You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have a schist room, with a chert cavern above it. In the lower room, ceiling tiles that correspond to visible chert tiles are rendered correctly (as grey stone). Ceiling tiles below unexcavated tiles on the chert level are rendered as blue, which is somewhat of an eyesore.
Armok Vision doesn't have to cheat and reveal what the unexcavated floor tiles are, although it arguably should, since those tiles would be visible from below, but it could at least guess the composition from nearby tiles and avoid making half the ceiling bright blue.
The text was updated successfully, but these errors were encountered:
I'd like to do it only for ceilings, and for no other invisible tiles. I wouldn't even care if it lied, and just showed the invisible ceiling as whatever the adjacent, visible tile was, although that's probably more complicated to implement than just showing the ceilings.
I have a schist room, with a chert cavern above it. In the lower room, ceiling tiles that correspond to visible chert tiles are rendered correctly (as grey stone). Ceiling tiles below unexcavated tiles on the chert level are rendered as blue, which is somewhat of an eyesore.
Armok Vision doesn't have to cheat and reveal what the unexcavated floor tiles are, although it arguably should, since those tiles would be visible from below, but it could at least guess the composition from nearby tiles and avoid making half the ceiling bright blue.
The text was updated successfully, but these errors were encountered: