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Acceses.dm
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Acceses.dm
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//code/game/jobs/access.dm contains the code, whereas this is documentation
/*
Luna updated:
Captain has access to everything.
The Mule has QM access. The Medibot has access to Medical, Genetics, Morgue and Robotics. Floorbot and Cleanbot dont even have a botID.
Checked jobs: HoP, HoS, Security Officer, Doctor, CE, Detective, Scientist RD, Chemist, Geneticist, Roboticist, Janitor, Barman, Chef, Counselor, Atmos Tec, Engineer
access_security = 1 (HoS, Security Officer, Detective, HoP, Warden)
access_brig = 2 (HoS, Security Officer, HoP, Warden) (only lockers)
access_armory = 3 (HoS, Warden)
access_forensic= 4 (HoS, Detective, HoP)
access_medical = 5 (Geneticist, Doctor, RD, Security Officer, Detective, HoS, HoP, Chemist, Roboticist)
access_morgue = 6 (HoS, Detective, RD, Doctor, Geneticist, Roboticist, Counselor)
access_toxins = 7 (HoP, HoS, RD, Scientist)
access_toxins_storage = 8 (HoS, RD, Scientist) (only locker)
access_genetics = 9 (HoP, HoS, RD, Doctor, Scientist, Geneticist)
access_engineering = 10 (HoP, HoS, CE, Engineer)
access_electrical_storage = 11 (CE, Engineer)
access_maintenance = 12 (Everyone)
access_external_airlock = 13 (CE, Atmos Tec, Engineer) (Got name from Strumpet. Not used at all???)
access_emergency_storage = 14 (HoP, CE, Atmos Tec) (Got name from Strumpet. Not used at all???)
access_change_id = 15 (HoP)
access_ai_facilities = 16 (HoP, CE)
access_teleporter = 17 (HoS, RD, QM)
access_eva = 18 (HoP, CE)
access_heads_only = 19 (HoP, CE, RD, HoS)
access_captain_only = 20
access_all_personal_lockers = 21 (HoP)
access_counselor = 22 (Counselor)
access_aux_storage = 23 (HoP, HoS, CE, RD, Roboticist, Atmos Tec, Engineer)
access_atmos = 24 (HoS, CE, Atmos Tec)
access_bar = 25 (HoS, HoP, Barman)
access_janitor = 26 (HoP, HoS, Janitor)
access_chapel_incinerator = 27 (HoP, Counselor)
access_kitchen_and_bar = 28 (HoP, Chef, Barman, HoS)
access_robotics = 29 (RD, Roboticist, HoP, HoS)
access_admins = 30 (Noone has this)
access_supply_warehouse = 31 (QM, HoP)
access_construction = 32 (CE) (Got name from Strumpet. What is this? Couldnt find it ingame.)
access_chemistry = 33 (HoP, HoS, RD, Chemist)
access_mule = 34 (Mule itself has this. The doors behind Security Checkpoint require this. QM, HoP)
//This is supposed to only be held by the bots normally, or it's used twice and needs to be split up.
//The security checkpoint doors use this to (try) and restrict the access to only bots, and prevent humans (normally)
//If this is the access needed to /control/ bots, then it's doubly used and needs to be split.
access_security_hq = 35 (Security Officer, Detective, CE, HoS, HoP, RD)
access_research_hallway = 36 (Security Officer, Detective, HoS, HoP, CE, RD, Doctor, Scientist, Chemist, Geneticist, Janitor, Engineer)
access_incinerator = 37 (HoS, Security Officer, HoP, Janitor, Engineer)
??? = 38 (HoS, Security Officer, HoP, CE, Janitor, Atmos Tec, Engineer)
access_shields = 39 (HoS, Security Officer, HoP, CE, Engineer)
access_hydroponics = 40 (Botanist)
access_theater = 41 (Clown, Mime)
access_HoSoffice = 42 (HoS)
access_mining = 43 (Shaft Miner, QM)
*/