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RollingForPointsBuy.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta charset="UTF-8">
<title>Rolling For Points Buy</title>
<link rel="icon" href="img/logo.png">
<!-- <script src="https://getinsights.io/js/insights.js"></script>
<script>
insights.init('Gclqvv59mt2fTpDv');
insights.trackPages();
</script>-->
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-1BmE4kWBq78iYhFldvKuhfTAU6auU8tT94WrHftjDbrCEXSU1oBoqyl2QvZ6jIW3" crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js" integrity="sha384-ka7Sk0Gln4gmtz2MlQnikT1wXgYsOg+OMhuP+IlRH9sENBO0LRn5q+8nbTov4+1p" crossorigin="anonymous"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script src="../js/getscore.js"></script>
<style>
h1 {text-align: center;}
p {text-align: center; margin:1px;}
div {text-align: center;}
input[type="number"] {font-size:30px; font-weight: bold;}
body {
background-color: #454545;
color: #E8E8E8;
font-family: 'Lato';
}
.accordbutdark {background-color: #2f2f2f !important;
color: #FFFFFFFF !important;
text-align: center;}
.accordboddark {background-color: #424242 !important;}
.container-fluid {padding: 25px 25px 25px 25px;}
</style>
</head>
<body>
<div class="container-fluid">
<div class="row" >
<h1>Rolling For Points Buy</h1>
</div>
<div class="row" style="margin:5px;">
<p>
<a href="https://ko-fi.com/sdoehren" target="_blank" rel="noopener noreferrer">
<img src="https://img.shields.io/badge/ko--fi-Support%20Me-red?style=flat-square&logo=ko-fi" alt="ko-fi"></a>
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<img src="https://img.shields.io/badge/Patreon-Support%20Me-red?style=flat-square&logo=patreon" alt="Patreon"></a>
</p>
</div>
<div class="row justify-content-center" >
<div class="col-10 col-lg-8">
<div class="accordion accordion-flush" id="mainaccordion">
<div class="accordion-item">
<h2 class="accordion-header" id="headingOne">
<button class="accordion-button accordbutdark collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseOne" aria-expanded="false" aria-controls="collapseOne">
Calculation Process
</button>
</h2>
<div id="collapseOne" class="accordion-collapse collapse" aria-labelledby="headingOne" data-bs-parent="#mainaccordion">
<div class="accordion-body accordboddark">
<ol>
<li>Set highest and lowest rolls to min and max available ability scores, discard highest and lowest rolls. </li>
<li>Distribute the remaining rolls based on value. </li>
<li>Allocate points to the remaining 4 abilities based on the distribution. </li>
<li>Adjust scores to avoid wasted points. </li>
</ol>
<p>Note that due to randomization occurring in specific scenarios some solutions are unstable.</p>
<p>As a general rule though, the vast majority of solution are stable.</p>
<p>Ability score-points cost based on <a href="https://chicken-dinner.com/5e/5e-point-buy.html">5e Point Buy Calculator</a> default values.</p>
</div>
</div>
</div>
</div>
</div>
</div>
<br>
<div class="row justify-content-center">
<h2>Settings</h2>
</div>
<div class="row justify-content-center">
<div class="col-4 col-lg-2">
<label for="Points Available">Points Available</label>
<input id="Points Available" name="Points Available" class="form-control" type="number" min="1" value="27" style="text-align:center;" onchange="adjustabs()">
</div>
<div class="col-4 col-lg-2">
<label for="Min Ability Score">Minimum Score</label>
<input id="Min Ability Score" name="Min Ability Score" class="form-control" type="number" min="3" max="18" value="8" style="text-align:center;" onchange="adjustabs()">
</div>
<div class="col-4 col-lg-2">
<label for="Max Ability Score">Maximum Score</label>
<input id="Max Ability Score" name="Max Ability Score" class="form-control" type="number" min="1" max="18" value="15" style="text-align:center;" onchange="adjustabs()">
</div>
</div>
<div id="ERROR MESSAGE" class="row justify-content-md-center">
</div>
<br>
<div class="row justify-content-center">
<h2>Roll Result</h2>
</div>
<div class="row justify-content-center">
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Roll1">Roll 1</label>
<input id="Roll1" name="Roll1" class="form-control input-lg" type="number" min="1" value="15" style="text-align:center;" onchange="adjustabs()">
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Roll2">Roll 2</label>
<input id="Roll2" name="Roll2" class="form-control input-lg" type="number" min="1" value="14" style="text-align:center;" onchange="adjustabs()">
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Roll3">Roll 3</label>
