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rust: sync: introduce CondVar
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This is the traditional condition variable or monitor synchronisation
primitive. It is implemented with C's `wait_queue_head_t`.

It allows users to release a lock and go to sleep while guaranteeing
that notifications won't be missed. This is achieved by enqueuing a wait
entry before releasing the lock.

Cc: Peter Zijlstra <[email protected]>
Cc: Ingo Molnar <[email protected]>
Cc: Will Deacon <[email protected]>
Cc: Waiman Long <[email protected]>
Signed-off-by: Wedson Almeida Filho <[email protected]>
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wedsonaf committed Mar 29, 2023
1 parent d93c313 commit 96ba801
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Showing 5 changed files with 189 additions and 2 deletions.
1 change: 1 addition & 0 deletions rust/bindings/bindings_helper.h
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Expand Up @@ -8,6 +8,7 @@

#include <linux/slab.h>
#include <linux/refcount.h>
#include <linux/wait.h>
#include <linux/sched.h>

/* `bindgen` gets confused at certain things. */
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7 changes: 7 additions & 0 deletions rust/helpers.c
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Expand Up @@ -24,6 +24,7 @@
#include <linux/mutex.h>
#include <linux/spinlock.h>
#include <linux/sched/signal.h>
#include <linux/wait.h>

__noreturn void rust_helper_BUG(void)
{
Expand Down Expand Up @@ -76,6 +77,12 @@ void rust_helper_spin_unlock_irqrestore(spinlock_t *lock, unsigned long flags)
}
EXPORT_SYMBOL_GPL(rust_helper_spin_unlock_irqrestore);

void rust_helper_init_wait(struct wait_queue_entry *wq_entry)
{
init_wait(wq_entry);
}
EXPORT_SYMBOL_GPL(rust_helper_init_wait);

int rust_helper_signal_pending(struct task_struct *t)
{
return signal_pending(t);
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4 changes: 3 additions & 1 deletion rust/kernel/sync.rs
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Expand Up @@ -8,10 +8,12 @@
use crate::types::Opaque;

mod arc;
mod condvar;
mod lock;

pub use arc::{Arc, ArcBorrow, UniqueArc};
pub use lock::{mutex::Mutex, spinlock::SpinLock};
pub use condvar::CondVar;
pub use lock::{mutex::Mutex, spinlock::SpinLock, Guard};

/// Represents a lockdep class. It's a wrapper around C's `lock_class_key`.
#[repr(transparent)]
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178 changes: 178 additions & 0 deletions rust/kernel/sync/condvar.rs
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// SPDX-License-Identifier: GPL-2.0

//! A condition variable.
//!
//! This module allows Rust code to use the kernel's [`struct wait_queue_head`] as a condition
//! variable.
use super::{lock::Backend, Guard, LockClassKey};
use crate::{bindings, init::PinInit, pin_init, str::CStr, task::Task, types::Opaque};
use core::marker::PhantomPinned;
use macros::pin_data;

/// Creates a [`CondVar`] initialiser with the given name and a newly-created lock class.
#[macro_export]
macro_rules! new_condvar {
($($name:literal)?) => {
$crate::sync::CondVar::new($crate::optional_name!($($name)?), $crate::static_lock_class!())
};
}

/// A conditional variable.
///
/// Exposes the kernel's [`struct wait_queue_head`] as a condition variable. It allows the caller to
/// atomically release the given lock and go to sleep. It reacquires the lock when it wakes up. And
/// it wakes up when notified by another thread (via [`CondVar::notify_one`] or
/// [`CondVar::notify_all`]) or because the thread received a signal. It may also wake up
/// spuriously.
///
/// Instances of [`CondVar`] need a lock class and to be pinned. The recommended way to create such
/// instances is with the [`pin_init`](crate::pin_init) and [`new_condvar`] macros.
///
/// # Examples
///
/// The following is an example of using a condvar with a mutex:
///
/// ```
/// use kernel::sync::{CondVar, Mutex};
/// use kernel::{new_condvar, new_mutex};
///
/// #[pin_data]
/// pub struct Example {
/// #[pin]
/// value: Mutex<u32>,
///
/// #[pin]
/// value_changed: CondVar,
/// }
///
/// /// Waits for `e.value` to become `v`.
/// fn wait_for_vaue(e: &Example, v: u32) {
/// let mut guard = e.value.lock();
/// while *guard != v {
/// e.value_changed.wait_uninterruptible(&mut guard);
/// }
/// }
///
/// /// Increments `e.value` and notifies all potential waiters.
/// fn increment(e: &Example) {
/// *e.value.lock() += 1;
/// e.value_changed.notify_all();
/// }
///
/// /// Allocates a new boxed `Example`.
/// fn new_example() -> Result<Pin<Box<Example>>> {
/// Box::pin_init(pin_init!(Example {
/// value <- new_mutex!(0),
/// value_changed <- new_condvar!(),
/// }))
/// }
/// ```
///
/// [`struct wait_queue_head`]: ../../../include/linux/wait.h
#[pin_data]
pub struct CondVar {
#[pin]
pub(crate) wait_list: Opaque<bindings::wait_queue_head>,

/// A condvar needs to be pinned because it contains a [`struct list_head`] that is
/// self-referential, so it cannot be safely moved once it is initialised.
#[pin]
_pin: PhantomPinned,
}

// SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on any thread.
#[allow(clippy::non_send_fields_in_send_ty)]
unsafe impl Send for CondVar {}

// SAFETY: `CondVar` only uses a `struct wait_queue_head`, which is safe to use on multiple threads
// concurrently.
unsafe impl Sync for CondVar {}

impl CondVar {
/// Constructs a new condvar initialiser.
#[allow(clippy::new_ret_no_self)]
pub fn new(name: &'static CStr, key: &'static LockClassKey) -> impl PinInit<Self> {
pin_init!(Self {
_pin: PhantomPinned,
// SAFETY: `__init_waitqueue_head` initialises the waitqueue head, and both `name` and
// `key` have static lifetimes so they live indefinitely.
wait_list <- unsafe {
Opaque::ffi_init2(
bindings::__init_waitqueue_head,
name.as_char_ptr(),
key.as_ptr(),
)
},
})
}

fn wait_internal<T: ?Sized, B: Backend>(&self, wait_state: u32, guard: &mut Guard<'_, T, B>) {
let wait = Opaque::<bindings::wait_queue_entry>::uninit();

// SAFETY: `wait` points to valid memory.
unsafe { bindings::init_wait(wait.get()) };

// SAFETY: Both `wait` and `wait_list` point to valid memory.
unsafe {
bindings::prepare_to_wait_exclusive(self.wait_list.get(), wait.get(), wait_state as _)
};

// SAFETY: No arguments, switches to another thread.
guard.do_unlocked(|| unsafe { bindings::schedule() });

// SAFETY: Both `wait` and `wait_list` point to valid memory.
unsafe { bindings::finish_wait(self.wait_list.get(), wait.get()) };
}

/// Releases the lock and waits for a notification in interruptible mode.
///
/// Atomically releases the given lock (whose ownership is proven by the guard) and puts the
/// thread to sleep, reacquiring the lock on wake up. It wakes up when notified by
/// [`CondVar::notify_one`] or [`CondVar::notify_all`], or when the thread receives a signal.
/// It may also wake up spuriously.
///
/// Returns whether there is a signal pending.
#[must_use = "wait returns if a signal is pending, so the caller must check the return value"]
pub fn wait<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) -> bool {
self.wait_internal(bindings::TASK_INTERRUPTIBLE, guard);
Task::current().signal_pending()
}

/// Releases the lock and waits for a notification in uninterruptible mode.
///
/// Similar to [`CondVar::wait`], except that the wait is not interruptible. That is, the
/// thread won't wake up due to signals. It may, however, wake up supirously.
pub fn wait_uninterruptible<T: ?Sized, B: Backend>(&self, guard: &mut Guard<'_, T, B>) {
self.wait_internal(bindings::TASK_UNINTERRUPTIBLE, guard)
}

/// Calls the kernel function to notify the appropriate number of threads with the given flags.
fn notify(&self, count: i32, flags: u32) {
// SAFETY: `wait_list` points to valid memory.
unsafe {
bindings::__wake_up(
self.wait_list.get(),
bindings::TASK_NORMAL,
count,
flags as _,
)
};
}

/// Wakes a single waiter up, if any.
///
/// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost
/// completely (as opposed to automatically waking up the next waiter).
pub fn notify_one(&self) {
self.notify(1, 0);
}

/// Wakes all waiters up, if any.
///
/// This is not 'sticky' in the sense that if no thread is waiting, the notification is lost
/// completely (as opposed to automatically waking up the next waiter).
pub fn notify_all(&self) {
self.notify(0, 0);
}
}
1 change: 0 additions & 1 deletion rust/kernel/sync/lock.rs
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Expand Up @@ -177,7 +177,6 @@ pub struct Guard<'a, T: ?Sized, B: Backend> {
unsafe impl<T: Sync + ?Sized, B: Backend> Sync for Guard<'_, T, B> {}

impl<T: ?Sized, B: Backend> Guard<'_, T, B> {
#[allow(dead_code)]
pub(crate) fn do_unlocked(&mut self, cb: impl FnOnce()) {
// SAFETY: The caller owns the lock, so it is safe to unlock it.
unsafe { B::unlock(self.lock.state.get(), &self.state) };
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