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Add more platform support to CSFML NuGet #151
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So, the big issue to be discussed here is CI and packaging of NuGet builds. Travis CI is a great, free-to-open-source build system that offers support for Windows, Mac OS, and Linux builds. The large drawback to Travis CI is that it's really intended as a test environment, and therefore does NOT store build artifacts after job completion. This leaves us with the issue of how to aggregate builds from separate jobs (each OS we're building on is a separate job). My current thought is to create a GitHub Pages repo that Travis can upload builds to, with a Travis connection itself, triggering a "build" (packaging a NuGet package and uploading it) when new builds of CSFML are pushed by CSFML's Travis. Regarding ARM/ARM64, I'm unsure what the P/Invoke system looks like for ARM and ARM64. I'm inclined to say that they are the same as normal P/Invoking, but I do know that Android and iOS both require some changes in order to use P/Invoke on those platforms. Ideally, I'd really like to get SFML.NET able to target these platforms as well, though I think that both are in the "experimental" phase for SFML itself. Do we have working ARM/ARM64 SFML? Cross-compilation for Android/iOS could easily be included in the Mac OS/*nix jobs and those artifacts uploaded as well. |
I think it would then be really interesting to explore Github Actions considering the shortcomings of Travis CI. Regarding the ARM stuff for the P/Invoke that should be handled by DotNet. And for the state of SFML on ARM maybe @eXpl0it3r has a better overview of the whole SFML project to say how's the support (is it experimental, is it supported?) |
Currently on macOS, if we install CSFML with brew and run a downstream dotnet application that depends on SFML.NET (managed-doom in my case), we get: $ DYLD_PRINT_LIBRARIES=1 LD_LIBRARY_PATH=/usr/local/Cellar/csfml/2.5/lib dotnet run -p ManagedDoom
/snip
dyld: loaded: /usr/local/Cellar/csfml/2.5/lib/libcsfml-window.dylib
dyld: loaded: /usr/local/opt/sfml/lib/libsfml-window.2.5.dylib
dyld: loaded: /usr/local/opt/sfml/lib/libsfml-system.2.5.dylib
dyld: unloaded: /usr/local/Cellar/csfml/2.5/lib/libcsfml-window.dylib
dyld: unloaded: /usr/local/opt/sfml/lib/libsfml-window.2.5.dylib
dyld: unloaded: /usr/local/opt/sfml/lib/libsfml-system.2.5.dylib
System.DllNotFoundException: Unable to load shared library 'csfml-window' or one of its dependencies. In order to help diagnose loading problems, consider setting the DYLD_PRINT_LIBRARIES environment variable: dlopen(libcsfml-window, 1): image not found
at SFML.Window.VideoMode.sfVideoMode_getDesktopMode()
at SFML.Window.VideoMode.get_DesktopMode()
at ManagedDoom.ConfigUtilities.GetDefaultVideoMode() in /Users/am11/projects/managed-doom/ManagedDoom/src/ConfigUtilities.cs:line 40
at ManagedDoom.Config..ctor() in /Users/am11/projects/managed-doom/ManagedDoom/src/Config.cs:line 127
at ManagedDoom.Config..ctor(String path) in /Users/am11/projects/managed-doom/ManagedDoom/src/Config.cs:line 141
at ManagedDoom.DoomApplication..ctor(CommandLineArgs args) in /Users/am11/projects/managed-doom/ManagedDoom/src/DoomApplication.cs:line 68
at ManagedDoom.Program.Main(String[] args) in /Users/am11/projects/managed-doom/ManagedDoom/src/Program.cs:line 35 it seems like a case of missing RPATH in CSFML (also reported here https://stackoverflow.com/q/54156107/863980), which will fix the library loading. There is a workaround available to patch up the rpath using Note this |
I tried a lot of things for macOS in #158, but in the end couldn't get the RPATH issue resolved. I hope with the links from #161 and some additional knowledge I might look into this some more. With #155 I've added GitHub Action support, but only generic building. We could have a second YAML file for NuGet building. With Docker and the different base images, we can easily build for different distros, not sure whether this is possible using GitHub Action as well. |
Can anyone give this package a try? Especially if you have Linux or macOS? |
Well it took a lot of tinkering and adding some not so nice workarounds with rpath resolving, but it's finally working! 🥳 Please give the newly published package a try: https://www.nuget.org/packages/CSFML/2.5.2 |
