diff --git a/chapters/gamestructure.adoc b/chapters/gamestructure.adoc index 2460e6f..44d3519 100644 --- a/chapters/gamestructure.adoc +++ b/chapters/gamestructure.adoc @@ -97,7 +97,7 @@ The <> asks the <> of the teams However, if both teams prefer the same color, the referee assigns the colors by chance. In this case, the teams switch the colors after the first half of the match as well as after the first half of the overtime if applicable. ==== Choosing Hulls Colors -The <> asks the <> for their preferred hull color (dark or bright). If teams agree, the colors are used; otherwise, the referee assigns them by chance. +The <> asks the <> for their preferred <> (dark or bright). If teams agree, the colors are used; otherwise, the referee assigns them by chance. Robots must keep their assigned color throughout the game. diff --git a/chapters/robots.adoc b/chapters/robots.adoc index 27454c1..d019791 100644 --- a/chapters/robots.adoc +++ b/chapters/robots.adoc @@ -22,14 +22,17 @@ A robot must fit inside a 0.18 meters wide and 0.15 meters high cylinder at any To ensure clarity and effective identification during gameplay, the following rules apply to the coloring of robot hulls: Bright and Dark Color Scheme: -* Each robot must include both a bright and a dark color in its design. -* These colors must cover at least 40% of the robot's maximum height (15 cm), equivalent to a minimum of 6 cm of vertical coverage. + +* All robots from a team must include two interchangeable colors: one bright and one dark. +* These two colors must be the same for all robots in a team. +* The color must cover at least 40% of the robot's maximum height (15 cm), equivalent to a minimum of 6 cm of vertical coverage. * Teams must use the same color scheme throughout the entire game. Coverage Requirements: -* The color coverage must be consistent and visible from all standard angles. + * The robot hull must not be reflective to avoid interfering with the vision system. -* Colors must adhere properly and remain durable to prevent dropping or peeling during the match. If the color cover drops, it will be penalized accordingly (see <>). +* The robot hull must avoid colors close to the ones used at <> and <>. +* Colors must adhere properly and remain durable to prevent dropping or peeling during the match. If the color cover drops, it will be penalized accordingly (see <>). ==== Dribbling Device Dribbling devices that actively exert spin on the ball, which keep the ball in contact with the robot are permitted under certain conditions: