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In #34 we discovered a cleaner way to parse dependencies from shader crates, namely using the well-constructed JSON output of cargo metadata. We should use that to replace the existing cumbersome parsing of cargo tree that only outputs plain text.
The text was updated successfully, but these errors were encountered:
In #34 we discovered a cleaner way to parse dependencies from shader crates, namely using the well-constructed JSON output of
cargo metadata
. We should use that to replace the existing cumbersome parsing ofcargo tree
that only outputs plain text.The text was updated successfully, but these errors were encountered: