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| 1 | +# Material Maker 1.4RC4 |
| 2 | + |
| 3 | +## General |
| 4 | + |
| 5 | +- Don't show export menu for 3d preview on start (contributed by williamchange) |
| 6 | + |
| 7 | +## Nodes |
| 8 | + |
| 9 | +- Fixed dynamic pbr preview shader (contributed by williamchange) |
| 10 | +- Fixed dynamic materials export for Godot 4 (contributed by Paulo Poiati) |
| 11 | + |
| 12 | +## Bug Fixes |
| 13 | + |
| 14 | +- Fix global menu translation for macOS (contributed by williamchange) |
| 15 | +- Fix comment nodes not undoing position (contributed by williamchange) |
| 16 | +- Fixed environment preview not showing reflection (contributed by williamchange) |
| 17 | +- Fixed environment thumbnail generation (contributed by williamchange) |
| 18 | +- Fixed window jump when maximizing from splash (contributed by williamchange) |
| 19 | +- Fix connected signals errors when dragging panels (contributed by williamchange) |
| 20 | +- Add null check in set_current_environment (contributed by williamchange) |
| 21 | +- Fixed histogram with buffer inputs bug |
| 22 | +- Fixed problem that caused the iterate buffer to stop updating |
| 23 | + |
1 | 24 | # Material Maker 1.4RC3 |
2 | 25 |
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3 | 26 | ## General |
|
336 | 359 | by williamchange) |
337 | 360 | - The Spherize node has been improved (contributed by williamchange) |
338 | 361 | - Updated documentation for many nodes (contributed by williamchange) |
339 | | - |
| 362 | + |
340 | 363 | ## Bug Fixes |
341 | 364 |
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342 | 365 | - Small fixes in the GLSL parser |
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595 | 618 | - Normal maps can now be painted directly or generated from painted depth or both |
596 | 619 | - A new a *Paint Project Settings* dialog has been added. It replaces the huge submenu in the Tools menu |
597 | 620 | - A new *Stamp* tool has been added. To use it, press the mouse button to place the center of the stamp, then drag around to define the size and angle |
598 | | -- An implicit mask has been added to painting and it can be configured from an ID map using the new *Mask Selector* tool |
| 621 | +- An implicit mask has been added to painting and it can be configured from an ID map using the new *Mask Selector* tool |
599 | 622 | - The brush parameters panel has been updated to show channel filter parameters in a more intuitive way |
600 | 623 | - Parameters expressions can now use new *tilt* (stylus angle), and *stroke_seed* (a random number that is rerolled for each stroke) predefined variables |
601 | 624 | - The base brush library has been reorganized, many brushes have been improved and a few brushes have been added |
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