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From militia, br ancient rush, ancient expansion, tower rush, and less of a factor but creep expansion.
When an attack command is sent, in team games they are overridden by internal hardcoded logic to help allies.
Teleport Captain, CaptainAttack, AttackMove native ai commands all allow target to shift.
This means these special attacks end up broken because the army was supposed to support this special attack run off to help ally instead.
Will need to create our own attack captain and removeguardposition to control the attack of units in team games. Its fine in FFA as is.
Note currently as of master these attacks cannot run in team games.
The text was updated successfully, but these errors were encountered:
From militia, br ancient rush, ancient expansion, tower rush, and less of a factor but creep expansion.
When an attack command is sent, in team games they are overridden by internal hardcoded logic to help allies.
Teleport Captain, CaptainAttack, AttackMove native ai commands all allow target to shift.
This means these special attacks end up broken because the army was supposed to support this special attack run off to help ally instead.
Will need to create our own attack captain and removeguardposition to control the attack of units in team games. Its fine in FFA as is.
Note currently as of master these attacks cannot run in team games.
The text was updated successfully, but these errors were encountered: