Skip to content
This repository has been archived by the owner on Jan 23, 2024. It is now read-only.

[Feature Request] DSU server mode for Steam Controller #104

Open
EPOCHvoyager opened this issue Dec 12, 2023 · 0 comments
Open

[Feature Request] DSU server mode for Steam Controller #104

EPOCHvoyager opened this issue Dec 12, 2023 · 0 comments

Comments

@EPOCHvoyager
Copy link

While mapping the gyro to 'cemuhook' works while emulation is active, there is currently no way to use direct gyro input concurrently with Steam bindings on programs that support DSU - as far as I can tell.

There have been options for the use-case in the past, like this multi-platform app by FrogTheFrog; however, that's built on an almost 4-year-old version of Electron(which crashes on app start with the GPU sandbox enabled on my system), the Linux version seemingly isn't able to get data from a wired Steam Controller - and most importantly, it's been archived by the author.

There's newer options for other gyro-enabled controllers and the Deck, but none that seem to support old gordon.

P.S.: While beyond the initial scope of this feature request, it would be in line with current Steam Input developments to add the capability to apply a simple, but effective filter to the raw data like the 1€ Filter - before relaying that information to the DSU client.

FrogTheFrog's app allowed for simple low pass/high pass and Kalman filtering, which were generally hard to configure, and led - consequently or not - to mixed results.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant