A Nintendo Gameboy emulator written in modern C++. Made for the purpose of learning. It is not entirly cycle accurate.
- SDL2 For window and input handling.
- Just use
make
to build this.
- Modern clean & code.
- Abiltiy to change the color pallete on the fly (All the colors are from lospec.com.
Demo
- Supports MBC1, MBC2 & MBC3 carts.
The key bindings are: w, a, s, d, h, j, Space, Enter.
c to change the color pallete.