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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

[5.1.1] - 2020.04.03

Changed

  • Inverted if (_firingMode.Equals(FiringMode.Immediate) into if (FiringMode.Immediate.Equals(_firingMode) to avoid VerificationException when including assembly AllowPartiallyTrustedCallers #365.

[5.1.0] - 2020.03.24

Added

  • Added missing possible destination states to all PermitDynamic and PermitDynamicIf, see issue #305.

Fixed

  • Fixed trigger execution order issue if there are uncaught exceptions. Ref issue #267
  • Fixed issue #272 and #275. Triggers with no parameters threw exceptions when checking if they could be fired, or retrieved with GetPermittedTriggers.

[5.0.1] - 2020.03.13

Fixed

  • Added missing initial transition, see PR #286.

[5.0.0] - 2020.02.28

Changed

  • Activate and deactivate actions only runs on manual call to Activate / Deactivate. This breaks the v4.4 implementation, where activate/deactivate actions are run on every state transition.

[4.4.0] - 2020.02.07

Changed

  • PR #348 Added trigger parameters to OnTransitioned event

Fixed

  • #342 StateMutator is called multiple times with the same state
  • #345 Wrong behavior with FiringMode.Immediate in version 4.3.0
  • #339 OnEntry behavour different: Unit test broken when updated to 4.3.0 from 4.2.1
  • #292 Nested InitialTransitions calls superstate onEntry twice

[4.3.0] - 2019.11.11

Changed

  • Netstandard2.0 support

4.2.0 - 2018.06.01

Added

  • PR #254 Add initial transitions

Changed

  • Simplified examples a bit and added comments

Fixed

  • #261 Reentrant trigger in substate causes exit action to be executed twice
  • #263 NullReferenceException bug introduced in commit c13e181b

4.1.0 - 2018-05-18

Added

  • #246 Queuing should not be the default behavior

Fixed

  • #191 Shouldn't Reentry fire OnEntry from substate?
  • #228 guard function called twice?
  • #214 Transition object holds parent state as source state instead of child
  • #249 Latest prerelease v4.0.1-dev-00294 bug (Internal transition handler not executing)

4.0.0 - 2017-09-30

Added

  • #169 HTML format DOT graph output
  • #132 Conditional InternalTransition
  • #130 Support InternalTransition for all TriggerWithParams

Changed

  • #178 Replace calls to Enforce.ArgumentNotNull with in-place null checks, and other changes suggested by CodeCracker
  • #168 Modified the output of OnUnmute to display the correct message
  • #164 Reducing confusion, and fixing invalid cast in Reflection.
  • #158 Create new ActionInfo class, start insinuating it
  • #156 TriggerInfo.Value -> UnderlyingTrigger
  • #149 Moved StateType and TriggerType into StateMachineInfo, removed TriggerInfo
  • #147 Extracting common abstract base class for transition info
  • #142 Further reflection API refinement
  • #141 Update to RTM dotnet tooling/VS2017
  • #137 Replace magic string usages with nameof()
  • #125 Adding check for cyclic configuration
  • #123 Update for the current .NET Core version

Deprecated

Removed

Fixed

  • #175 Fix Multiple internal transition actions executed if defined in state hierarchy, and Renamed DynamicTransitionInfo.Destination to DestinationDescription
  • #144 Fix unbounded recursion/fully initialize sub/super-states
  • #140 Adding recursive trigger processing to InternalFireAsync

3.1.0 - 2016-12-15

Added

Changed

Deprecated

Removed

Fixed

3.0.1 - 2016-11-23

Added

Changed

Deprecated

Removed

Fixed

3.0.0 - 2016-11-03

Added

Changed

Deprecated

Removed

Fixed

Release template - version and date goes here

Added

Changed

Deprecated

Removed

Fixed