From 903e4b13614d0f85d73f7c7b31021bdb0e85323a Mon Sep 17 00:00:00 2001 From: Lucas Cavalcanti Date: Thu, 12 Dec 2024 22:33:36 -0800 Subject: [PATCH] fix: re-adding hull color propose --- chapters/gamestructure.adoc | 10 +++++----- chapters/robots.adoc | 26 +++++++++++++------------- 2 files changed, 18 insertions(+), 18 deletions(-) diff --git a/chapters/gamestructure.adoc b/chapters/gamestructure.adoc index ca674ca..2460e6f 100644 --- a/chapters/gamestructure.adoc +++ b/chapters/gamestructure.adoc @@ -96,6 +96,11 @@ The <> asks the <> of the teams However, if both teams prefer the same color, the referee assigns the colors by chance. In this case, the teams switch the colors after the first half of the match as well as after the first half of the overtime if applicable. +==== Choosing Hulls Colors +The <> asks the <> for their preferred hull color (dark or bright). If teams agree, the colors are used; otherwise, the referee assigns them by chance. + +Robots must keep their assigned color throughout the game. + ==== Choosing Side And Kick-Off The <> tosses a coin with both <>. The winning team chooses the goal it will attack in the first half of the match. The other team takes the <> to start the match. @@ -166,8 +171,3 @@ the team with more goals is declared the winner. NOTE: During the group phase, the number of goals scored is used as tie-breaker, so the absolute number of goals matter for overall scoring. The rule applies to all game types for simplicity. -the match is automatically terminated as soon as the goal difference is greater than one and -the team with more goals is declared the winner. - -NOTE: During the group phase, the number of goals scored is used as tie-breaker, so the absolute number of goals matter for overall scoring. -The rule applies to all game types for simplicity. diff --git a/chapters/robots.adoc b/chapters/robots.adoc index f56a73b..27454c1 100644 --- a/chapters/robots.adoc +++ b/chapters/robots.adoc @@ -18,6 +18,19 @@ The <> has to force a team to remove a robot from the field if ==== Shape A robot must fit inside a 0.18 meters wide and 0.15 meters high cylinder at any point in time. Additionally, the top of the robot must adhere to the standard pattern size and surface constraints. +==== Robot's Hull Color +To ensure clarity and effective identification during gameplay, the following rules apply to the coloring of robot hulls: + +Bright and Dark Color Scheme: +* Each robot must include both a bright and a dark color in its design. +* These colors must cover at least 40% of the robot's maximum height (15 cm), equivalent to a minimum of 6 cm of vertical coverage. +* Teams must use the same color scheme throughout the entire game. + +Coverage Requirements: +* The color coverage must be consistent and visible from all standard angles. +* The robot hull must not be reflective to avoid interfering with the vision system. +* Colors must adhere properly and remain durable to prevent dropping or peeling during the match. If the color cover drops, it will be penalized accordingly (see <>). + ==== Dribbling Device Dribbling devices that actively exert spin on the ball, which keep the ball in contact with the robot are permitted under certain conditions: @@ -54,16 +67,3 @@ NOTE: Bluetooth is not allowed since it cannot be fixed to frequency channels. ==== Autonomy The robotic equipment has to be fully autonomous. Human operators are not permitted to enter any information to the system during a match, except in <> or during a <>. Disregarding this rule is considered <>. -.Standard Vision Pattern Colors -[[standard-vision-colors]] -image::standard_colors2010.svg[width=500] - -==== Radio Communication -Participants using wireless communications must notify the <> of the method of wireless communication, power, and frequency. The <> must be notified of any change after registration as soon as possible. In order to avoid interference, a team must be able to select from two carrier frequencies before the match. The type of wireless communication has to follow legal regulations of the country where the competition is held. Compliance with local laws is the responsibility of the competing teams, not the RoboCup Federation. - -The type of wireless communication may also be restricted by the <>. The local organizing committee will announce any restrictions to the community as early as possible. - -NOTE: Bluetooth is not allowed since it cannot be fixed to frequency channels. - -==== Autonomy -The robotic equipment has to be fully autonomous. Human operators are not permitted to enter any information to the system during a match, except in <> or during a <>. Disregarding this rule is considered <>.