- Inscribed items can be:
- forged in cube (tested with custom recipe, weap+tpot -> useitem + (mod: inscribe)
- dropped by creatures (tested with Unique dropped by Quill Rat)
- sold by NPCs (tested with Magic item sold from Charsi) Features ========
- Weight
- Sub classes
- Scroll-map waypoints
- Identity
- display of subclass bonuses
- can't be removed, put in cube, stash, ...
- can't be sold
- can be enhanced with cube-like recipes
- Inscribe cube recipe to soul-bind item to player
- can't be sold
- can be put in cube, stash, ...
- what to do on dropping?
- Monsters can drop their own soul-bound items
- use has BOTH +ve and -ve effects
- unremovable, except through a consumable removal item
- can be soul-bound to player, removing -ve effect
- How to disable specific character class creation?
- Allows demo / partial implementation release
- The Grove
- Selection of sub-class
- Custom NPCs with descriptions of each
- How to bring in back-story?
- Future work - danger of too many possible initial paths
- Cursed items - when worn, non-removable except with specific items (which could themselves cause negative effects, e.g. remove finger to remove cursed ring)
- Puzzle levels
- trigger objects, like rubiks clock?
- C.f. 5-pillars Cairn Stone
- Bags of holding