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TwitchNet is a general use library for all of the client sided Twitch development tools, written for the C# .NET Framework. The emphasis of this library will be on the client side, with some support given to the server side. This includes complete functionality for the new Helix API, IRC (chat), and PubSub. The library will also include limited utility functions for more server sided features such as WebHooks, Extensions, and Drops. Priority will be given to the client sided features first, and then limited server sided functionality will be added at a later date.
Feature | Status | Notes |
---|---|---|
Helix API | Implemented | All endpoints as of 2017/12/30 are implemented. |
IRC | Not Started | Base functionality implemented as of 2018/04/14 |
PubSub | Not Started | On deck. |
WebHooks | Not Started | TBA |
Extensions | Not Started | TBA |
Drops | Not Started | TBA |
- Language: C#
- Framework: 4.6.2
- Environment: Visual Studio (Community)
Hi I'm Roku, also known as Six over on the Twitch developer forum. I’m a third party developer who codes as a hobby in my spare time outside of my real job as a structural engineer. I’m largely self taught with only a very small amount learned in a classroom as it was not my focus in school.
I originally started my coding venture by modding Call of Duty: World at War, making various mod menus and game modes for both zombies and multiplayer. From there I modded other various Call of Duty's through the years, and actually still mod the series to this day. My most recent project is Quarantine Chaos for Call of Duty: Black Ops III. Along side modding games, I also picked up a few languages "real" languages over the years including Java, C++, and C# and have made only small personal projects up until now. TwitchNet is my first project that will be intended for production use and publishing.
I’m also stream on Twitch as well as being a being a developer. I stream semi-frequently, playing a variety of games including one of my favorite genres, rhythm games. I also stream action RPGs, shooters, or really anything I feel like streaming which sometimes even includes streaming development of any coding projects I currently have going on.
If you want to contact me about the library, you can reach me at the following outlets:
- Email: [email protected]