<input id="Roll3" name="Roll3" class="form-control input-lg" type="number" min="1" value="13" style="text-align:center;" onchange="adjustabs()">
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Roll4">Roll 4</label>
<input id="Roll4" name="Roll4" class="form-control input-lg" type="number" min="1" value="12" style="text-align:center;" onchange="adjustabs()">
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Roll5">Roll 5</label>
<input id="Roll5" name="Roll5" class="form-control input-lg" type="number" min="1" value="10" style="text-align:center;" onchange="adjustabs()">
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Roll6">Roll 6</label>
<input id="Roll6" name="Roll6" class="form-control input-lg" type="number" min="1" value="8" style="text-align:center;" onchange="adjustabs()">
</div>
</div>
<br>
<div class="row justify-content-center">
<div class="col-12 col-lg-6" >
<button type="button" class="btn btn-outline-light" onclick="randomiseroll('4d6dl')">Randomize Roll (4d6dl)</button>
<button type="button" class="btn btn-outline-light" onclick="randomiseroll('3d6')">Randomize Roll (3d6)</button>
<button type="button" class="btn btn-outline-light" onclick="randomiseroll('1d20')">Randomize Roll (1d20)</button>
</div>
</div>
<br>
<div class="row justify-content-center">
<h2>Outcome</h2>
</div>
<div class="row justify-content-center">
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Ability1">Ability Score 1</label>
<input id="Ability1" name="Ability1" class="form-control input-lg" type="number" min="1" value="15" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Ability2">Ability Score 2</label>
<input id="Ability2" name="Ability2" class="form-control input-lg" type="number" min="1" value="14" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Ability3">Ability Score 3</label>
<input id="Ability3" name="Ability3" class="form-control input-lg" type="number" min="1" value="13" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Ability4">Ability Score 4</label>
<input id="Ability4" name="Ability4" class="form-control input-lg" type="number" min="1" value="12" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Ability5">Ability Score 5</label>
<input id="Ability5" name="Ability5" class="form-control input-lg" type="number" min="1" value="10" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<label for="Ability6">Ability Score 6</label>
<input id="Ability6" name="Ability6" class="form-control input-lg" type="number" min="1" value="8" style="text-align:center;" disabled>
</div>
</div>
<br>
<div class="row justify-content-center">
<h4>Points Allocated</h4>
</div>
<div class="row justify-content-center">
<div class="col-4 col-lg-2 col-xl-1" >
<input id="Points1" name="Ability1" class="form-control input-lg" type="number" min="1" value="9" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<input id="Points2" name="Ability2" class="form-control input-lg" type="number" min="1" value="7" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<input id="Points3" name="Ability3" class="form-control input-lg" type="number" min="1" value="5" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<input id="Points4" name="Ability4" class="form-control input-lg" type="number" min="1" value="4" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<input id="Points5" name="Ability5" class="form-control input-lg" type="number" min="1" value="2" style="text-align:center;" disabled>
</div>
<div class="col-4 col-lg-2 col-xl-1" >
<input id="Points6" name="Ability6" class="form-control input-lg" type="number" min="1" value="0" style="text-align:center;" disabled>
</div>
</div>
<div class="row justify-content-center">
<div class="col-10 col-md-5 col-lg-3 col-xl-2" >
<label for="Leftover Points">Leftover Points</label>
<input id="Leftover Points" name="Leftover Points" class="form-control input-lg" type="number" min="1" value="0" style="text-align:center;" disabled>
</div>
</div>
<br>
<div class="row justify-content-center">
<a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/"><img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by-nc-sa/4.0/88x31.png" /></a><br />This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/4.0/">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a>
</div>
</div>
</body>
<script>
function getRandomInt(max) {
return Math.floor(Math.random() * max)+1;
}
function shuffle(array) {
var currentIndex = array.length, randomIndex;
// While there remain elements to shuffle...
while (0 !== currentIndex) {
// Pick a remaining element...
