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Add AccessQualifier to Image #28

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@schell

Description

@schell

I'm working on occlusion culling and can't seem to write to a texture in my compute shader. wgpu wants the storage texture to be write-only, but there's no way to express that from my rust-gpu shader.

Specifically we need to add AccessQualifier to the Image type variables.

Related to:

And in one of those issues @eddyb says:

That is, this is an OpenCL feature, not a Vulkan one, and wgpu couldn't possibly make use of it (unless they misunderstood the specification, too?).

But it looks like this is used in Vulkan, at least in compute. And I'm hitting it in my use of wgpu.

I expect that I can try to tackle this, unless someone gets to it first.

Expected Behaviour

I expect to be able to specify that an Image is read-only, write-only, or read and write.

Example & Steps To Reproduce

Create a shader that uses a texture that gets written to. Try to use that shader in a wgpu compute pipeline.

My specific pipeline validation error is this:

wgpu error: Validation Error

Caused by:
  In Device::create_compute_pipeline, label = 'compute-occlusion-copy-depth-to-pyramid'
    Error matching shader requirements against the pipeline
      Shader global ResourceBinding { group: 0, binding: 2 } is not available in the pipeline layout
        Texture class Storage { format: R32Float, access: StorageAccess(STORE) } doesn't match the shader Storage { format: R32Float, access: StorageAccess(LOAD | STORE) }

But yours would be different.

I should also add that simply marking my storage texture as LOAD | STORE (read+write) from wgpu is not an option for me as I am targeting WebGPU, and read+write storage textures is a native-only opt-in feature ;).

Shader

pub type DepthImage2d = Image!(2D, type=f32, sampled=true, depth=true);
pub type DepthPyramidImage = Image!(2D, format = r32f, sampled = true, depth = false);
pub type DepthPyramidImageMut = Image!(2D, format = r32f, sampled = false, depth = false); // this needs to be write-only

/// Copies a depth texture to the top mip of a pyramid of mips.
#[spirv(compute(threads(32)))]
pub fn compute_copy_depth_to_pyramid(
    #[spirv(descriptor_set = 0, binding = 0, storage_buffer)] desc: &PyramidDescriptor,
    #[spirv(descriptor_set = 0, binding = 1)] depth_texture: &DepthImage2d,
    #[spirv(descriptor_set = 0, binding = 2)] mip: &DepthPyramidImageMut,
    #[spirv(global_invocation_id)] global_id: UVec3,
) {
    if desc.should_skip_invocation(global_id) {
        return;
    }

    let depth: Vec4 = depth_texture.fetch_with(global_id.xy(), sample_with::lod(0));
    unsafe {
        mip.write(global_id.xy(), depth);
    }
}

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