From 99a1dc2a47a78b901f8e7655465571b5ade86307 Mon Sep 17 00:00:00 2001 From: Dasperal Date: Thu, 16 May 2024 22:47:23 +0300 Subject: [PATCH] Doom: Rename "Lethal pellet of a point-blank SSG" gameplay option to "SSG gibs enemies" A more understandable name --- src/doom/m_menu.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/doom/m_menu.c b/src/doom/m_menu.c index a673a9f41..a13bf8224 100644 --- a/src/doom/m_menu.c +++ b/src/doom/m_menu.c @@ -1357,7 +1357,7 @@ static MenuItem_t Gameplay4Items[] = { I_SWITCH("Collision physics:", "abpbrf cnjkryjdtybq:", M_RD_Change_ImprovedCollision), // Физика столкновений I_SWITCH("Walk over and under monsters:", "Gthtvtotybt gjl*yfl vjycnhfvb:", M_RD_Change_WalkOverUnder), // Перемещение над/под монстрами I_SWITCH("Corpses sliding from the ledges:", "Nhegs cgjkpf.n c djpdsitybq:", M_RD_Change_Torque), // Трупы сползают с возвышений - I_SWITCH("Lethal pellet of a point-blank SSG:", "ldecndjkrf hfphsdftn dhfujd:", M_RD_Change_SSGBlast), // Двустволка разрывает врагов + I_SWITCH("SSG gibs enemies:", "ldecndjkrf hfphsdftn dhfujd:", M_RD_Change_SSGBlast), // Двустволка разрывает врагов I_SWITCH("Items are tossed when dropped:", "Gjl,hfcsdfnm dsgfdibt ghtlvtns:", M_RD_Change_TossDrop), // Подбрасывать выпавшие предметы I_LRFUNC("Floating powerups amplitude:", "gjrfxbdfybt cath-fhntafrnjd:", M_RD_Change_FloatPowerups), // Покачивание сфер-артефактов I_LRFUNC("Weapon attack alignment:", "jhe;bt ghb cnhtkm,t:", M_RD_Change_Bobbing), // Оружие при стрельбе @@ -4806,14 +4806,14 @@ static void M_RD_Draw_Gameplay_4(void) torque && !netgame ? CR_GREEN : CR_DARKRED); } - // Lethal pellet of a point-blank SSG + // SSG gibs enemies if (strict_mode) { - RD_M_DrawTextSmallENG("N/A", 287 + wide_delta, 65, CR_DARKRED); + RD_M_DrawTextSmallENG("N/A", 153 + wide_delta, 65, CR_DARKRED); } else { - RD_M_DrawTextSmallENG(ssg_blast_enemies ? RD_ON : RD_OFF, 287 + wide_delta, 65, + RD_M_DrawTextSmallENG(ssg_blast_enemies ? RD_ON : RD_OFF, 153 + wide_delta, 65, ssg_blast_enemies && !netgame ? CR_GREEN : CR_DARKRED); }