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
// And swap it with the current element.
[array[currentIndex], array[randomIndex]] = [
array[randomIndex], array[currentIndex]];
}
return array;
}
function roll4d6dl(){
var rollresults = []
var i;
for (i = 1; i <= 6; i++) {
let rolls = [getRandomInt(6),getRandomInt(6),getRandomInt(6),getRandomInt(6)];
let minval = Math.min(...rolls);
let sumval = rolls.reduce((a, b) => a + b, 0)-minval;
rollresults.push(sumval);
}
return rollresults
}
function roll3d6(){
var rollresults = []
var i;
for (i = 1; i <= 6; i++) {
let rolls = [getRandomInt(6),getRandomInt(6),getRandomInt(6)];
let sumval = rolls.reduce((a, b) => a + b, 0);
rollresults.push(sumval);
}
return rollresults
}
function roll1d20(){
var rollresults = []
var i;
for (i = 1; i <= 6; i++) {
let rolls = [getRandomInt(20)];
let sumval = rolls.reduce((a, b) => a + b, 0);
rollresults.push(sumval);
}
return rollresults
}
function randomiseroll(roll){
var rollresults;
if (roll==="4d6dl"){
rollresults = roll4d6dl()
}
if (roll==="3d6"){
rollresults = roll3d6()
}
if (roll==="1d20"){
rollresults = roll1d20()
}
rollresults.sort(function(a, b) {
return b - a;
});
for (i = 0; i < 6; i++) {
let a=i+1
var s= document.getElementById("Roll"+a);
s.value = rollresults[i];
}
adjustabs();
}
function adjustabs(){
var ERROR= document.getElementById("ERROR MESSAGE");
const scorevalue = {18:19, 17:15, 16:12, 15:9, 14:7, 13:5, 12:4, 11:3, 10:2,
9:1, 8:0, 7:-1, 6:-2, 5:-4, 4:-6, 3:-9};
let AvailablePoints=document.getElementById("Points Available").value;
let MinScore = parseInt(document.getElementById("Min Ability Score").value);
let MaxScore = parseInt(document.getElementById("Max Ability Score").value);
if (MinScore>MaxScore){
MaxScore = parseInt(document.getElementById("Min Ability Score").value);
MinScore = parseInt(document.getElementById("Max Ability Score").value);
}
let rolls = []
var i;
for (i = 1; i <= 6; i++) {
var s= document.getElementById("Roll"+i).value;
rolls.push(s);
}
let adjustedarray = [];
let minroll = Math.min(...rolls)
for (i = 0; i < rolls.length; i++) {
var r = rolls[i];
adjustedarray.push(r-minroll);
}
if (Math.max(...adjustedarray)==0){
adjustedarray = [1,1,1,1,1,1];
}
let correctedarray = [];
for (i = 0; i < adjustedarray.length; i++) {
var r = adjustedarray[i]/Math.max(...adjustedarray);
correctedarray.push(r);
}
let AdjustedPoints=AvailablePoints-(scorevalue[MinScore]*6)
let adjustedscorevalues = {}
let keys = Object.keys(scorevalue);
for (i = 0; i < keys.length; i++) {
let k = parseInt(keys[i]);
if ((k >= MinScore) && (k <= MaxScore)){
adjustedscorevalues[k] = scorevalue[k]-scorevalue[MinScore]
}
}
let adjustedvaluescore = {}
keys = Object.keys(adjustedscorevalues);
for (i = 0; i < keys.length; i++) {
let k = parseInt(keys[i]);
adjustedvaluescore[adjustedscorevalues[k]] = k;
}
let StatingAdjustedPoints = AdjustedPoints-adjustedscorevalues[MaxScore]
adjustedarray = correctedarray.slice(1, -1)
if (adjustedarray.reduce((a, b) => a + b, 0)===0) {
adjustedarray = [1,1,1,1]
}
let adjestedsum = adjustedarray.reduce((a, b) => a + b, 0)
