score: {score}")
snake = Snake()
food = Food()
direction = 'right'
next_turn(snake, food)
for widget in window.pack_slaves():
if isinstance(widget, Button):
widget.pack_forget()
window = Tk()
window.title("SnakeGame")
window.geometry(f"{GAME_WIDTH+4}x{GAME_HEIGHT+4}")
window.resizable(False, False)
score = 0
direction = "right"
label = Label(window, text="Score:{}".format(score), font=("Arial", 20))
label.pack()
canvas = Canvas(window, bg=BACKGROUND_COLOR, height=GAME_HEIGHT, width=GAME_WIDTH)
canvas.pack()
window.update()
screen_width = window.winfo_screenwidth()
screen_height = window.winfo_screenheight()
x = int((screen_width / 2) - (GAME_WIDTH / 2))
y = int((screen_height / 2) - (GAME_HEIGHT / 2))
window.geometry(f"{GAME_WIDTH+4}x{GAME_HEIGHT+4}+{x}+{y}")
window.bind('<Left>', lambda event: change_direction("left"))
window.bind('<Right>', lambda event: change_direction("right"))
window.bind('<Up>', lambda event: change_direction("up"))
window.bind('<Down>', lambda event: change_direction("down"))
snake = Snake()
food = Food()
next_turn(snake, food)
window.mainloop()