diff --git a/chapters/gamestructure.adoc b/chapters/gamestructure.adoc index b39d3fa..b2008ca 100644 --- a/chapters/gamestructure.adoc +++ b/chapters/gamestructure.adoc @@ -96,6 +96,11 @@ The <> asks the <> of the teams However, if both teams prefer the same color, the referee assigns the colors by chance. In this case, the teams switch the colors after the first half of the match as well as after the first half of the overtime if applicable. +==== Choosing Robot Hull Colors +The <> asks the <> for their preferred <> (dark or bright). If teams agree, the colors are used; otherwise, the referee assigns them by chance. + +Robots must keep their assigned color throughout the game. + ==== Choosing Side And Kick-Off The <> tosses a coin with both <>. The winning team chooses the goal it will attack in the first half of the match. The other team takes the <> to start the match. diff --git a/chapters/robots.adoc b/chapters/robots.adoc index fb9276a..f8daadf 100644 --- a/chapters/robots.adoc +++ b/chapters/robots.adoc @@ -18,6 +18,21 @@ The <> has to force a team to remove a robot from the field if ==== Shape A robot must fit inside a 0.18 meters wide and 0.15 meters high cylinder at any point in time. Additionally, the top of the robot must adhere to the standard pattern size and surface constraints. +==== Hull Color of Robots +To ensure clarity and effective identification during gameplay, the following rules apply to the coloring of robot hulls: + +Bright and dark color scheme: + +* All robots from a team must have interchangeable hull colors: one bright and one dark. +* These two colors must be the same for all robots in a team. +* The color must vertically cover at least 6 cm of the robot's maximum height. + +Coverage requirements: + +* The robot hull must not be reflective to avoid interfering with the vision system. +* The robot hull must avoid colors close to the ones used at <> and <>. +* Colors must adhere properly and remain durable to prevent dropping or peeling during the match. If the color cover drops, it will be penalized accordingly (see <>). + ==== Dribbling Device Dribbling devices that actively exert spin on the ball, which keep the ball in contact with the robot are permitted under certain conditions: @@ -53,4 +68,4 @@ The type of wireless communication may also be restricted by the <> or during a <>. Disregarding this rule is considered <>. \ No newline at end of file +The robotic equipment has to be fully autonomous. Human operators are not permitted to enter any information to the system during a match, except in <> or during a <>. Disregarding this rule is considered <>.