adjustedarray = adjustedarray.map(x => x/adjestedsum)
let adjustedarraypoints = adjustedarray.map(x => parseInt(x*StatingAdjustedPoints))
let RemainingAdjustedPoints = StatingAdjustedPoints-adjustedarraypoints.reduce((a, b) => a + b, 0)
if (RemainingAdjustedPoints<0){
ERROR.innerHTML = "<p>Min Ability Score set too high or Points Available set too low</p>"
return;
} else {
ERROR.innerHTML = ""
}
let apdict = {
4: [1, 1, 1, 1],
3: [1, 1, 1, 0],
2: [1, 1, 0, 0],
1: [1, 0, 0, 0],
0: [0, 0, 0, 0],
}
let additionalpoints = apdict[RemainingAdjustedPoints]
adjustedarraypoints = adjustedarraypoints.map(function (num, idx) {
return num + additionalpoints[idx];
});
let adjustedarraypointshold = adjustedarraypoints
let converged = false
let attempts = 0
let AAPsum;
let APsum;
let counter;
while (attempts===0 || !converged ) {
attempts+=1
AAPsum = adjustedarraypoints.reduce((a, b) => a + b, 0)
RemainingAdjustedPoints = StatingAdjustedPoints - AAPsum
if (RemainingAdjustedPoints<0) {
additionalpoints = [-1,-1,-1,-1]
} else if (RemainingAdjustedPoints>4){
additionalpoints = apdict[4]
} else if (attempts<100){
additionalpoints = apdict[RemainingAdjustedPoints]
} else {
additionalpoints = [Math.random(),Math.random(),Math.random(),Math.random()]
APsum = additionalpoints.reduce((a, b) => a + b, 0)
additionalpoints = additionalpoints.map(x => parseInt(x/APsum*RemainingAdjustedPoints))
}
counter = 0;
while (additionalpoints.reduce((a, b) => a + b, 0)<RemainingAdjustedPoints){
counter+=1
if (counter>100){break;}
if (RemainingAdjustedPoints>4){
additionalpoints = additionalpoints.map(x=>x+1);
} else if (RemainingAdjustedPoints<0){
additionalpoints = [-1,-1,-1,-1]
break
} else {
let bonus = RemainingAdjustedPoints%4
bonus = apdict[bonus];
additionalpoints = additionalpoints.map(function (num, idx) {
return num + bonus[idx];
});
}
}
if (attempts<100) {
additionalpoints.sort(function (a, b) {
return b - a;
});
} else {
additionalpoints = shuffle(additionalpoints)
}
adjustedarraypoints = adjustedarraypoints.map(function (num, idx) {
return num + additionalpoints[idx];
});
converged=true
keys = Object.keys(adjustedvaluescore);
keys = keys.map(x=>parseInt(x));
for (i = 0; i < 4; i++) {
let abpoints = adjustedarraypoints[i]
counter = 0;
while (!(keys.includes(abpoints))){
if (counter>100){break;}
abpoints-=1
converged=false
}
adjustedarraypoints[i]=abpoints
}
if (attempts > 500){
break;
}
}
RemainingAdjustedPoints = StatingAdjustedPoints - adjustedarraypoints.reduce((a, b) => a + b, 0)
let newarray = []
for (i = 0; i < 4; i++) {
let z = adjustedarraypoints[i]
newarray.push(adjustedvaluescore[z])
}
let finalarray = [parseInt(MinScore),parseInt(MaxScore)]
finalarray = finalarray.concat(newarray)
finalarray.sort(function (a, b) {
return b - a;
});
for (i = 0; i < 6; i++) {
var s= document.getElementById("Ability"+(i+1));
s.value = finalarray[i];
var s2= document.getElementById("Points"+(i+1));
s2.value = scorevalue[finalarray[i]];
}
var left= document.getElementById("Leftover Points");
left.value = RemainingAdjustedPoints;
console.log(rolls);
console.log(finalarray);
}
</script>
</html>