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[clientscript,script1131].cs2
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[clientscript,script1131].cs2
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// 1131
[clientscript,script1131](int $int0)
def_component $component1 = ship_journey:6;
def_component $component2 = ship_journey:19;
if_setmodel(war_ship_3065, $component1);
def_string $text0 = "You Journey on the ship....";
if_setmodelorthog(false, $component1);
switch_int ($int0) {
case 1 :
if_setmodelanim(seq_632, $component1);
$text0 = "You sail to Entrana.";
case 2 :
if_setmodelanim(seq_633, $component1);
$text0 = "You sail to Port Sarim.";
case 3 :
if_setmodelanim(seq_630, $component1);
$text0 = "You sail to Crandor.";
case 4 :
if_setmodelanim(seq_634, $component1);
$text0 = "You sail to Karamja.";
case 5 :
if_setmodelanim(seq_635, $component1);
$text0 = "You sail to Port Sarim.";
case 6 :
if_setmodelorthog(true, $component1);
if_setmodelanim(seq_638, $component1);
$text0 = "You sail to Port Khazard.";
case 7 :
if_setmodelanim(seq_639, $component1);
$text0 = "You sail out to Sea.";
case 8 :
if_setmodelanim(seq_640, $component1);
$text0 = "You sail back to Port Khazard.";
case 9 :
if_setmodelanim(seq_641, $component1);
$text0 = "You sail to Port Sarim.";
case 10 :
if_setmodelanim(seq_3545, $component1);
$text0 = "You sail to the Void Knight outpost.";
case 11 :
if_setmodelanim(seq_3546, $component1);
$text0 = "You sail to Port Sarim.";
case 12 :
if_setmodel(model_13370, $component1);
if_setmodelanim(seq_3476, $component1);
$text0 = "You're ogre propelled to the beach of Karamja!";
case 13 :
if_setmodel(model_13371, $component1);
if_setmodelanim(seq_3477, $component1);
$text0 = "You're ogre propelled to the Feldip Hills!";
}
if_settext($text0, $component2);