Project Domains | +Mentors | +Project Difficulty | +
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OpenGL, CUDA, Graphics programming | +Anish Mahadevan | +Medium | +
Project Description
+ +The project’s goal is to create a ray tracer from scratch and apply it to a scene that has been optimized with graphics programming (CUDA) and displayed with OpenGL. This project employs ray tracing mathematics, implemented in a CUDA kernel for optimal speed, to implement shadows, reflections, and textures. It then applies the texture to an OpenGL-rendered scene.An interactive introduction to graphics programming and ray tracing is provided by this project.
+ +Prerequisties
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- Good knowledge of C++ +
Resources
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