Edit: I deleted all the previous build files and now there is no mention of architecture in the exception, the rest is still the same and the problem persists. Are there some extra steps to do after building the app with SFML.Net? |
Make sure you delete the nuget cache, otherwise you'll just pull in the previous version. |
Same thing happens after deleting nuget cache and a clean build. When i have a bit more free time i'll try to create an empty project to test if this is an issue with my project or any project. |
Make sure it's a .NET Core/5/6/7, for .NET Framework you still need to manually copy DLLs |
The target is .net7 |
Ah note, that CSFML 2.x is only available for x64, so ensure that you're using dotnet for x64 and not arm64 Just tried again with a new .NET 6 project. Add the SFML.NET NuGet package, then update the CSFML NuGet package by installing the 2.5.2 version explicitly. Build and run. Seems to work fine on my end. |
I made a publish and it gave me o lot of errors of
which i fixed by adding
and I just clear and display the window and the same csfml-graphics issue appeared. Maybe the problem is in the code itself or the output type? I have no idea at this point Did you use any additional arguments when building for MacOs? |
I just build the project and run it within the IDE (JetBrains Rider). When you publish application, you need to ensure that the correct contents is packaged, so don't expect this to just work for everything. Rather just test if building and running on its own works. |
I still get the same exception. When building with rider all the csfml files are sitting inside `runtimes/osx-64/native' since there are many runtimes, and the program cannot find csfml-system dylibs and when i build through the terminal and get all the files on one folder the problem appears to be with csfml-graphics
Same with the test project. |
Just set everything up the same way with .NET 7 and it works there as well. |
Okay, thanks I'm gonna try it out tommorow |
Ah, I thought you already caught that when I wrote earlier
Good to hear, that you got it working 🙂 |
Yeah I misunderstood what that was referring to. Thanks a lot for your help! |
As stated in issue #149 from @DemoXinMC
What is missing from the current NuGet package (in order of most important from my point of view):
MacOS
The missing MacOS target in the CSFML NuGet package is currently causing problems for SFML.NET on mac, because usually when you build your project the dependencies of the project are resolved and the correct binaries for the platform are extracted to the build directory allowing for a nice and tight development loop. But because of the omission of the MacOS binaries all user that build for MacOS need to download the CSFML MacOS binaries from the SFML website and then copy them to the build directory each time they clean build. This is a subpar experience compare for the linux and windows user experience.
ARM and ARM64 build for Linux and Windows
This would enable users to create projects for Single Board Computer (Like Raspberry Pi) with SFML.NET and also we could explore running on Chromebooks since they can now install linux app. Same thing for Windows because Microsoft is starting to push the Windows on ARM again with their new Surface Lineup (Surface Pro X). And it seems that ARM is getting more and more popular for non-smartphone usage and there's even rumors of the next mac running on arm... So I think it's worth starting to support ARM as a first citizen for SFML (CSFML)
linux-x64
This one I'm not sure how feasible it is, can we support the linux-x64 RID in the NuGet package? this would mean that any linux x64 platform can work with the package even if they are not based on :
This would mean we can generate a set of "universal" linux x64 shared objects for CSFML (which might not be possible?)
CI and automated building of the CSFML NuGet package
We could check for using GitHub Actions to automatically CI and Build the CSFML NuGet Package (and maybe even do an automatic package release?).
I've personally checked/started working on a workflow file, but I've hit some build problems.
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