AVR-like Instruction set simulator
Starting with Rust
programming, simple UAL.
Concepts learned:
ownership
structure
patern matching
data collection
error handling
testing
closures
iterators
conditions ...
On-going development(it's my First Rust program so I for sure
have made mistakes.
fn main ( ) {
println ! ( "Sure, DOOM runs on everything :)" ) ;
}
Add conditional jump ( branche if not equal, jump, ...)
Store multiple u8 data in the u32 memory space, not a single u8
Add logical and arithmetical operation
Use the last 1/2 byte of the instruction in order to manipulate values > 0xff
Better parse system to read instruction like this :
00000000 <app_name>:
0 : 1120 add r0 , r1
1 : 3420 mov r3 , r1
2 : 1120 add r0 , r1
3 : 1120 add r0 , r1
... ... ... ...
ff: 1120 add r0 , r1
cargo run application/prog.S
prog.S (note \n
at the end of each line, including _start and _end lines)
_start
0x8190 ; ldi r0, 0x09
0xBB10 ; st 0x0B, r0
0x92B0 ; lds r1, 0x0B
_end
AVR -like Instruction Set simulator
Memory Map
Address ( u8) Value ( u32)
9 => 0
15 => 0
8 => 0
6 => 37552
1 => 0
3 => 0
11 => 9
12 => 0
13 => 0
2 => 0
7 => 0
0 => 0
10 => 0
14 => 0
5 => 47888
4 => 33168
Registers
Register name) Value ( u8)
r9 => 0
r1 => 9
LR => 0
r11 => 0
PSR => 0
r6 => 0
r10 => 0
r7 => 0
r2 => 0
r12 => 0
r3 => 0
r0 => 9
r5 => 0
r8 => 0
SP => 0
r4 => 0
Memory dump after loading a program 1
_start
0 0x8190 ; ldi r0, 0x09
1 0xBB10 ; st 0x0B, r0
2 0x92B0 ; lds r1, 0x0B
_end
Memory Map and register Map (register r0 and r1 have their new content
Memory Map
Address ( u8) Value ( u32)
2 => 0
0 => 0
1 => 0
13 => 0
7 => 0
5 => 47888
12 => 0
3 => 0
4 => 33168
11 => 9
14 => 0
8 => 0
9 => 0
6 => 37552
10 => 0
15 => 0
Registers
Register name) Value ( u8)
SP => 0
r4 => 0
r10 => 0
r11 => 0
r9 => 0
r3 => 0
r1 => 9
r2 => 0
r7 => 0
LR => 0
PSR => 0
r5 => 0
r6 => 0
r12 => 0
r8 => 0
r0 => 9
Memory dump after loading a program 2
_start
0 0x1120 ; add r0, r1
1 0xA510 ; mov r4, r0
2 0x8150 ; ldi r0, 5
3 0x9210 ; lds r1, 0x01
4 0x4520 ; and r4, r1
5 0x3510 ; or r4, r0
_end
Program start at address 0x04 in memory, so 0x04, 0x05, 0x06, 0x07, 0x08, 0x09 are modified with their respective machine code.
Memory Map
Address ( u8) Value ( u32)
9 => 13584
10 => 0
2 => 0
13 => 0
6 => 33104
14 => 0
5 => 42256
3 => 0
15 => 0
1 => 0
0 => 0
12 => 0
4 => 4384
11 => 0
7 => 37392
8 => 17696
16 register from r0 to r15
16 memory blocks divided into program and data each block has 32 bits total 512 bits or 64 bytes
Register
addr
Register
addr
r0
0x01
r8
0x09
r1
0x02
r9
0x0A
r2
0x03
r10
0x0B
r3
0x04
r11
0x0C
r4
0x05
r12
0x0D
r5
0x06
PSR
0x0E
r6
0x07
SP
0x0F
r7
0x08
LR
0x10
(to add more)
Instruction Set :: Control (0, 5, 6)
op
operands
binary
operands
comment
nop
--
0000
0000 0000 0000
nop operation, cpu does onothing
push
sp?
0101
0000 0000 0000
push to the stack pointer
pop
sp?
0110
0000 0000 0000
pop the stack pointer
Instruction Set :: Logic (1-4)
op
operands
binary
operands
comment
add
rd, rs
0001
rd rd rd rd rs rs rs rs 0000
add rs to rd and return rd
sub
rd ,rs
0010
rd rd rd rd rs rs rs rs 0000
substract rs to rd and return rd
or
rd, rs
0011
rd rd rd rd rs rs rs rs 0000
logical or, rs to rd and return rd
and
rd, rs
0100
rd rd rd rd rs rs rs rs 0000
logical and, rs to rd and return rd
Instruction Set :: Change flow (7)
op
operands
binary
operands
comment
jmp
addr
0111
adr adr adr adr adr adr adr adr 0000
jump to address addr
Instruction Set :: Data transfer (8-10)
op
operands
binary
operands
comment
ldi
rd, K
1000
rd rd rd rd K K K K 0000
Load Immediate the literal K to register rd
lds
rd, k
1001
rd rd rd rd k k k k 0000
Load Direct from Data Space at addresse k to register rd
mov
rd, rs
1010
rd rd rd rd rs rs rs rs 0000
move rs to rd and return rd
st
k, rs
1011
k k k k rs rs rs rs 0000
Sore direct the content of rs into the memory address k
Addresse (1 byte)
Value (4 bytes)
Addresse (1 byte)
Value (4 bytes)
0x00
0x0000_0000
0x08
0x0000_0000
0x01
0x0000_0000
0x09
0x0000_0000
0x02
0x0000_0000
0x0A
0x0000_0000
0x03
0x0000_0000
0x0B
0x0000_0000
0x04
0x0000_0000
0x0C
0x0000_0000
0x05
0x0000_0000
0x0D
0x0000_0000
0x06
0x0000_0000
0x0E
0x0000_0000
0x07
0x0000_0000
0x0F
0x0000_0000
Example of Instruction execution
r2 is register 0011, r3 is register 0100, remaining unused
1010 0011 0100 0000 ; machine code
;same as
0 0xA340 ; MOV r2, r3 move content of r3 into r2