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@DevFika DevFika commented Oct 10, 2025

  • Added fill_to_random_color3.mmg
  • Updated base.json to use the new node
  • Added rand3_4d(vec4) to shader_functions.tres
  • Replaced nested 2D random calls with a single 4D-based function

Fixes issue #632.

Before:

After:

- Updated base.json to reference new fill_to_random_color3.mmg
- Added global rand3_4d to shader_functions.tres
@RodZill4 RodZill4 added this to the 1.5 milestone Oct 18, 2025
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2 participants