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[proc,script536].cs2
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[proc,script536].cs2
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// 536
[proc,script536](int $int0, component $component1, component $component2, component $component3, component $component4, component $component5)
cc_deleteall($component1);
def_int $int6 = 0;
def_int $int7 = 16;
def_int $int8 = calc(if_getwidth($component1) / 2);
$int6 = ~script537(attack, $int7, 0, $int8, 0, 1, 2, 3, $component1, $component2, $component3, $int6, $int0, $component4, $component5);
$int6 = ~script537(strength, $int7, $int8, $int8, 4, 5, 6, 7, $component1, $component2, $component3, $int6, $int0, $component4, $component5);
$int7 = calc($int7 + 32 + 10);
$int6 = ~script537(defence, $int7, 0, $int8, 8, 9, 10, 11, $component1, $component2, $component3, $int6, $int0, $component4, $component5);
$int6 = ~script537(ranged, $int7, $int8, $int8, 12, 13, 14, 15, $component1, $component2, $component3, $int6, $int0, $component4, $component5);
$int7 = calc($int7 + 32 + 10);
$int6 = ~script537(magic, $int7, 0, $int8, 16, 17, 18, 19, $component1, $component2, $component3, $int6, $int0, $component4, $component5);
$int6 = ~script537(hitpoints, $int7, $int8, $int8, 20, 21, 22, 23, $component1, $component2, $component3, $int6, $int0, $component4, $component5);
$int7 = calc($int7 + 32 + 10);
$int6 = ~script537(prayer, $int7, 0, $int8, 24, 25, 26, 27, $component1, $component2, $component3, $int6, $int0, $component4, $component5);
$int7 = calc($int7 + 32);
~soul_wars_rewards_drawconfirm($int0, $component1, $component2, $component3, enum_3537, 0, $component4, $component5);
if_setonvartransmit("script532(-1, $component1, $component2, $component3, $component4, $component5){var2876}", $component1);
if_setonvartransmit(null, $component4);
if_setonvartransmit(null, $component5);
if_setonvartransmit("soul_wars_rewards_drawconfirm($int0, $component1, $component2, $component3, enum_3537, 0, $component4, $component5){var2971}", $component2);