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Updated changelog for 1.4RC4
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CHANGELOG.md

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# Material Maker 1.4RC4
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## General
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- Don't show export menu for 3d preview on start (contributed by williamchange)
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## Nodes
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- Fixed dynamic pbr preview shader (contributed by williamchange)
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- Fixed dynamic materials export for Godot 4 (contributed by Paulo Poiati)
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## Bug Fixes
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- Fix global menu translation for macOS (contributed by williamchange)
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- Fix comment nodes not undoing position (contributed by williamchange)
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- Fixed environment preview not showing reflection (contributed by williamchange)
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- Fixed environment thumbnail generation (contributed by williamchange)
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- Fixed window jump when maximizing from splash (contributed by williamchange)
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- Fix connected signals errors when dragging panels (contributed by williamchange)
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- Add null check in set_current_environment (contributed by williamchange)
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- Fixed histogram with buffer inputs bug
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- Fixed problem that caused the iterate buffer to stop updating
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# Material Maker 1.4RC3
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## General
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by williamchange)
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- The Spherize node has been improved (contributed by williamchange)
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- Updated documentation for many nodes (contributed by williamchange)
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## Bug Fixes
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- Small fixes in the GLSL parser
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- Normal maps can now be painted directly or generated from painted depth or both
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- A new a *Paint Project Settings* dialog has been added. It replaces the huge submenu in the Tools menu
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- A new *Stamp* tool has been added. To use it, press the mouse button to place the center of the stamp, then drag around to define the size and angle
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- An implicit mask has been added to painting and it can be configured from an ID map using the new *Mask Selector* tool
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- An implicit mask has been added to painting and it can be configured from an ID map using the new *Mask Selector* tool
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- The brush parameters panel has been updated to show channel filter parameters in a more intuitive way
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- Parameters expressions can now use new *tilt* (stylus angle), and *stroke_seed* (a random number that is rerolled for each stroke) predefined variables
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- The base brush library has been reorganized, many brushes have been improved and a few brushes have been added

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