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compiled in macos #292

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mahaidong opened this issue Dec 1, 2019 · 2 comments
Open

compiled in macos #292

mahaidong opened this issue Dec 1, 2019 · 2 comments

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@mahaidong
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I compiled gotools in macos without build app. it succeeded.

But when i turn build app on , it failed.

after I remove those files, it succeed again.

./compositemodel/app/:  addVoids.C     createFromg2.C readg22.C
./compositemodel/example/setBdCondandMaterials.C
./trivariatemodel/app/:
brep2trimvol.C      g2Tog22.C           rotationalVol.C     solid2trivariate2.C
convertg2.C         reparTrimElem.C     solid2trivariate.C  splitInConcave.C
./trivariatemodel/example/createVolFromTrim.C

maybe have something wrong in those file?

@sbriseid
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sbriseid commented Dec 2, 2019

Thanks for the feedback!

We do not officially support MacOS. Nonetheless we do prefer that it does compile ... Did you use Xcode or any other IDE? Which compiler (and which version) did you use?

@mahaidong
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mahaidong commented Dec 2, 2019

Thanks for the feedback!

We do not officially support MacOS. Nonetheless we do prefer that it does compile ... Did you use Xcode or any other IDE? Which compiler (and which version) did you use?

I just used cmake to compile it. I got Undefined symbols for architecture x86_64 error when I include files above.

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